As for the MWO progresses, would we see progression of history as it was written in BTech Universe playout, like Clan Invasion a year from now if the timeline you have this started for it.
Secondly, for the mechlab, does it have repair/customization timesink for making changes for outfitting the mechs, like replacing weapons with different weapons? Like for example, Taking a Hunchback 4G and changing it to Swayback HBK-4P.
Thirdly, for fights, is there travel involved from one planet to other, or it is just jump in? Let say, you are on Northwind, and you need to travel to Capella to fight. Is there travel time involved or you just jump into it? I like to see some balance between player's patience and the reality of the travel.
Fourthly, what is the plan for number of mechs you plan to introduce, since I figures you might be shooting for around 16 to 24 at launch, but considering there is huge variety of mechs, how many do you plan to introduce and what progression and plans on introducing the additional mechs into the game over time.
Fifthy, after each combat, will there be salvage that can be divided among the victors? Plus for the losers, do the mechs get lost of it is still retained, but in damaged state, that they have to repair it before they go back into battle again?
Sixthly, how many mechs can a player own in their stable? Since from what I seen in the MechLab, it look like you can have up to 4 from the looks of it. So many can a person have in their possession, and if the mechs have to travel from one world to other to fight, would there be travel costs for it?
Lastly, the Founder mechs, are they going to be the origiant varient to use, or we have option for other varient for pick within the chassis for the Founder Mech. Let say, I go for the Catapult, do we get CPLT-C1, or we have option to choose the varient, like CPLT-C2 or CPLT-K2. Same for the other 3 mechs in their respective weight category.
Edited by Elikster, 06 June 2012 - 08:51 PM.