Missile Update - Feedback
#441
Posted 25 May 2013 - 01:39 AM
If the LRMs and SRMs are too weak without the extra damage for splash, just add that extra damage to the LRM and SRM missiles instead.
#442
Posted 25 May 2013 - 01:49 AM
#443
Posted 25 May 2013 - 01:57 AM
Cathy, on 24 May 2013 - 10:30 AM, said:
Been saying that this is what kills this game for ages, no one cares really. Manual convergence for weapons would have fixed all gausscats, 6 PPC boats, 6 LL and other laserboats, jumping PPC snipers, SRM cats etc.
As for 6 PPC boats ... I'm pretty sure there are mechs in BT with 4-5 PPCs and mechs that can in theory mount 6 PPCs. Boating IS present in BT. Clan omni-mechs you can do whatever you want, 4 gauss rifles or 4 LBX-20s on an annihilator are more scary if you ask me.
Constant jumping should be punished IMO, right now you can jump from a 45 degrees slope and land safely. In BT you have a chance to break your legs if you jump into tough terrain. Overall land-mech interaction in this game is poor, the fact that you can walk right up the big mountain on Alpine is just dumb.
MustrumRidcully, on 25 May 2013 - 01:39 AM, said:
Thats the problem, they do not spread. Thats why you only get CT damage now. If you ask me its just *redacted* that ALL missiles hit your mech, let alone your CT. As I said, in BT you are lucky to get 30% of them hit at all. 40% tops with tag, narc, artemis etc.
#444
Posted 25 May 2013 - 02:27 AM
Splash damage radius is reduced to 0.05m amd does negligible damage.
There was never a LRMageddon and LRM usage was already declining and now, post Hotfix, the Alpha-Assault-Meta is back.
Really great work (not)!
Edited by Thorqemada, 25 May 2013 - 02:28 AM.
#446
Posted 25 May 2013 - 06:05 AM
There seems to be two issues with LRM's since the hotfix.
One is there is a jagged hop at the end of the flight path. Where the missiles suddenly jerk sideways then come straight down.
The second problem is if someone is moving in the open and I have an LOS target on him for the whole missile flight, the missiles seem to miss instead of tracking horizontally to make contact.
And based on the paper dolls it's causing misses. This is especially evident against light mechs.
#447
Posted 25 May 2013 - 06:13 AM
Thontor, on 24 May 2013 - 05:26 AM, said:
LRMs between 3/21 and 5/21 were actually fun. Definitely a challenge, to do well with, but that is what made them fun. Getting 700 damage and 5 kills in a match, with a weapon system that people claimed was useless, just 2 LRM15s and no backup weapons, felt like I had actually accomplished something.
Now, people are getting that without even trying... And that doesn't sound appealing to me. Success without any effort is boring.
I really hope this hotfix makes LRMs fun again.
Pointing the reticle at the target and clicking the left mouse button is *much* harder when using PPCs, amirite?
I'm amazed so many people can manage to use PPCs, surely the amount of skill required would mean a tiny percentage of the population could manage the herculean task of pointing the reticle at a mech and clicking a mouse button!
But hey, those other noobs can fall back on LRMs where they have to... er... aim the reticle at the mech, hold it there to get lock, click the button & continue holding the lock for the duration of the flight.
Yeah, that's much easier! Having to aim for longer is easier! PPCs are hard because all you need to do is point and click, missiles are easy because you need to maintain the target lock!
#448
Posted 25 May 2013 - 06:28 AM
LT Satisfactory, on 21 May 2013 - 03:14 PM, said:
You read it how I read it.
I didn't think lrms were that bad before, and I do think they have a place in mwo for stripping armour, all they really needed was a stronger lock and a slight tweak, now its like MWO does the Somme
#450
Posted 25 May 2013 - 07:18 AM
Solomon Ward, on 25 May 2013 - 03:05 AM, said:
^Delusional.
I Play since CB and the last LRMageddon was the few days after the Artemis introduction.
Any statement about a LRMageddon recvently was Propaganda, Exxageration, Drama.
I am annoyed to the greatest Limit that PGI jumps that quick for Drama-Queens!
And a **** from the depth of my heart!
Edited by Thorqemada, 26 May 2013 - 09:16 AM.
#451
Posted 25 May 2013 - 07:23 AM
#452
Posted 25 May 2013 - 07:44 AM
Good work Paul.
Odin
#453
Posted 25 May 2013 - 07:52 AM
#454
Posted 25 May 2013 - 11:56 AM
Leartes, on 21 May 2013 - 03:37 PM, said:
There is ALWAYS one more issue. You can't release anything and they'd still work on a pre-alpha status if they didn't decide once in a while to push things that are not final.
Doesn't sound very professional.
Seriously guys, have you even played the game? Sure it is a pain and sure you don't want to leave the house without ams at the moment, but it is really really fun (says the guy not playing lrms) at the moment. Battle is much less the brainless zerg horde than yesterday. People spread out a bit, take cover and try much much more to flank. Not saying it should stay the way it is, but this is not ZOMG unplayable.
I agree with this 100%. The game is still in BETA. A lot of work needs to be done. You ask the Dev's to make all these changes, but are you developers? Do you have any idea how much work goes on behind the scenes to create a game like this? Give them time to get everything the way it needs to be, without getting on the case of the people creating it. I run a jenner, and I'll tell you something about LRM's They don't do jack to me when I'm in their face pounding them with my Med Lasers. Don't like the way the game is going, change YOUR tactics to counter the popular ones. I think the game is coming along nicely. Kodos to the Dev team on this game. Keep up the good work guys!
#455
Posted 25 May 2013 - 01:14 PM
LT Satisfactory, on 21 May 2013 - 03:14 PM, said:
#458
Posted 25 May 2013 - 02:58 PM
#459
Posted 25 May 2013 - 04:19 PM
BroZerKer, on 25 May 2013 - 11:56 AM, said:
I agree with this 100%. The game is still in BETA. A lot of work needs to be done. You ask the Dev's to make all these changes, but are you developers? Do you have any idea how much work goes on behind the scenes to create a game like this? Give them time to get everything the way it needs to be, without getting on the case of the people creating it. I run a jenner, and I'll tell you something about LRM's They don't do jack to me when I'm in their face pounding them with my Med Lasers. Don't like the way the game is going, change YOUR tactics to counter the popular ones. I think the game is coming along nicely. Kodos to the Dev team on this game. Keep up the good work guys!
Yes the game is still in BETA but don't forget they are still charging us real money for their product in the meantime. Big things could take a while to fix but small things (like not messing up on a patch and leaving the Founders Tag box out of the mechlab) could be fixed pretty quickly. The BETA shield is only so big.
#460
Posted 25 May 2013 - 05:47 PM
What this essentially does is make missiles better when fired indirectly. That's counter intuitive and weird. Provided I have a spotter, it's actually in my interests to intentionally put a building between the target and myself before I fire.
That's weird, and kind of stupid. There is no disadvantage to indirect fire at the moment, afaik. Something like spread needs to be higher when you're not firing directly.
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