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May 21St Lrm Patch: Community Response!


92 replies to this topic

Poll: LRMS/Flight path/Speed/Damage (242 member(s) have cast votes)

LRM Flight path = Death From Above! Should it be reverted?

  1. Yes (157 votes [65.15%] - View)

    Percentage of vote: 65.15%

  2. No (84 votes [34.85%] - View)

    Percentage of vote: 34.85%

Is LRM Speed ok?

  1. Yes (202 votes [83.82%] - View)

    Percentage of vote: 83.82%

  2. No (39 votes [16.18%] - View)

    Percentage of vote: 16.18%

Is LRM Damage acceptable now?

  1. Yes (172 votes [71.37%] - View)

    Percentage of vote: 71.37%

  2. No (69 votes [28.63%] - View)

    Percentage of vote: 28.63%

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#41 Dawnstealer

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Posted 21 May 2013 - 02:52 PM

View PostLordBraxton, on 21 May 2013 - 02:34 PM, said:

the buildings at the bases do not provide cover either.

there is NO cover from LRMs on alpine or caustic, forest colony only has a few spots around cave and the hills on each side of cave.

LRMs are totally broken if you disagree you are just enjoying actually getting kills for once with a totally broken weapon.

I loaded up a few of my mechs with LURMs and had a hayday

then quit to wait for the hotfix



I am noticing everyone happy with the change hasn't even played

Sound like the "cover" is "not jump-sniping and get in the fight, already." I'm okay with this.

Just close to 179m and you don't have to worry about the LRMs anymore.

#42 stjobe

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Posted 21 May 2013 - 02:54 PM

View PostDawnstealer, on 21 May 2013 - 02:52 PM, said:

Just close to 179m and you don't have to worry about the LRMs anymore.

Ah, it's the old "just stay more than 270m away from the StreakCat/SplatCat/AC40 Jager" line, only in reverse.

It's about as useful advice too.

#43 MadcatX

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Posted 21 May 2013 - 02:56 PM

QQ... PPC boats
QQ... unavoidable LRM boats.

Boater's are gonna boat.

#44 armyof1

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Posted 21 May 2013 - 03:04 PM

View PostThontor, on 21 May 2013 - 02:59 PM, said:

meh. after having played a couple games in my crappy little Cicada that doesn't even have speed tweak... and seeing plenty of LRMs on both sides... I think people are overreacting... I was able to take cover just fine when they were fired at me. And even when they hit me the damage was nothing to be concerned about.


It helps that you are running one of the faster mechs that are also one of the shortest. Come back when you can barely find any cover on Forest Colony in a heavy mech of your choice.

#45 Sturmforge

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Posted 21 May 2013 - 03:06 PM

View Postarmyof1, on 21 May 2013 - 03:04 PM, said:


It helps that you are running one of the faster mechs that are also one of the shortest. Come back when you can barely find any cover on Forest Colony in a heavy mech of your choice.


or even in a taller Medium like a Centurion/Hunchback/Trebuchet

Edited by Sturmforge, 21 May 2013 - 03:07 PM.


#46 Ice699

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Posted 21 May 2013 - 03:12 PM

Changerules Online.com

#47 w0rm

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Posted 21 May 2013 - 03:15 PM

I'm in love with the new LRM's.

#48 aniviron

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Posted 21 May 2013 - 03:16 PM

View PostIce699, on 21 May 2013 - 03:12 PM, said:

Changerules Online.com


This is why I never sell any of my weapons! The balance pendulum swings slowly, but with great (arbitrary) force.

I knew the eight flamers I just bought for my HBK-4P "Framerate Destroyer" would come in handy again someday.

#49 Lupus Aurelius

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Posted 21 May 2013 - 03:18 PM

Seems every time they touch LRMs, the flight path gets screwed up and becomes almost vertical descent. Makes me wonder who does the QA there, because it seems to be everytime the modify LRMs, you'd think by now they would check for that.

Currently, it's too damn extreme, and needs to be brought back in line with pre-patch flight path. Damage and speed is fine, flight path is FUBAR.

