Bap: The Return Of The A1
#1
Posted 12 May 2013 - 09:35 AM
Anyway, I'm excited for the BAP change. My light kill... sorry, my streak cat thanks you in advance.
#2
Posted 12 May 2013 - 10:04 AM
#3
Posted 12 May 2013 - 10:12 AM
#4
Posted 12 May 2013 - 10:14 AM
#5
Posted 12 May 2013 - 10:15 AM
#6
Posted 12 May 2013 - 10:29 AM
Edited by King Arthur IV, 12 May 2013 - 10:32 AM.
#8
Posted 12 May 2013 - 11:47 AM
Lokust Davion, on 12 May 2013 - 10:12 AM, said:
Squirrels? WHAT squirrels? With HSR and magic pinpoint insta-convergence, coupled with no heat scale penalties, squirrels are an endangered species.
#9
Posted 12 May 2013 - 12:35 PM
Cubivorre, on 12 May 2013 - 10:14 AM, said:
It's the best of both worlds my friend.
Denno, on 12 May 2013 - 10:04 AM, said:
Eh, the Catapult is still retardedly easy to headshot from the front and sides and it happens all the time in anything but very low elo brackets. You just don't see em anymore. It really needs to be adjusted, imo, just like the massive ct hitbox on the Awesome as well.
I get head shot, but I still use my catapults. I just love them that much
#10
Posted 13 May 2013 - 12:59 AM
Edited for fail color.
Edited by Piners, 13 May 2013 - 01:00 AM.
#11
Posted 13 May 2013 - 02:55 AM
#12
Posted 13 May 2013 - 03:08 AM
The poptarts had the biggest mechs, that had the biggest guns
The highlander was the fastest mech that ever jumped the trees.
On her arms were gauss rifles and double PPC's.
Out of the cold and foggy night came the pubbies who were no good.
And every Kong 4man, knew and understood.
They had to stop the poptarts, the terror of CTs.
Stop those arm gauss rifles and those double PPCs.
We'll find that Assault poptart that's makin such a fuss. We gotta Stop the Highlander 'cause the sphere depends on us.
Hit their mechs a-runnin boys and spin your torsos around. When we find the highlander, we gotta take her down.
Big *** found the Highlander and on that fatal day. The highlander started firing fifteen clicks away. We gotta stop the poptarts was the battle sound.
But when the smoke had cleared, they found Big *** was down.
For six long weeks and weary pubs, they tried to end this tale. Connor told the people " Use BAP and we shall not fail! "
'Cause somewhere in that mechlab the answers gotta be. We gotta sink the highlander to the bottom ELO sea.
We'll find that assault poptart thats makin' such a fuss. We gotta stop the highlander 'cause the sphere depends on us.
Hit your Streaks a-runnin boys, spin your cats around. When we find the poptarts we gotta streak them down.
The fog was gone on the seventh week and they saw the BAP patch was done. Ten minutes away from patching the highlander made its run.
The leader of the kong 4man said " Turn your owl heads around ". We found that assault poptart and we're gonna take her down.
The Catapult ears were streak'd and the missiles were comin' fast.
The first wave hit their CT, they knew they couldn't last.
That mighty poptartin' Highlander is just a memory.
" Kill the poptarts " was the battle cry that supported B.A.P.
http://youtu.be/GS0dfjq54iQ?t=21m43s
#13
Posted 13 May 2013 - 03:41 AM
#14
Posted 13 May 2013 - 04:44 AM
Streaks are only godly because they mostly home on CT, just like LRMs do. It’s a known issue that is going to get a fix on 21st too. The damage will be evenly spread around.
In fact, if you want to see how it will likely be, go to testing grounds and try streaking someone from behind. Less damage to CT, more to other locations, much more ammo/time spent.
Don’t get me wrong, I don’t think streakcats will be useless, or weak, or even of average power… but uncounterable beastmachines solo dominating mid and high Elo brackets? No.
#16
Posted 13 May 2013 - 04:51 AM
Sougard, on 13 May 2013 - 04:44 AM, said:
Streaks are only godly because they mostly home on CT, just like LRMs do. It’s a known issue that is going to get a fix on 21st too. The damage will be evenly spread around.
Where did you hear this? In the last ask the devs the answer was that ssrms are working just fine. I've yet to hear from anyone working at PGI it will be fixed on the 21st. Only srms and lrms are to be fixed on the 21st that I've heard.
Edited by armyof1, 13 May 2013 - 04:51 AM.
#17
Posted 13 May 2013 - 05:13 AM
Granted I've not run that mech since before the last patch so something could have reverted.
#18
Posted 13 May 2013 - 06:02 AM
Edited by General Taskeen, 13 May 2013 - 06:03 AM.
#19
Posted 13 May 2013 - 07:03 AM
#20
Posted 13 May 2013 - 09:52 AM
627, on 13 May 2013 - 07:03 AM, said:
I am using the A1... with varying degrees of success. It's a nice change of pace though. I think everyone here can agree that this game needs a change of pace.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users