


So Poptarting's Officially Getting Killed.
#121
Posted 20 May 2013 - 01:55 PM

#122
Posted 20 May 2013 - 02:05 PM
CONSPIRACY!

Although, it's painfully obvious how OP it is... even as a brand new chassis that wasnt mastered in any way I was pulling about 500-800 a round and 3-6 kills... Which makes me realize how many poor to mediocre poptarts i've encountered... They're not gonna be happy. OH WELL!
Edited by Monky, 20 May 2013 - 02:07 PM.
#123
Posted 20 May 2013 - 02:24 PM
Alpha point damage was the issue, not JJ per se.
#124
Posted 20 May 2013 - 02:46 PM
Trauglodyte, on 20 May 2013 - 12:09 PM, said:
The one thing that I do find curious about all of this is it seems that PGI is falling in line with Mechwarrior changes that it seems every other version of the game has succumbed to which makes me wonder why they didn't simply learn from the mistakes of others and implement these sorts of reforms prior to the problem even coming to light. Ya know?
I'm pretty sure there's gonna be shake the entire time you're airborn.
To anyone who's salty the one true way of mech warfare is getting killed.
http://www.mektek.net/forums/
Go there. Request a new server, pony up the cash for it, and there you go. Endless poptarting, and absolutely no new players. You can do it just like in the olden days, and even impose your cute RHoD drop rules.
Meanwhile, I'll be playing an actual FPS over here.
#125
Posted 20 May 2013 - 02:51 PM
Chemie, on 20 May 2013 - 02:24 PM, said:
Alpha point damage was the issue, not JJ per se.
You do know that the shake will only occur on the way up? You will still be able to shoot smoothly at the apex all the way down.
#126
Posted 20 May 2013 - 02:55 PM
#127
Posted 20 May 2013 - 02:57 PM
CapperDeluxe, on 20 May 2013 - 02:51 PM, said:
Sounds like a n00bish mistake, and even if PGI let it through, they'll fix it in the usual 3 month timeframe.
So whatever. Poptarting is bad, and doesn't belong.
Chemie, on 20 May 2013 - 02:55 PM, said:
Boating big guns is okay. An AWP kills you in one shot. So do railguns. The thing is, you need to setup a firelane, and expose yourself to do it. I don't have a problem geting killed by 6 PPC stalkers.
You can even use terrain to avoid their line of sight. Poptarters? They're flying AWPs. Terrain plays no part in it. Snipers and brawlers alike are obsolete in the face of poptarting.
#128
Posted 20 May 2013 - 03:01 PM
Vassago Rain, on 20 May 2013 - 02:57 PM, said:
Sounds like a n00bish mistake, and even if PGI let it through, they'll fix it in the usual 3 month timeframe.
So whatever. Poptarting is bad, and doesn't belong.
Boating big guns is okay. An AWP kills you in one shot. So do railguns. The thing is, you need to setup a firelane, and expose yourself to do it. I don't have a problem geting killed by 6 PPC stalkers.
You can even use terrain to avoid their line of sight. Poptarters? They're flying AWPs. Terrain plays no part in it. Snipers and brawlers alike are obsolete in the face of poptarting.
sorry but I disagree with you here. Miss one shot with the AWP and you better start thinking about your sidearm. AWPing means you got no crosshair without aiming and having tunnel vision and a long reload time if you miss your shot. In MWO, sniping requires no sidearm since the long-range guns are just as good in close quarters, and cooldowns aren't THAT much of a problem either. So yeah, high alpha boating IS a problem as it has no side effects.
Edited by Sybreed, 20 May 2013 - 03:12 PM.
#129
Posted 20 May 2013 - 03:06 PM
Jump Jets are meant to get you up to a higher elevation, such as on top of a ledge or building, then you land softly on that raised plane, or you jump up a little bit and cruise forward with your momentum and then land on an inaccessible riverbank or something like that. It's not meant to launch you straight up, line up a perfect shot, shoot, and then plummet back down.
I really wish they could add more fall damage for heavy Mechs, but the general terrain and gameplay behavior would probably result in too much falling damage from non-JJ'ing incidents if they made the legs as sensitive as I wish they made them...
