Crash & Stability Feedback
#81
Posted 23 May 2013 - 04:47 PM
#82
Posted 23 May 2013 - 04:52 PM
- Was any error message provided with the crash, if so, which?
- Where in the game or menus did the crash occur?
- What steps had been taken prior to the crash occurring?
tried changing video settings
- Does the crash re-occur for you if repeating those same steps?
- What are your video settings, did you change them since last patch?
- What are your System specs? (You can include them in a [spoiler] [ /spoiler]
#83
Posted 23 May 2013 - 05:38 PM
#84
Posted 23 May 2013 - 06:43 PM
http://mwomercs.com/...ng-a-game-drop/
Check your omicron file, you can find it in
[your drive]:\Games\Piranha Games\MechWarrior Online\omicron
#85
Posted 23 May 2013 - 07:56 PM
============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 3.3 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.3 sec
Game rules class: Conquest
Level causticvalley does not support Conquest gamerules.
============================ PrepareLevel causticvalley ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
I have not changed any settings for atleast 3 patches.
#86
Posted 23 May 2013 - 08:32 PM
Apostal, on 23 May 2013 - 05:38 PM, said:
Yes for me it is more rampant when I am in group. I maybe get 1 game and next one is always a crash to mechlab. My problem is so bad now ( was annoying at times before but never this rampant ) that I have to quit the game for awhile and my clan. I can't play basically at all at this point and I have run out of options. Did all the things above and more. I have now given up hope of playing.
#87
Posted 23 May 2013 - 08:55 PM
On their behalf, please fix this soon-ish - I brought em to the game and they both are close to never touch it again...
BTW - I´ve never played as many 6vs8 games (due to ppl crashing) as in the last three days.
#88
Posted 23 May 2013 - 09:20 PM
============================ PrepareLevel tourmalinedesert ============================
Initializing default materials...
[Error] Runaway thread
======== tourmalinedesert is loaded in 11.8 sec ========
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
Coolant flush initialized: 1 : 2
Coolant flush post init: 1 : 2
Coolant flush initialized: 1 : 3
Coolant flush post init: 1 : 3
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 3.5 sec ========
Edited by Ace of Spades, 23 May 2013 - 09:29 PM.
#89
Posted 23 May 2013 - 09:48 PM
To solve the problem I’ve tried using public DNS services (Google Public DNS and OpenDNS) and VPN services (CyberGhost and Free Canada VPN), but nothing works. All ends up in this black hole: border1.te9-1-bbnet2.tor001.pnap.net [70.42.24.196], which seems to be located in Toronto.
One thing I don’t get: if I try connecting from different parts of the world using VPN (Canada, London, US), why do I always end up in one place? Why other people can
1. Connecting using Free Canada VPN and Google DNS:
2. Connecting using CyberGhost (Server London-S01-104 IP: 79.141.161.16) and Google DNS:
3. Connecting using CyberGhost (Server LosAngeles-S01-I01 IP: 37.221.175.35) and Google DNS:
P.S. Everything was OK until this patch. My usual ping it the game is about 150. There are some members on my team, who have much worse ping and are still able to play. Reinstalling the game and running everything at the default settings did not help either.
Edited by ProFan, 23 May 2013 - 10:28 PM.
#90
Posted 23 May 2013 - 09:52 PM
Was any error message provided with the crash, if so, which?
-None
Where in the game or menus did the crash occur?
- Once play started, no other correlating factors.
What steps had been taken prior to the crash occurring?
- Mech movement, no other correlating factors.
Does the crash re-occur for you if repeating those same steps?
- Yes
What are your video settings, did you change them since last patch?
- Set to default high values, but has also been tested and issue continues on default medium values.
- 1680 x 1050 full window, as second monitor, motion blur off, direct x 9, v-sync off
What are your System specs? (You can include them in a [spoiler] [ /spoiler]
- win 7 ultimate service pack 1
- core2 quad q8400 @2.66GHz
- 4 gigs ram
- nvidia geforce GTX 550 Ti driver version 311.06 not overclocked
Edit: Have now played three full matches without a crash since turning anti-aliasing off.
Edited by Duke Agnespoodle, 27 May 2013 - 10:53 PM.
#91
Posted 24 May 2013 - 12:08 AM
- Was any error message provided with the crash, if so, which?
- Where in the game or menus did the crash occur?
Several Game Freezes, mostly at the beginning of a match, fewer times during the match. ctrl-alt-del and taskmanager needed to end the game and restart. On Patchday only the CTD, after that I played several games without problems. Yesterday was absolutely unplayable, at least every 2nd match the game froze. Had that also before the last patch!
- What steps had been taken prior to the crash occurring?
- Does the crash re-occur for you if repeating those same steps?
- What are your video settings, did you change them since last patch?
- What are your System specs? (You can include them in a [spoiler] [ /spoiler]
Asus P5Q Deluxe
Intel C2D E8400
8GB RAM
Sapphire Radeon HD 7850 1GB
Edited by Edion, 24 May 2013 - 12:09 AM.
#92
Posted 24 May 2013 - 02:16 AM
I give for mine computer over 3000 dolars and other games on cryengine 3 FLY like a bird on HD.This is not mine computer problem ,this is DEVS problem
Edited by Akrablak1, 24 May 2013 - 02:19 AM.
#93
Posted 24 May 2013 - 06:45 AM
Since the last patch I seem to be having mouse issues.
I have a Logictech MX518 running on Windows7 16GB ram.
When using the mouse of of game, I have no problems with the mouse, clicking buttons within the browser, or icons works fine (single clicks).
When I run the game, I seem to get major latency or non-event registery. I seem to have to double click most things. More so ingame than out.
- Social Button
- Mech selection
- Loadout (under Mechlab)
---- Equiping and unequiping stuff from a mech.
I am running a Intel processor i3770 with an Nvidia 660 graphcis card and the system barely seems taxed. I have the game loaded on a Samsung 225GB SSD.
Again I only recently noticed this.I thought it was my configuration for MWO (which I had for the mouse) so I deleted that, and went back to basic mouse settings, but no change.
#94
Posted 24 May 2013 - 07:10 AM
#95
Posted 24 May 2013 - 08:18 AM
I reinstalled the game (for the 3-rd time), but now to the default folder in Windows 7 x64: "C:\Program Files (x86)\Piranha Games\", and have been able to play 10 games in a row just fine, although when I ran tracert all requests were timed out after the mentioned hop. Now I’ve also changed some game options, restarted the game several times. Everything works OK.
#96
Posted 24 May 2013 - 08:49 AM
#97
Posted 24 May 2013 - 08:54 AM
I read in some forum posts that the fix is to re-install from scratch. Is this the only way to fix this? The game needs a tool that can zero in on the corrupted file at issue and just fix that file...
#98
Posted 24 May 2013 - 09:34 AM
YaoYaoYiffy, on 22 May 2013 - 12:59 PM, said:
All those fun steps like running the repair tool and such have done nothing for me.
Bad netcode?
Same here, ran the repair tool and it found errors to fix, but did nothing for the rubber-banding. Regularly crashing out of matches back to the mechlab (lost connection messages).
#99
Posted 24 May 2013 - 09:57 AM
#100
Posted 24 May 2013 - 10:34 AM
as always communication suxx on PGI
dissapointed is the wrong word to describe it
never had issues before this ******* patch and hell why did they change the **** anyway
now its a dead horse until they fix it or get it back to prepatch state
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