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I Welcome The Streakcats!


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#1 Vassago Rain

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Posted 13 May 2013 - 11:12 PM

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Meow.

#2 Keifomofutu

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Posted 13 May 2013 - 11:15 PM

If you want to try something fun right now buy a JMG-A and fit it with 4 SSRM2s and 2PPCs. Not only do you have ALL the cheese but the build is light enough that you can pack a standard engine in there and still go about 75km/h. I will not lie it is way too much fun.

And thanks to the PPC the ECM lights can just go get &(#$&(@!

Edited by Keifomofutu, 13 May 2013 - 11:15 PM.


#3 One Medic Army

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Posted 14 May 2013 - 12:21 AM

Did they ever do anything about the black oil that coated your cockpit when chain-fired streaks were hitting you?

It'll also be interesting to see how much damage SSRMs get back on patch day, if any.

#4 Soulscour

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Posted 14 May 2013 - 12:26 AM

Streakcats largely were dominant because the hitboxes on lights were messed up and collisions were removed. In the current meta with the missile nerf even after the BAP change, PPC boating is still dominant. They're just going to get their ears blown off by heavies and assaults from long range. Theres the argument that they can use terrain to get close. Yeah... maybe

#5 Ralgas

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Posted 14 May 2013 - 12:37 AM

View PostSoulscour, on 14 May 2013 - 12:26 AM, said:

Streakcats largely were dominant because the hitboxes on lights were messed up and collisions were removed. In the current meta with the missile nerf even after the BAP change, PPC boating is still dominant. They're just going to get their ears blown off by heavies and assaults from long range. Theres the argument that they can use terrain to get close. Yeah... maybe


ppc boating makes it even more possible than before on some maps, as most of them are too busy hill humping to keep track of you (assuming you built the mech with mobility as you should have)

Edit: that said the c4's and jm6-a's mixing 4 of em with large energy weps will probably do better.

Edited by Ralgas, 14 May 2013 - 12:39 AM.


#6 MrZakalwe

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Posted 14 May 2013 - 12:46 AM

Are 12 streak cats better than 36 SRM cats?

#7 John MatriX82

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Posted 14 May 2013 - 12:46 AM

Streakcats will surely be back raging here and there, also taking advantage by the SSRM2s that award their whole splash damage to the CT only, until they won't fix this issue, it will be quite of a problem if the pilot it's going to plan good closing up routes.

#8 Kitane

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Posted 14 May 2013 - 01:32 AM

View PostMrZakalwe, on 14 May 2013 - 12:46 AM, said:

Are 12 streak cats better than 36 SRM cats?


36 hits do more damage than 12 hits, but 12 hits are always better than 36 misses.

Can you aim?

#9 MrZakalwe

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Posted 14 May 2013 - 03:24 AM

View PostKitane, on 14 May 2013 - 01:32 AM, said:


36 hits do more damage than 12 hits, but 12 hits are always better than 36 misses.

Can you aim?

Yes :) The reason I'm asking is I'm currently running around in a 2x LPL 4xSRM6+A stalker and I was curious if it was worth changing the SRMs for Streaks. Doing just fine with the SRMs so far.

#10 Kyone Akashi

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Posted 14 May 2013 - 04:11 AM

I guess this is why we can't have nice things? Either it's Jump-Snipers, Streakcats, or ECMSSRM-3Ls ... Ugh.

I don't quite get why a return of Streakcats should affect Jump-Snipers in any way, though, given that they operate on completely different ranges. If anything, we'll see more of both in an effort to dominate long and short range encounters, thus displacing more conventional designs for lack of "efficiency".

#11 627

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Posted 14 May 2013 - 05:54 AM

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#12 SmoothCriminal

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Posted 14 May 2013 - 07:05 AM

View PostKyone Akashi, on 14 May 2013 - 04:11 AM, said:

I guess this is why we can't have nice things? Either it's Jump-Snipers, Streakcats, or ECMSSRM-3Ls ... Ugh.

I don't quite get why a return of Streakcats should affect Jump-Snipers in any way, though, given that they operate on completely different ranges. If anything, we'll see more of both in an effort to dominate long and short range encounters, thus displacing more conventional designs for lack of "efficiency".


Exactly, it'll just mean you're either in a Highlander or an a1. There won't be much variety. Might have to get myself into the catapult scene...