Anyways, yeah. Astronauts often comment on how they're amazed that the electronic hardware and equipment on their capsules can manage to survive take-off with all the shaking and vibration it experiences.
#130
Posted 20 May 2013 - 03:11 PM
#131
Posted 20 May 2013 - 03:11 PM
Prosperity Park, on 20 May 2013 - 03:06 PM, said:
Jump Jets are meant to get you up to a higher elevation, such as on top of a ledge or building, then you land softly on that raised plane, or you jump up a little bit and cruise forward with your momentum and then land on an inaccessible riverbank or something like that. It's not meant to launch you straight up, line up a perfect shot, shoot, and then plummet back down.
I really wish they could add more fall damage for heavy Mechs, but the general terrain and gameplay behavior would probably result in too much falling damage from non-JJ'ing incidents if they made the legs as sensitive as I wish they made them...
Anyways, yeah. Astronauts often comment on how they're amazed that the electronic hardware and equipment on their capsules can manage to survive take-off with all the shaking and vibration it experiences.
that's always how I've envisioned JJs myself, a positioning tool, not an offensive one.
#132
Posted 20 May 2013 - 03:13 PM
Sybreed, on 20 May 2013 - 03:11 PM, said:
Yes, this is generally how they should be.
Of course, in order for JJ's to be fully useful, they are gonna have to fix the fact that you can essentially just walk up nearly vertical cliff faces.
Once they fix that, then the mobility bonus offered by JJ's on many maps will be far more useful.
#133
Posted 20 May 2013 - 03:16 PM
#134
Posted 20 May 2013 - 03:20 PM
Dreamslave, on 20 May 2013 - 03:11 PM, said:
it might not fix anything, but I have a good feeling the devs will focus on balance for the next few patches.
Edited by Sybreed, 20 May 2013 - 03:42 PM.
#137
Posted 20 May 2013 - 03:29 PM
Chemie, on 20 May 2013 - 03:16 PM, said:
I listened to Omid's piece in the NGNG Podcast #072 , starting around 16:40 he gets on about BAP and ECM and eventually gets to talking JJ's. It's available form the Community Link at the top of the page, if anyone else is interested.
#138
Posted 20 May 2013 - 04:00 PM
Roland, on 20 May 2013 - 03:13 PM, said:
Of course, in order for JJ's to be fully useful, they are gonna have to fix the fact that you can essentially just walk up nearly vertical cliff faces.
Once they fix that, then the mobility bonus offered by JJ's on many maps will be far more useful.
First they would have to fix JJs so they actually work on those surfaces. As it is now, if you try to jump against those surfaces, you just kind of bump against them until your jets run out of fuel, without any actual vertical movement, then slide down them.
On topic, I'm of two minds. On one hand I think the whole thing is ridiculous. It's pathetic that anyone, let alone PGI, thinks it's necessary to make game changes because it's "imbalanced" that people can't charge across an open field like a bunch of window-lickers, and taking a few steps to the side and using cover is too hard and an "adjustment they shouldn't have to make."
On the other hand I don't really care from a personal level. My only personal issue is with it is my FPS. Dropping the cash on a new gaming rig isn't a possibility for me right now, so I deal with a low FPS. Unfortunately, it's been getting steadily lower each patch over the last few months. Combined with cockpit shake, it may just be impossible for me to hit anything while jumping.

#139
Posted 20 May 2013 - 04:43 PM
#140
Posted 20 May 2013 - 05:04 PM
Neverfar, on 20 May 2013 - 04:22 PM, said:
HAHAHAHAHAHAHHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHAHA
I was in the middle of writing a post about how bad your reading comprehension is, and explaining why your post is moronic, but then I realized you wouldn't understand it, so it was a waste of time.
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