Don't know if Paul will look at this again but before the announcement i thought 2 things should happen to change PPCs to make them more "fair use" without nerfing them directly.
1. PPC cooldown needed an extra second
2. PPC projectile speed needed to slow down some.
And to my surprise the devs are doing 1 of these very things. The slower firing reduces dps without reducing total alpha damage which is what i like for my awesome 9M but also having to shoot slower indirectly buffs PPCs in the way of not over heating as easily. You'll have an extra second to cooldown between shots.
The PPC projectile speed i think would change a lot of things for the better. In previous mechwarrior titles PPCs although having the potential super long range always traveled slower than our current iteration. The insta-snipe ability they are now would be made much more skillful as you would have to time your shots for impact and would make the PPC more of a medium range weapon. The reason the projectile speed was buffed to begin with as i understand it was because people just weren't able to hit other mechs that well. But with HSR for projectile based weapons we've seen the effectiveness go through the roof.
I hope you get a chance to read this paul and appreciate your hard work. I understand its not a complete game yet but you haven't let me down with each new patch.
Edited by Sable, 18 May 2013 - 07:51 AM.