Ask The Devs 6!
#61
Posted 07 June 2012 - 02:51 PM
#62
Posted 07 June 2012 - 03:23 PM
Q2: What languages will MW:O be available in? (English during beta, I suppose... but at/after release?)
#63
Posted 07 June 2012 - 04:44 PM
#64
Posted 07 June 2012 - 05:11 PM
Geist Null, on 07 June 2012 - 04:44 PM, said:
Heh..with an AC/20 hit to the cockpit, there is no chance of the guy ejecting, since he would be a pile of bloody fleshy meat and bones, if well cooked.
#65
Posted 07 June 2012 - 06:40 PM
Q: Can we expect an option to disable 3rd person entirely even when performing physical attacks?
( 3rd person eliminates the need to re-find target after both attacker and defender fall down, so repeated DFAs can be exploited)
Edited by ManDaisy, 07 June 2012 - 06:47 PM.
#66
Posted 07 June 2012 - 08:10 PM
Q: Do the Mechs come in house/faction specific coloring ?
Q: Can we have a blog or vid on the upgrades to the pilot as he or she gains experience?
#67
Posted 07 June 2012 - 08:26 PM
Founders Pack: where /how do we buy them? Can we buy more than one? Can we buy one for a friend?
Meta game ? throw me bone.
do you really understand the anticipation I and others are experiencing ? Its been a long time ,a long wait.
a few tiny bits of real info would go a long way.
#68
Posted 07 June 2012 - 09:00 PM
How is House Structure going to work? Are we going to be able build a community of players with "ranks" within the Houses, outside of the game. If so are there going to be systems in place to reflect this. If not, why not? Taking that role-play from the players is a bad thing.
#69
Posted 07 June 2012 - 10:12 PM
Specifically, I am referring to Battle Armor and Clan elementals. From the first moment I read about these units I was hooked on their purpose, their mission, and their challenges. Then you announced role warefare, and I instantly envisioned a point of battle armor troops swarming, out-maneuvering, and meticulously dissecting a large, slow target.
This could also give another real value to having the lighter scout class mechs in your formation, as I would imagine lighter, faster mechs would have less trouble taking down small, (slightly larger than a) man sized targets.
Any thoughts, or comments?
Edited by Veliah Truard, 08 June 2012 - 05:43 AM.
#70
Posted 07 June 2012 - 10:29 PM
Q. What mechs will launch unlocked?
Q. What sort of statistic data will be recorded and will you have it in a form like Eve where it can be exported for killboard type purposes or Guild bragging?
#71
Posted 07 June 2012 - 11:34 PM
#72
Posted 08 June 2012 - 03:48 AM
"Reactor Online..."
"Sensors Online..."
"Weapons Online..."
"All systems nominal!"
Will we see mechs like the 'forbidden' ones the Warhammer and co all be it in a reimagined form as they have been re-done in the art in the books.
Will we ever see quads?
Will mechs with melee weapons feature at any point and will Death from above attacks work?
Also if there is any in game music will it compair to the classic Mechwarrior 2/GLB and original (and best) Mercinaries?
Edited by Gherrek, 08 June 2012 - 04:01 AM.
#73
Posted 08 June 2012 - 03:57 AM
Edited by DonEffe, 08 June 2012 - 03:57 AM.
#74
Posted 08 June 2012 - 04:32 AM
#75
Posted 08 June 2012 - 04:35 AM
Q. I plan on playing a light Mech will it be possible for the Heavies to one shot kill me or do I have a chance to get away?
#76
Posted 08 June 2012 - 04:36 AM
#77
Posted 08 June 2012 - 05:26 AM
#78
Posted 08 June 2012 - 05:59 AM
1: what kind of joystick do you recommend for this game
2: one or two joysticks?
my thax!
Edited by Karrgoot, 08 June 2012 - 06:04 AM.
#79
Posted 08 June 2012 - 06:49 AM
#80
Posted 08 June 2012 - 07:31 AM
are Merc planetary control battles at set times? user defined times?
How often is the IS map going to be 'reshaped' due to player influence (ie planet X is "controlled" by house Y for Z amount of time)?
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users