#13 Keifomofutu

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Posted 14 May 2013 - 07:29 AM

View PostSmoothCriminal, on 14 May 2013 - 07:05 AM, said:



Exactly, it'll just mean you're either in a Highlander or an a1. There won't be much variety. Might have to get myself into the catapult scene...

Stalkers can pack nearly as many streaks as an A1 AND have a massive PPC alpha.

#14 Vodrin Thales

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Posted 14 May 2013 - 09:05 AM

View PostKeifomofutu, on 14 May 2013 - 07:29 AM, said:

Stalkers can pack nearly as many streaks as an A1 AND have a massive PPC alpha.


And a 733 Highlander can carry a gauss with 2 PPC's and 4 streaks.

#15 Zylo

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Posted 14 May 2013 - 11:58 AM

I think the best thing about the expected return of streak cats is the effect they will have against the non-ECM light mech pilots who whined about ECM lights. Now with ECM being far less useful when it can be countered by BAP at close range, every streak based design will run BAP. The ECM lights that non-ECM light pilots complained about were the only thing stopping the return of streak cats.

#16 Keifomofutu

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Posted 14 May 2013 - 12:19 PM

View PostZylo, on 14 May 2013 - 11:58 AM, said:

I think the best thing about the expected return of streak cats is the effect they will have against the non-ECM light mech pilots who whined about ECM lights. Now with ECM being far less useful when it can be countered by BAP at close range, every streak based design will run BAP. The ECM lights that non-ECM light pilots complained about were the only thing stopping the return of streak cats.

Again it will be imbalanced for a while but the light class will finally need to be balanced around something other than a magical off switch. Start buffing their narc beacons so that they can finally bring back indirect fire support.

The game needs options to deal with the assault blobs. Lights are supposed to be a part of those options.

But I certainly don't miss the days of light mechs running around while an entire lance tries in vain to stop them.

Edited by Keifomofutu, 14 May 2013 - 12:21 PM.


#17 Rofl

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Posted 14 May 2013 - 12:46 PM

View PostKeifomofutu, on 14 May 2013 - 12:19 PM, said:

Again it will be imbalanced for a while but the light class will finally need to be balanced around something other than a magical off switch. Start buffing their narc beacons so that they can finally bring back indirect fire support.

The game needs options to deal with the assault blobs. Lights are supposed to be a part of those options.

But I certainly don't miss the days of light mechs running around while an entire lance tries in vain to stop them.

I'm not too knowledgeable on how NARC currently works. I know it provides basically the same bonus as TAG.
Do you need to keep LOS on the NARC'd target, or does the NARC itself make the mech targetable by friendlies? If it's the former, narc is strictly inferior to tag. If it's the latter, narc is a neat way to help track enemy movement and/or assist indirect fire. It'll only matter once they do their missile update, though.

#18 Xandergod

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Posted 14 May 2013 - 12:54 PM

Once the NARC beacon is attached to an enemy mech, they are target-able for a short time even after they leave line of sight. The problem is the fact that it needs ammo that makes it inferior to TAG. I think it's 10 or 15 shots per ton. Or you can carry tag and fire it without any cost at all.

Edited by LexLuther, 14 May 2013 - 01:00 PM.


#19 Keifomofutu

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Posted 14 May 2013 - 01:02 PM

Well I should actually post the idea in suggestions but one change that would actually make NARC indispensable to indirect fire support would be to enable narc to change the trajectory of LRMs to a higher arc. Basically make it harder to hide from the rain once you got narced.

I'm not saying a 90 degree straight down arc that would be crazy. But essentially once you got narced you either take the hits until the NARC falls off after the damage amount is passed or find a sheer cliff or building to hide against.

Edited by Keifomofutu, 14 May 2013 - 01:02 PM.


#20 Stoicblitzer

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Posted 14 May 2013 - 01:16 PM

View PostKeifomofutu, on 13 May 2013 - 11:15 PM, said:

If you want to try something fun right now buy a JMG-A and fit it with 4 SSRM2s and 2PPCs. Not only do you have ALL the cheese but the build is light enough that you can pack a standard engine in there and still go about 75km/h. I will not lie it is way too much fun.

And thanks to the PPC the ECM lights can just go get &(#$&(@!

Do regular PPCs disable ECM when a hit is scored under 90m? Just wondering as idk.





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