supernachos, on 20 May 2013 - 08:24 PM, said:
Senseless post ........ inflamitory remark ..... insulting statement ..... ect ect
The irony is astounding. A nonsense post that offers no insight other than "your post is bad"
PropagandaWar, on 23 May 2013 - 08:58 AM, said:
To ***-ALT pilot who thinks he's got it going on. Why does my medium cut you down with my inferior weapons and why do lights constantly take you out even though you are the almighty?
Nice straw man kiddo. I mean this is the most blatant one I've seen yet, you didn't even try.
I never said anything even close to that, at all. Did you read ANYTHING I said? I offered my insight because I want light pilots to properly assess the @sses they're fighting. Going for rear prestine CT is stupid when it's frontal armor is critical. This has been established.
I also said, myself, that if you can alpha a guy's back down in two shots, good for you, do it, I'm glad.
I NEVER said "stand in front for me, and soak up damage"
But half you chuckleheads love shoving words into people's mouths.
Also not that you care but I don't ever recall losing to a medium in an assault on a straight one on one, barring examples where I'm already half dead. It just doesn't happen. You're just not gonna be fast enough to stay behind me 80% of the time, because when you get out of my FoF, I just reverse and twist in the opposite direction. [Redacted]
Not only that but you're much larger, so you're just easier to hit.
I also can't recall losing to a light in an assault 1v1 that, again, wasn't from me already being half dead.
Now I've lost to plenty of lights when it was 2v1 or 3v1 or 4v1. But that didn't seem like what you were talking about. Your post basically sounds like "how come you're an assault but you lose to every single medium and light you come across" which honestly is just a complete [Redacted]; even a joystick user is gonna beat a medium 1v1 in an assault.
8100d 5p4tt3r, on 23 May 2013 - 09:03 AM, said:
Dear Heavy/Assault pilot(s) that are griping and under appreciating we Light/Medium (I pilot a Cicada) pilots because we are working in a number of roles such as -
Scout - Finding the enemy so you can slug it out at 100m in their face.
ECM/Jamming - Enabling you to lock on at distance with LRM/Direct fire/protecting your slow a$$ from LRM/Direct fire.
Anti Light/Med - Keeping their lights/mediums from coring you from behind.
Capping bases - Saving your expensive "toy" from taking too much damage before the end of the round.
(thank us when/if they re-add repair cost)
Lastly - Coring heavier mechs from the rear - WE ARE HELPING, even if we do 5dps, 1dps or 20dps. IT is a TEAM effort.
I can sit back and watch the fight from a distance and when that heavy/assualt that is pristine/crit in the rear, takes you down, then comes hunting for me because he has no other targets and they know we are still alive... or we can plink at their wide/softer rear armor and crit/distract and or even get a kill...
Just because we don't do 50dps to the CT with an alpha, doesn't mean we are useless.
P.S.... 4 Med Lsrs to a rear torso HURT.... I know this because I can core an assault in 3-4 alphas.. and NOT over heat... just saying..
[Redacted]
I merely said: if you aren't piercing rear armor before I make the kill, your damage didn't add to the fight. Mathematically, your DPS meant nothing in this scenario since it had no actual outcome on how quickly he died.
What added to the fight was the extra sound effects and rocking and flashing and **** that happens from taking hits. Any help you offered stemmed from you merely being there and lobbing shots, which would already be the case if you stood off to the side and aimed at frontal armor that was in the red. Only in that instance, it would've died faster, and you would've gotten some XP for a component being destroyed, probably.
Also, half of what you said lights are doing, they don't do most of the time. That's cute if you do it and you think every other light does, but it's not the case.
>
Scout
Since all maps and spawning points are the same, this is pointless. You know where the other team started, you know where they're going. This is only useful for finding lights running away, or to help stop a base rush. Both of which can be accomplished by just splitting up.
>
ECM/Jamming
Lights aren't the only mech's that do this. If I have a BAP I don't really need you running anti ECM, nor does anyone else.
>
Anti Light/Med
This is a legitimate thing but I've never seen a team with no lights lose to a team with one or two simply because those two lights backstabbed evryone on the enemy team single handedly. I would love to be proven wrong on this. Generally I feel most heavies and assaults do not need help with mediums. They aren't fast enough to properly dodge, other than the cicida, which is too big to be a proper scout mech (easy to hit)
>
Capping bases - Saving your expensive "toy" from taking too much damage before the end of the round.
I'm pretty miffed that my mech is a toy, while the obvious assumption is that a light/medium isn't. Again this is something anyone can do, and honestly? I hate when a good TDM is interrupted by a cap win. It's awful, lackluster, and boring. [Redacted]
>
Lastly - Coring heavier mechs from the rear - WE ARE HELPING, even if we do 5dps, 1dps or 20dps. IT is a TEAM effort.
I donno, this part seems just so defensive. It really does. I am fully aware it's a team effort, my OP is actually my viewpoint to hopefully get better teamwork.
Going for the rear ALWAYS is not teamwork, it's being an automaton. Teamwork is properly judging the fight and deciding where you can do the most to help your team. Maybe it is stabbing a guy in the back, I bet that's probably the best thing to do as a light half the time.
But maybe front armor is in the red.
Maybe that friendly assault is getting it's *** kicked. Maybe the difference between it getting cored, and it just losing an RT, is you drawing fire. Or maybe you drawing fire is the difference between an assault with all of its weapons, and an assault with only half of its weapons now.
WHO KNOWS! But real teamwork is doing those little things when they come up. It's a *huge* difference. Team work =/= your assigned "role" with absolutely no thought to the dynamics of the battle.
If it's a cap fight, I'm not helping the team win by wandering around looking for a DM.
If it's turned into a slugging match, both teams going at it, you aren't helping the team win by sitting on a point and doing nothing as your team gets annihilated. If you go for the cap and you win when your team is losing, good for you I'm glad.
But just know that I'm going to be very, very unhappy if I see my ENTIRE TEAM DEAD, save for a single light capping a base. Just for him to get his leg carved off when the rear guy turns around.
PropagandaWar, on 23 May 2013 - 09:41 AM, said:
Uh oh you brought up heat efficency. You know thats a bad word for assault please protect me I shut down firing 5000 weapons at once and missed pilots.
[Redacted]
I don't know what you're talking about (because it's a load of nonsensical irrelevant BS) but in my experience heavies and assaults are much easier to keep cool because, well, gee. I donno.
probably cuz I can put on like 20 tons of heatsinks if I wanted to.
Keeping my stalker cool is a [Redacted] breeze man, I seriously have NO IDEA what you're on about here, it's like we've got two different games or something.
[Redacted]
Edited by Niko Snow, 31 May 2013 - 09:10 AM.
Belligerence / Ad Hominem / Adult References