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So Poptarting's Officially Getting Killed.


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#121 Soy

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Posted 20 May 2013 - 01:55 PM

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#122 Monky

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Posted 20 May 2013 - 02:05 PM

they waited for me to abandon all hope and just buy a highlander.

CONSPIRACY!

;)

Although, it's painfully obvious how OP it is... even as a brand new chassis that wasnt mastered in any way I was pulling about 500-800 a round and 3-6 kills... Which makes me realize how many poor to mediocre poptarts i've encountered... They're not gonna be happy. OH WELL!

Edited by Monky, 20 May 2013 - 02:07 PM.


#123 Chemie

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Posted 20 May 2013 - 02:24 PM

so in trying o address poptarts, they ruin legit play by lights? Why should a 5ML jenner have shake...that was legit strategy and needed for a light who has to jump and juke to survive. Once again, PGI does not think thing through and has a bunch of unintended consequences that hurt other game meta.

Alpha point damage was the issue, not JJ per se.

#124 Vassago Rain

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Posted 20 May 2013 - 02:46 PM

View PostTrauglodyte, on 20 May 2013 - 12:09 PM, said:

I like the addition of the shake. But, and tell me if I'm wrong, the good poptarters (ie, the non-poptarts) fired on the way down and not on the way up. Therefor, it'll just take more timing to do it properly where as it was simple before.

The one thing that I do find curious about all of this is it seems that PGI is falling in line with Mechwarrior changes that it seems every other version of the game has succumbed to which makes me wonder why they didn't simply learn from the mistakes of others and implement these sorts of reforms prior to the problem even coming to light. Ya know?


I'm pretty sure there's gonna be shake the entire time you're airborn.

To anyone who's salty the one true way of mech warfare is getting killed.

http://www.mektek.net/forums/

Go there. Request a new server, pony up the cash for it, and there you go. Endless poptarting, and absolutely no new players. You can do it just like in the olden days, and even impose your cute RHoD drop rules.

Meanwhile, I'll be playing an actual FPS over here.

#125 Mechteric

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Posted 20 May 2013 - 02:51 PM

View PostChemie, on 20 May 2013 - 02:24 PM, said:

so in trying o address poptarts, they ruin legit play by lights? Why should a 5ML jenner have shake...that was legit strategy and needed for a light who has to jump and juke to survive. Once again, PGI does not think thing through and has a bunch of unintended consequences that hurt other game meta.

Alpha point damage was the issue, not JJ per se.


You do know that the shake will only occur on the way up? You will still be able to shoot smoothly at the apex all the way down.

#126 Chemie

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Posted 20 May 2013 - 02:55 PM

Poptarts are not the probleml they are the symptom. The issue is high alpha POINT damage. If they put in shake, people will still boat PPC/gauss because it gives the point damage.

#127 Vassago Rain

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Posted 20 May 2013 - 02:57 PM

View PostCapperDeluxe, on 20 May 2013 - 02:51 PM, said:

You do know that the shake will only occur on the way up? You will still be able to shoot smoothly at the apex all the way down.


Sounds like a n00bish mistake, and even if PGI let it through, they'll fix it in the usual 3 month timeframe.

So whatever. Poptarting is bad, and doesn't belong.

View PostChemie, on 20 May 2013 - 02:55 PM, said:

Poptarts are not the probleml they are the symptom. The issue is high alpha POINT damage. If they put in shake, people will still boat PPC/gauss because it gives the point damage.


Boating big guns is okay. An AWP kills you in one shot. So do railguns. The thing is, you need to setup a firelane, and expose yourself to do it. I don't have a problem geting killed by 6 PPC stalkers.

You can even use terrain to avoid their line of sight. Poptarters? They're flying AWPs. Terrain plays no part in it. Snipers and brawlers alike are obsolete in the face of poptarting.

#128 Sybreed

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Posted 20 May 2013 - 03:01 PM

View PostVassago Rain, on 20 May 2013 - 02:57 PM, said:


Sounds like a n00bish mistake, and even if PGI let it through, they'll fix it in the usual 3 month timeframe.

So whatever. Poptarting is bad, and doesn't belong.



Boating big guns is okay. An AWP kills you in one shot. So do railguns. The thing is, you need to setup a firelane, and expose yourself to do it. I don't have a problem geting killed by 6 PPC stalkers.

You can even use terrain to avoid their line of sight. Poptarters? They're flying AWPs. Terrain plays no part in it. Snipers and brawlers alike are obsolete in the face of poptarting.

sorry but I disagree with you here. Miss one shot with the AWP and you better start thinking about your sidearm. AWPing means you got no crosshair without aiming and having tunnel vision and a long reload time if you miss your shot. In MWO, sniping requires no sidearm since the long-range guns are just as good in close quarters, and cooldowns aren't THAT much of a problem either. So yeah, high alpha boating IS a problem as it has no side effects.

Edited by Sybreed, 20 May 2013 - 03:12 PM.


#129 Felicitatem Parco

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Posted 20 May 2013 - 03:06 PM

Poptarting always reminds me of Dukes of Hazard... ya know, when cars go flying high up in the air and come crashing down on their suspension... then there's a cut-away of it driving off unscathed...? Yeah.

Jump Jets are meant to get you up to a higher elevation, such as on top of a ledge or building, then you land softly on that raised plane, or you jump up a little bit and cruise forward with your momentum and then land on an inaccessible riverbank or something like that. It's not meant to launch you straight up, line up a perfect shot, shoot, and then plummet back down.

I really wish they could add more fall damage for heavy Mechs, but the general terrain and gameplay behavior would probably result in too much falling damage from non-JJ'ing incidents if they made the legs as sensitive as I wish they made them...


