Suprentus, on 22 May 2013 - 09:48 PM, said:
I was referencing one of my earlier posts:
Ah, alright, I'm seeing where you're coming from. But while your spider may be a fair, balanced and fun machine for both you and your opponents, I find it difficult to believe that you'd draw a direct similarity between your machine and some of the ridiculous machines out there that make it extremely difficult for someone on trial to enjoy the game.
In other words, I can see where you're coming from. Can you see where we're coming from?
Adridos, on 22 May 2013 - 09:51 PM, said:
Second, stock builds suck, because the weapon balanced made them unusable. Look at BT3025 and how many people on these boards "worship" the game, altough it only had stock builds for everyone. Or MW:LL, which also remains with the real BTech, or so called stock configs and also is a blast to play.
Exactly. Although MW:LL lost me a bit with the tanks carrying DHS... Whatever, it's still a good comparison between locked configs and a surprising lack of zero fun. Weirdly enough, people had a lot of fun in MW:LL! And people had a lot of fun in BT3025 - which is still held up as the best iteration of BT-themed first person 'Mech simulations by many - despite the lack of pinpoint accuracy.
I want to see the 'Mechs that define the setting be more common. Twin gauss catapult? Sure. Possible. Rare. You shouldn't EXPECT a Cat to be that way(And that seems to be over anyhow). Triple LRM15 Atlas? Sure. Possible. Rare. I shouldn't expect it. PPC apocalypse Stalker? Sure. Possible. Rare. I want to see one and go "holy crap". I want to see most Stalkers loaded out like... Stalkers.
I know that PGI has said that balancing via in-game currency shouldn't come to pass. I question why it shouldn't. My original suggestion was this:
Stock 'Mechs: Most common variants(CN9-A, AWS-8Q, AS7-D, SDR-5V) generate 100% earning. Maybe go crazy and increase earnings to make these more profitable than they are compared to current earnings. Less common variants make less of a percentage. Example, the CN9-AH, a rather rare variant, produces only 60% the earnings of a CN9-A. This makes climbing the skill tree more challenging, and thus more fun.
Field refit kits: Simple swaps. Swap a PPC for a LL and two heat sinks. Swap an LRM-20 out for a LRM-15 with an extra ton of LRM ammo and a pair of HS. ML for two SL. These packages should be offered per-mech, balanced by PGI, and not be extremely inexpensive as customization is now. 'Mechs with these types of refits can expect to produce 20-30% less income than what the 'Mech produced before the refit kit was applied.
Factory refits: Exactly what we have now, although should be a lot more expensive. The parts involved with customizing a walking tank are a but a small part of the total cost of customization. But when it's done well, it's brutally effective. 'Mechs with these types of refits can expect to produce 40-60% less income than before the refit was performed.
Two things:
First:
But Thomas, you say, why would a 'Mech produce less income just because it's been refitted? Excellent question, and I agree - earnings based on performance shouldn't be reduced just because you have a customized 'Mech. It wouldn't make sense that they would be. Refitted 'Mechs, however, are more expensive to repair. If repair costs were working, we could just increase those - thus leaving the reward for doing exceptionally(as in not taking much damage) intact.
Secondly,
There is an appeal to putting crazy builds together and trying them out without paying huge sums of cbills. I think there should be an 'unlimited' game mode, where people can use the factory refit tool with wild abandon. Test out prospective builds, have some crazy time, and not worry too much about balance. Maybe this is a game mode you select under Launch, maybe this is a lobby that you invite people to. Earnings shouldn't be equal to the normal game mode, but repair costs(if ever implemented) shouldn't come into play in this mode.
Of course, all of the above is based on the idea that PGI balances weapons, heat, and accuracy in such a way that makes stock configurations viable choices - which seems like a no-brainer to me.