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Ask The Devs 6!


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#61 Davoke

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Posted 07 June 2012 - 02:51 PM

Q:Will you try to add another mech into each weight class for more diversity?

Q:Rocket Launchers? :3

#62 Exilyth

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Posted 07 June 2012 - 03:23 PM

Q1: When will more information about the system requirements be released?

Q2: What languages will MW:O be available in? (English during beta, I suppose... but at/after release?)

#63 Kenyon Burguess

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Posted 07 June 2012 - 04:44 PM

looking at the picture of the jenner taking it in the face and exploding today i didnt get the impression he ejected, or could eject. did it not happen yet? will it ever happen?

#64 Elikster

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Posted 07 June 2012 - 05:11 PM

View PostGeist Null, on 07 June 2012 - 04:44 PM, said:

looking at the picture of the jenner taking it in the face and exploding today i didnt get the impression he ejected, or could eject. did it not happen yet? will it ever happen?


Heh..with an AC/20 hit to the cockpit, there is no chance of the guy ejecting, since he would be a pile of bloody fleshy meat and bones, if well cooked.

#65 ManDaisy

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Posted 07 June 2012 - 06:40 PM

Q: Will performing the death from above maneuver result in you automatically falling 100%? Is there any way to land it without falling? Will charging be the same? Can we expect randomized facing after fall downs?

Q: Can we expect an option to disable 3rd person entirely even when performing physical attacks?
( 3rd person eliminates the need to re-find target after both attacker and defender fall down, so repeated DFAs can be exploited)

Edited by ManDaisy, 07 June 2012 - 06:47 PM.


#66 LesIzmore

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Posted 07 June 2012 - 08:10 PM

Q: Will you list the available mechs for each faction before the release date?

Q: Do the Mechs come in house/faction specific coloring ?

Q: Can we have a blog or vid on the upgrades to the pilot as he or she gains experience?

#67 FinnMcKool

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Posted 07 June 2012 - 08:26 PM

Chain fire?

Founders Pack: where /how do we buy them? Can we buy more than one? Can we buy one for a friend?

Meta game ? throw me bone.

do you really understand the anticipation I and others are experiencing ? Its been a long time ,a long wait.

a few tiny bits of real info would go a long way.

#68 Ramblin

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Posted 07 June 2012 - 09:00 PM

With all the talk about "BattleTech Timeline" and "following canon" I am very worried about how much control the community is going to have over some of the role play aspects we have enjoyed in previous incarnations of the battle tech franchise. So I ask again...

How is House Structure going to work? Are we going to be able build a community of players with "ranks" within the Houses, outside of the game. If so are there going to be systems in place to reflect this. If not, why not? Taking that role-play from the players is a bad thing.

#69 Veliah Truard

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Posted 07 June 2012 - 10:12 PM

Question: As a huge MW / BT universe fan, I was super excited when you guys started talking about role warefare, and each type of mech doing its job on the field, contributing towards a team victory. That being said, are there any plans to perhaps add into the game powered armor units?

Specifically, I am referring to Battle Armor and Clan elementals. From the first moment I read about these units I was hooked on their purpose, their mission, and their challenges. Then you announced role warefare, and I instantly envisioned a point of battle armor troops swarming, out-maneuvering, and meticulously dissecting a large, slow target.

This could also give another real value to having the lighter scout class mechs in your formation, as I would imagine lighter, faster mechs would have less trouble taking down small, (slightly larger than a) man sized targets.

Any thoughts, or comments?

Edited by Veliah Truard, 08 June 2012 - 05:43 AM.


#70 Sstrikes

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Posted 07 June 2012 - 10:29 PM

Q. Do you have any/many Australian beta testers and how is the latency and combat in game for them?

Q. What mechs will launch unlocked?

Q. What sort of statistic data will be recorded and will you have it in a form like Eve where it can be exported for killboard type purposes or Guild bragging?

#71 Reported for Inappropriate Name

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Posted 07 June 2012 - 11:34 PM

will you have a matchmaker for random games? if so how will it sort people onto teams and will it take individual skill into consideration when balancing out teams?

#72 Gherrek

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Posted 08 June 2012 - 03:48 AM

When we shut down our mechs and restart them will we hear the classic

"Reactor Online..."
"Sensors Online..."
"Weapons Online..."
"All systems nominal!"

Will we see mechs like the 'forbidden' ones the Warhammer and co all be it in a reimagined form as they have been re-done in the art in the books.

Will we ever see quads?

Will mechs with melee weapons feature at any point and will Death from above attacks work?


Also if there is any in game music will it compair to the classic Mechwarrior 2/GLB and original (and best) Mercinaries?


Edited by Gherrek, 08 June 2012 - 04:01 AM.


#73 DonEffe

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Posted 08 June 2012 - 03:57 AM

Q : Will there be an option to shut your mech down , which would make it invisible to enemy radar. So you can plan a good ambush.

Edited by DonEffe, 08 June 2012 - 03:57 AM.


#74 Jonneh

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Posted 08 June 2012 - 04:32 AM

We need to know about the EU customer situation regarding Founder packs before they go on sale. Can you tell us how you plan to solve this issue yet, or assure us we will know before they are purchasable?

#75 Dagnabit

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Posted 08 June 2012 - 04:35 AM

Q. How long do expect the average match to last?

Q. I plan on playing a light Mech will it be possible for the Heavies to one shot kill me or do I have a chance to get away?

#76 DiGiTGOD

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Posted 08 June 2012 - 04:36 AM

Can you explain more about the Match Objectives? It's been mentioned that the initial release will include "Base Capture" but what we've seen so far looks more like "Team Deathmatch".

#77 MechRaccoon

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Posted 08 June 2012 - 05:26 AM

WILL THERE BE WOLFHOUND AND BATTLEMASTER!?!?!?!?!?!?!?!?!

#78 Karrgoot

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Posted 08 June 2012 - 05:59 AM

HI!

1: what kind of joystick do you recommend for this game
2: one or two joysticks?

my thax!

Edited by Karrgoot, 08 June 2012 - 06:04 AM.


#79 Torcip

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Posted 08 June 2012 - 06:49 AM

Seeing as the Razer Artemis has a screen on it with MFD functionality, will the game support using a second monitor to display things such as radar. As an example could we have the entire map running on one monitor? Or will only the Artemis have that functionality?

#80 CookieMonster

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Posted 08 June 2012 - 07:31 AM

what will Mercs do while not fighting for planetary control? are there "pug" matches for them as well? LWs and faction players, this is pretty well outlined, but not for Mercs.

are Merc planetary control battles at set times? user defined times?

How often is the IS map going to be 'reshaped' due to player influence (ie planet X is "controlled" by house Y for Z amount of time)?





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