Anyways, yeah. Astronauts often comment on how they're amazed that the electronic hardware and equipment on their capsules can manage to survive take-off with all the shaking and vibration it experiences.

#130 Dreamslave

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Posted 20 May 2013 - 03:11 PM

If you honestly think tomorrow's patch will change anything at all regarding FireSupportWarrior Online, you haven't the slightest idea what you are talking about.

#131 Sybreed

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Posted 20 May 2013 - 03:11 PM

View PostProsperity Park, on 20 May 2013 - 03:06 PM, said:

Poptarting always reminds me of Dukes of Hazard... ya know, when cars go flying high up in the air and come crashing down on their suspension... then there's a cut-away of it driving off unscathed...? Yeah.

Jump Jets are meant to get you up to a higher elevation, such as on top of a ledge or building, then you land softly on that raised plane, or you jump up a little bit and cruise forward with your momentum and then land on an inaccessible riverbank or something like that. It's not meant to launch you straight up, line up a perfect shot, shoot, and then plummet back down.

I really wish they could add more fall damage for heavy Mechs, but the general terrain and gameplay behavior would probably result in too much falling damage from non-JJ'ing incidents if they made the legs as sensitive as I wish they made them...


Anyways, yeah. Astronauts often comment on how they're amazed that the electronic hardware and equipment on their capsules can manage to survive take-off with all the shaking and vibration it experiences.

that's always how I've envisioned JJs myself, a positioning tool, not an offensive one.

#132 Roland

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Posted 20 May 2013 - 03:13 PM

View PostSybreed, on 20 May 2013 - 03:11 PM, said:

that's always how I've envisioned JJs myself, a positioning tool, not an offensive one.

Yes, this is generally how they should be.

Of course, in order for JJ's to be fully useful, they are gonna have to fix the fact that you can essentially just walk up nearly vertical cliff faces.

Once they fix that, then the mobility bonus offered by JJ's on many maps will be far more useful.

#133 Chemie

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Posted 20 May 2013 - 03:16 PM

BTW, where is link to this. I went through NGNG podcast and did not catch it

#134 Sybreed

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Posted 20 May 2013 - 03:20 PM

View PostDreamslave, on 20 May 2013 - 03:11 PM, said:

If you honestly think tomorrow's patch will change anything at all regarding FireSupportWarrior Online, you haven't the slightest idea what you are talking about.

it might not fix anything, but I have a good feeling the devs will focus on balance for the next few patches.

Edited by Sybreed, 20 May 2013 - 03:42 PM.


#135 Dreamslave

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Posted 20 May 2013 - 03:24 PM

View PostSybreed, on 20 May 2013 - 03:20 PM, said:

it might now fix anything, but I have a good feeling the devs will focus on balance for the next few patches.


You have far more faith than anybody I know playing this game.

#136 Skadi

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Posted 20 May 2013 - 03:27 PM

View PostVassago Rain, on 20 May 2013 - 05:03 AM, said:

Posted Image

My reaction.


Why does your atlas have a CHSL in its CT? He's also got some neckbeard action going on there

Edited by Skadi, 20 May 2013 - 03:28 PM.


#137 Felicitatem Parco

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Posted 20 May 2013 - 03:29 PM

View PostChemie, on 20 May 2013 - 03:16 PM, said:

BTW, where is link to this. I went through NGNG podcast and did not catch it

I listened to Omid's piece in the NGNG Podcast #072 , starting around 16:40 he gets on about BAP and ECM and eventually gets to talking JJ's. It's available form the Community Link at the top of the page, if anyone else is interested.

#138 OneEyed Jack

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Posted 20 May 2013 - 04:00 PM

View PostRoland, on 20 May 2013 - 03:13 PM, said:

Yes, this is generally how they should be.

Of course, in order for JJ's to be fully useful, they are gonna have to fix the fact that you can essentially just walk up nearly vertical cliff faces.

Once they fix that, then the mobility bonus offered by JJ's on many maps will be far more useful.

First they would have to fix JJs so they actually work on those surfaces. As it is now, if you try to jump against those surfaces, you just kind of bump against them until your jets run out of fuel, without any actual vertical movement, then slide down them.

On topic, I'm of two minds. On one hand I think the whole thing is ridiculous. It's pathetic that anyone, let alone PGI, thinks it's necessary to make game changes because it's "imbalanced" that people can't charge across an open field like a bunch of window-lickers, and taking a few steps to the side and using cover is too hard and an "adjustment they shouldn't have to make."

On the other hand I don't really care from a personal level. My only personal issue is with it is my FPS. Dropping the cash on a new gaming rig isn't a possibility for me right now, so I deal with a low FPS. Unfortunately, it's been getting steadily lower each patch over the last few months. Combined with cockpit shake, it may just be impossible for me to hit anything while jumping. ;) I don't pop-tart much, but I do enjoy jump-capable mechs and using JJs for maneuvering, and am somewhat concerned about the viability of things like my Treb.

#139 Jaguar Prime

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Posted 20 May 2013 - 04:43 PM

It kill's me every time I see someone say how easy it is to jumpsnipe. Then they describe the playstyle of a beginner. If it is so easymode, why don't you play one to a higher elo bracket? Trust me, the crap poptarts do and get away with in your bracket will get them killed early and fast at the higher elo brackets.

#140 OneEyed Jack

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Posted 20 May 2013 - 05:04 PM

View PostNeverfar, on 20 May 2013 - 04:22 PM, said:

So you don't care, yet posted a paragraph just before that insulted people that aren't super-tactical geniuses like you. Because the pinnacle of intelligence and sophisticated gameplay is hopping up and down behind rocks and buildings.

HAHAHAHAHAHAHHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHAHA

I was in the middle of writing a post about how bad your reading comprehension is, and explaining why your post is moronic, but then I realized you wouldn't understand it, so it was a waste of time.





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