Edited by Lupus Aurelius, 21 May 2013 - 03:21 PM.


#50 Edwyndham

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Posted 21 May 2013 - 03:22 PM

View PostThontor, on 21 May 2013 - 02:59 PM, said:

meh. after having played a couple games in my crappy little Cicada that doesn't even have speed tweak... and seeing plenty of LRMs on both sides... I think people are overreacting... I was able to take cover just fine when they were fired at me. And even when they hit me the damage was nothing to be concerned about.


My 4-man had good success just wolfpacking ravens again.

Feels like the meta is just going around in circles at this point...

#51 w0rm

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Posted 21 May 2013 - 03:22 PM

View PostLupus Aurelius, on 21 May 2013 - 03:18 PM, said:

Seems every time they touch LRMs, the flight path gets screwed up and becomes almost vertical descent. Currently, it's too damn extreme, and needs to be brought back in line with pre-patch flight path. Damage and speed is fine, flight path is FUBAR.


Nope its fine. Only the indirect fire flight path is slightly broken. What get's you cored is the unremoved splash damage.

http://mwomercs.com/...te-may-21-2013/

#52 Karenai

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Posted 21 May 2013 - 03:32 PM

Fix Artemis IV giving bonus without los, fix higher arch without los, wait for people to start using AMS and check then.

#53 LoveLost85

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Posted 21 May 2013 - 03:40 PM

all I know is I noticed a drastic increase of LRM boats in the last hour as I played matches. coincidence? ;)

#54 Syllogy

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Posted 21 May 2013 - 03:41 PM

http://mwomercs.com/...93#entry2369593

Read Up, Quit QQ.

#55 Lucky Noob

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Posted 21 May 2013 - 04:02 PM

even i love my LRM launcher in my Atlas, i will not play till the Flightpath is normal.

I woud feel like cheating atm.

#56 Karenai

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Posted 21 May 2013 - 04:14 PM

Gotta love those people without AMS.
Posted Image

I mean Tourmaline, the second worst LRM map after river city...
Just one mech had AMS equipped. The Artemis IV los bug and flying vector while without los thing just add to themselfs. They should hotfix Artemis IV to only give faster targeting untill they fix the los bug.

#57 AntiCitizenJuan

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Posted 21 May 2013 - 04:44 PM

View PostMadcatX, on 21 May 2013 - 02:56 PM, said:

QQ... PPC boats
QQ... unavoidable LRM boats.

Boater's are gonna boat.


If only we had some kind of sized hardpoint system

#58 Kaspirikay

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Posted 21 May 2013 - 04:48 PM

Time to swap out my streaks for lrms on mah ddc

#59 KuruptU4Fun

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Posted 21 May 2013 - 05:06 PM

View Poststjobe, on 21 May 2013 - 02:50 PM, said:

Only if your head is actually in your torso. If it's on top of your torso, twisting does nothing against head hits

True, the damage basically gets absorbed into the CT in these cases. but twisting to get the damage on your arms DOES dissuade all damage going straight to your CT. The problem with this occurring with LRM's is the splash damage. But considering a missile hit is a large explosion that would explain that. Twisting helps dissuade direct damage, but still cannot mitigate the splash, just spread it around.

View Poststjobe, on 21 May 2013 - 02:50 PM, said:

120m/s is 432kph. 'Mech top speed is 150kph.


And that makes my point, the only way to avoid a missile strike is to dramatically change direction, find cover, or use chaff/flare to steer the missile away. Now I'm betting on the chaff/flare module coming here shortly.

As I've stated the arc level is a bit too high, so I'm on board with that argument, lower arc provides more cover. Though the rounded hill is going to provide less cover than a cube building any day of the week.

#60 Monky

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Posted 21 May 2013 - 05:21 PM

yes/yes/no

I'm seeing direct hits from LRM15x2 w/artemis turn a stationary jenner yellow, not in training grounds, in live.

I would like to see an increase in damage and missiles track individual parts of the mech rather than center of mass (as it is mainly hitting the CT).





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