Missile Update - Feedback
#261
Posted 22 May 2013 - 11:08 AM
#262
Posted 22 May 2013 - 11:11 AM
Shumabot, on 21 May 2013 - 04:01 PM, said:
Why does this keep happening?
I really do hate to say this, but it does say Beta, even if its released
In the old days open beta was for stress testing and tweaks before a game went on release
seems game designers think that because they put the word beta in the title and then charge you money its ok..to provide really shoddy work..
Seems balancing is a mystery, and this is just IS mechs, when clans get here I do think its time to pull the plug, as targeting and heat are going to be better for clans, and they struggle with semi guided rockets..
#264
Posted 22 May 2013 - 11:16 AM
LaserAngel, on 22 May 2013 - 08:42 AM, said:
https://twitter.com/...226892828606466
It was a nice change of pace for a few days. It wasn't nearly as bad as the previous LURMpocalypse but it did kill the poptarters.
Bryan: "it's not a bug. It's a tuning adjustment on the angle of attack and splash damage. AKA game balance."
See guys, that makes all the difference. It's not a bug. Really.
Edited by vkornov, 22 May 2013 - 11:17 AM.
#265
Posted 22 May 2013 - 11:18 AM
Edited by Dude42, 22 May 2013 - 11:24 AM.
#266
Posted 22 May 2013 - 11:19 AM
Too hard, i know, keep whining.
#268
Posted 22 May 2013 - 11:24 AM
vkornov, on 22 May 2013 - 11:16 AM, said:
Bryan: "it's not a bug. It's a tuning adjustment on the angle of attack and splash damage. AKA game balance."
See guys, that makes all the difference. It's not a bug. Really.
#272
Posted 22 May 2013 - 11:56 AM
Keep up the good work, I'm sure you guys will get there.
#273
Posted 22 May 2013 - 11:56 AM
I know how to use cover but there IS NO COVER anymore. LOS is not a problem with the new target decay set-up, missiles hit before lock is lost. A little buff was needed, you injected steroids!
Change the arc and fix the splash/ct problem please!
Oh and as to AMS: Puhleeease!, you're not going to stop 60 incoming missiles aimed at your ct with ams.
#274
Posted 22 May 2013 - 11:59 AM
FupDup, on 22 May 2013 - 11:22 AM, said:
Edited by Inkarnus, 22 May 2013 - 12:01 PM.
#275
Posted 22 May 2013 - 11:59 AM
FupDup, on 22 May 2013 - 11:51 AM, said:
It doesn't hurt me. TBH I've been killed by LRMs 2-3 out of about 30 games since the patch. Doesn't mean I haven't had a lot shot at me, but 99% missed. So I stand by my statement. And I run assault mechs(Awesomes), so its not like you have to be in a light to dodge them. Just use your head. Break the lock and keep moving, that's all. Power down if you need to. All in all I'm happy about the changes and will enjoy them thoroughly until they nerf LRMs back into complete uselessness. Which I can tell by a lot of the posts here that that's what the tarts and humpers want.
Edit: I'm willing to bet if we could filter out the posts of everyone who owns a ridge humper, or poptart, this thread would look wildly different.
Edited by Dude42, 22 May 2013 - 12:03 PM.
#276
Posted 22 May 2013 - 11:59 AM
Prezimonto, on 22 May 2013 - 08:59 AM, said:
Despite the crying, missiles aren't terribly over powered. Too many people have been playing with play-styles(ridge humping) that don't account for serious LRM use. Closed beta players should remember when LRMs were even more powerful.
I agree, there's a little too much CT spread (acknowledged problem and being fixed with lowered splash), and perhaps slightly too steep a curve with spotters (but then again, spotters should be good and very useful given that you're giving up a damaging mech for pure support so I'm really not against this either). All in all good job PGI, keep the balancing up.
Thing is that the CT dmg is not caused by splash dmg but by the the missles comming from steep above the target - while it was possible to torsotwist against them with the former trajectory it is not with the current anymore. The changes to misslespread might also be partly responsible. Splashdamage is definitely NOT the main problem here. If something hits the head from above instead of coming more from the side while aiming roughly at the center of your mech that means automatically more CT dmg. from all angles. And since cover does not really work anymore a damaged CT while haviing missles incomming is basically a deathsentence you can not counter actively. How the removal of splashdamage is supossed to change this is beyond me.
Missles were working absolutely fine befor this patch if you knew how to use them. Right now they are boring to fire and boring to recieve. The dmg they do, though being higher in numbers, feels actually worse the before since they spread across more components due again to their current trajectory.
So summed up :
Target lock is archived and maintaned easier than before(more people with BAP + changed artemis/narc/tag);
Active evading is nearly imposble and more a matter of luck (steep trajectory that iis out of normal eyesight and allows to penetrate almost all cover options;
No torso twisting possible to protect your center torso;
Stacked AMS is the most reliable form of autodefense while ECM is neglectable due to having 5 counter methods now(the latest 2 being nobrainers aswell)
You do not have to work for a good target nor can you effectively work on not being one anymore.
Yeah right sounds tottalky fun, does it not?
Sure a fix to splashdamage and spotting related trajectory will fix everything...or maybe a new camo pattern will work?
Edited by Nebelfeuer, 22 May 2013 - 12:25 PM.
#278
Posted 22 May 2013 - 12:22 PM
IMO the adjustment of the flight arc when having a spotter is a good thing. But please do not differentiate between direct LOS and indirect LOS, as target decay -- and with it lots of other bonuses -- would affect this in a way I bet nobody wants. Please rather make the angle steep (= "dive now"-point closer to the target) iff a team member has direct LOS (and targeted) the target or the target is NARCed.
Removing target decay altogether would even be better IMO. All sorts of: the normal target decay where you lose your lock only short after losing LOS; the module; the TAG effects etc. This way, spotters and NARC could get a viable and important role.
Edited by Phaesphoros, 22 May 2013 - 12:25 PM.
#279
Posted 22 May 2013 - 12:29 PM
Gerwig, on 21 May 2013 - 04:16 PM, said:
Only to a certain extent. We're spending real money know. There ought to be a level of QA performed before it gets to us, the paying customers. I'm FINE with an incomplete game in open beta. A broken one? Not so much.
#280
Posted 22 May 2013 - 12:58 PM
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