PanzerMagier, on 18 May 2013 - 09:05 AM, said:
I don't think we're all on the same page. There are many subjective opinions on what "hardcore" mode should be.
Such as:
->a mode where Endosteel/DHS/ecm/etc is disabled.
I'd love that. But that's more along the lines of the 3025 concept, right?
PanzerMagier, on 18 May 2013 - 09:05 AM, said:
->Stock mech, no custom modifications whatsoever
I'd love that too.
PanzerMagier, on 18 May 2013 - 09:05 AM, said:
->harsh environment (halved armour, overheating = 95% of being dead)
Would be interesting, but I'd rather just see less armour, combined with more balanced builds, similar to stock builds. So even though there would be less armour, you wouldn't need to worry about getting one-shotted by 6 PPC stalkers.
PanzerMagier, on 18 May 2013 - 09:05 AM, said:
-> a mode where you have no virtual hud, only hud figures displayed on cockpit monitors (with the possible exception of a crosshair)
I'd love that, especially with Occulus Rift. However, I thought the Neurohelmet was supposed to provide a hud.
The whole Battletech concept of piloting seems extraordinarily unrealistic anyway. You see artwork of pilots only using a single joystick to make the mech move like an extension of their own body.
PanzerMagier, on 18 May 2013 - 09:05 AM, said:
Also, I think your idea of hardcore mode would definitely be relished by veterans who have nothing else to spend c-bills on. Albeit I'd rather not try it yet until we're sitting a fairly balanced environment.
Well, it would be more similar to a lot of FPS games where you start out with the cheapest, suckiest weapons and equipment each time you log on. After each match, you get more money to buy better equipment. You lose it when you die. So it's a very fast race to the top, although it's easy to drop back to square 1 (i.e. dying).
I wasn't thinking along the lines of Diablo 3, where you spend 2 months building a Hardcore character and then get killed by an exploding cow.
Monky, on 18 May 2013 - 10:37 AM, said:
You'd make a 'hardcore' pilot and enter into games, it'd be tied to your account and once he's dead he's dead. You'd have to deal with greifing/feeding somehow though (newbies/trolls intentionally killing themselves/teammates and planned drops where one side 'stands down' and is demolished for easy XP).
Entirely unrealistic until the game becomes more stable however - lost hardcore characters in games due to a crash/disconnect/etc tend to cause perma-rage-quits
Well, in a game like Diablo, you have several characters tied to your account. The same would be necessary here, right?
Getting killed by trolling teammates might be a problem, but I don't see why it would happen so much more than it does now.
I guess the idea would have to be that the Hardcore pilot tied to your account has a separate economy. So losing a mech in Hardcore mode doesn't mean you've actually lost it all together.
You wouldn't actually lose that Hero Atlas you bought for 35 bucks. But your Hardcore pilot would lose the ability to use it, untill you start a new Hardcore pilot and earn enough money for him to buy one in a separate Hardcore economy.