Jaguar Prime, on 21 May 2013 - 02:54 AM, said:
Maybe it's me but most of the folks I see complaining about poptarts are primarily brawlers. With more large maps coming, I feel that the complaining will only get worse. As long as there are weapons that can shoot farther than missile range and can stack for high alphas (ERPPC's) Short range players will complain. When I think about it, it was close range players that were complaining the most about missiles...... Anyone else pick up on this?
for the record, I was jumpsniping before the change to jumpjets, the change to ppc/erppc heat and the change to missiles. I will continue to after this change. Unlike most of the complainers, I can do more than one style of play. I play all 4 weight classes short and long range..........
I don't see it that way at all.
I'm not necessarily a brawler, but when you can take a 90 ton machine, hide it behind a hill and bounce it up and down shooting off a perfectly stable platform with no risk at all to yourself AND still take the brunt of a brawler and wreck it should one actually find you and close the gap, there is a game balance problem.
It doesn't even make sense physically that you can take off, gain perfect aiming balance and land without there being some sort of interference. Hell, I'm still learning to stand and shoot at the 50yard range and you are talking about being strapped into a huge machine, using the equivalent of rockets to shoot it violently in the air then shutting them off instantly while your machine defies gravity and gains a perfectly steady and stable line of fire? Don't think about the fact there would be no 'arc' as we see it now. You are
fighting gravit when you jump. When you stop jumping, you fall IMMEDIATELY.
Also, think about the G forces on the pilot, both up and down. First, we're slammed into our seats as overheated plasma is violently ejected from a few ports in our robots rear end. The amount of force to get you off the ground is going to affect the pilot. There's no aiming going on there. There's "oh man, zoom in... a few millimeters to the left... oh look at that pretty flower on the hill behind him... hmm". It's all "AHHHHHHHHHHH!!! I FEEL LIKE AM BEING CRUSHED!!!!! I HOPE THIS !@#$ER DOESN'T EXPLODE!!!"
Then, when you fall. It's not "Oohh... peace. So tranquil and quiet. What a solid, still shot I can get from up here. I should do this over and over." It's.... "FUUUUUU!! I'm going STRAIGHT DOWN being tugged by a MASSIVE WEIGHT and my stomach is in my THROAT! I hope I can land properly because my BALANCE IS AFFECTED by the PLASMA STREAMS pushing me at UNEVEN ANGLES off the planet." You guys ever been on a friggin drop car ride at an amusement park where they strap you into an elevator, lug you up 5 stories and then open a hatch where you just fall down? Yeah, imagine that, but HIGHER and in a HEAVIER vehicle that you have to BALANCE with your MIND.
I just don't see the complaints, guys. It's clearly a game balance issue with a little nod towards reality is all. Now all the poptarters will have to learn how to really use cover and maybe, just maybe, l2p period.
(2 periods there for double emphasis)