It increases situational awareness by an order of magnitude ... easily allowing you to see when folks are going to encircle you or showing opportunities to catch that lone enemy mech unawares. It is particularly useful on maps with limited sight lines. In among buildings you can now tell when an opposing mech happens to be on an adjacent street and how many friends he has with him. On the canyon map you can tell when an opponent is on the other side of the ridge.
The module only works when the opponent is moving ... this may cause folks to develop strategies like stopping
Some times the module has proven useful ...
- detect motion on other side of ridge on frozen city
- detect motion in tunnel on frozen city
- detect motion in tunnel on forest colony
- detect motion on the other side of the ship on forest colony
The real advantage is in not having to peek to see if anyone is on the other side of the obstacle ... assuming they are moving ... the down side will come when everyone is equipped with one.
As much as I enjoy the module, and although it is not game breaking, the module IS overpowered in my opinion and I have no idea how it made it through play testing ... the testers are just not offering up honest opinions if they think this is balanced.
























