ShinVector, on 28 April 2014 - 02:01 AM, said:
I am quoting this again... Should I bother to have argument with someone who does NOT think that LRM at 500M/s is NOT A PROBLEM. ?!?!?!?!
Not an argument, a discussion
Look at it this way.
In direct-fire the LRM's have to get a lock and then have a long travel time during which the firing mech has to stay facing you, and the damage is spread. That alone makes them a lot worse than direct weapons and the speed makes no difference... unless the speed was similar to other weapons which it obviously shouldn't be as they are missiles.
(Imo they should be fire-and-forget but AFAIK they were in CB just before i joined and PGI changed them for some reason.)
But i don't think anyone is complaining about direct-fired LRM's...at least i hope not
In indirect-fire the same as above applies but the LRM mech cannot even target you without a teammate helping. Plus he has to be in a position where he can fire without there being cover next to the target between both mechs.
If you know the enemy are on your left then when you are moving around you should be close to cover on your left. Then, even if another enemy mech spots you the missiles will hit the cover.
If you get hit by multiple indirect LRM's from different directions then there's nothing you can do except try to quickly find different cover, if you have time, while fighting the spotter. But in that case it's not that the weapon is OP, it's that you were simply outplayed.
All these players who are saying there's hardly any cover on the maps just doesn't make sense to me. The maps are like arena's, not battlefields. They are nothing but cover except for the obvious places where nobody (except newbies) goes. i.e. out in the water.
The reason i say the speed makes little difference is that i rarely get targeted in the first place without the missiles just hitting cover near me. From the complaints on the forums it sounds like players expect to be able to fight in the open and then when they get the incoming missiles warning (which imo should be removed as LRM's are not high damage weapons) they should have time to get to cover, and that's what i don't understand. You don't get to run to cover if someone fires any other weapon at you, why should missiles be any different? You already get the option of lessening the damage (AMS) or even completely negating it (ECM)! (And no, you should not be forced to use T2 equipment to just to counter ECM and make your LRM's viable. That's like saying lasers and AC's should not be viable unless you're using ERlasers and UltraAC's.
My wife, who has no fps experience, played MWO for a while. She says she never had a problem with LRM's other than they were trash compared to other weapons and removed them from her mechs the minute she bought them.
But then, after the first coupe of days practicing she turned out to be one of, if not the best player i've seen lol.