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Lrmaggedon Ii Just Isn't Fun


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#21 Junkman7mgte

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Posted 22 May 2013 - 11:16 AM

View PostDoomstryke, on 22 May 2013 - 11:11 AM, said:

no kidding brought out my hunchback to test to see if they really fixed the aiming threw tag on it and started blowing stuff up
so many LRMs means no streaks or SRMs so if you still have a close range brawler you are king. I had a blast last night plus if you have a 30 point alpha you pretty much destroy everything cause everyone was out in catapults and the Blackjack mech. Good times good times :P



I still noticed plenty of streaks ans srm's last night. Had a couple matches where I was getting LRM's from one direction, and SRM's from another. Can't freaking dodge both, lol, so, i went for the guy with SRM's, had his core red from using mlas before i went down. All in all, I'm still kin of grinning about a great night in game :rolleyes:

#22 Obadiah333

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Posted 22 May 2013 - 11:17 AM

I like to read the peeps trying to defend the current state of missiles when the devs have already said the arc is too high and the splash damage is wrong. Yes, LRM easy button boaters will do all they can for a cheap win, even defending something broken. Sorry, but those without the skills to play deserve nothing. *awaits hotfix*

#23 Rhent

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Posted 22 May 2013 - 11:22 AM

View PostObadiah333, on 22 May 2013 - 11:17 AM, said:

I like to read the peeps trying to defend the current state of missiles when the devs have already said the arc is too high and the splash damage is wrong. Yes, LRM easy button boaters will do all they can for a cheap win, even defending something broken. Sorry, but those without the skills to play deserve nothing. *awaits hotfix*


I hate to burst your bubble, but aiming:
4 PPC's at a target isn't hard
6 ML's at a target isn't hard
6 SRM6's at a target isn't hard

My heart pumps **** for people who think LRM's are easy mode in comparison to the other extremely easy weapon options the game offers.

#24 Ransack

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Posted 22 May 2013 - 11:38 AM

So the crazy sniping from a range longer than LRMS can travel hitting you faster than LRMS travel was fun? Dropping at river city on the low side and getting shot as soon as you step off the base was fun. I guess stepping out on the water into that kill box at Forrest colony was fun too.

What was it that was being thrown around for the last few weeks? I think it was along the lines of "Adapt & Overcome". LRMS need to stay as a viable weapon. Their arc needs to be fixed, yes I agree. I think people got too comfortable with ECM cover and crappy LRM damage output so that they were barely fielded.

#25 Writer

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Posted 22 May 2013 - 11:44 AM

View PostHotthedd, on 22 May 2013 - 10:23 AM, said:

Not much more to say than the title.

I dusted off my Pretty Baby, loaded it up with 55 LRMs, and took it out on a few matches today.

I never died. I never had fewer than 2 kills and many assists. I never had to "work" for a kill. I just sat near the back and pointed and clicked. Easy money.

My question is: WHO enjoys this? What is the point? Minecraft is more challenging. I cannot suppose it is any more fun for my hapless victims, especially on Caustic Valley, where things that USED to provide cover no longer do.

PGI, please PLEASE do not cater to the crowd that thinks this is at all fun, or takes the slightest skill. A Hotfix is necessary yesterday, not with the next patch.


Are you kidding? PGI's incompetent bumbling has inadvertently fixed MWO. LRM's are incredibly dangerous, but countered by grouped buffed AMS, and ECM. ECM is countered by BAP, Tag, UAV, and Seismic. LRM Boats mean Brawlers can get in close and slide in the knife. SRMS are worth using despite their flaws, and Streaks are usable thanks to BAP. AMS and BAP reduce the optimization of uber-builds and force them to make a sacrifice in heat, ammo, armor, or weaponry, Poptarts have been toned down to a degree thanks to faster LRM's, reduced firing rate of PPC's, and AC/2's and **** being usable. Light mechs and brawlers now can use flamers to overheat mechs, making close combat viable. Machine guns aren't a total waste of tonnage. The blackjack adds a solid medium skirmisher to the game.

This patch inadvertently has gone better than expected. People will learn and adjust to the LRM meta in a few days. The fact that Kong is actually happy with this patch and how its fixed meta problems is indicative of the fact that PGI actually did something right.

Nope. I was wrong. Being instacored by LRM100 in one lightspeed quick volley of missiles is utter ********. You can't get under cover fast enough, and the cover doesn't protect you anymore. Now that people are back to boating LRM's its a disaster. Not as bad as PPC warrior thanks to ECM, but pretty terrible. There's a special kind of hell for Stalker pilots.

Edited by Rhenis, 24 May 2013 - 12:21 PM.


#26 zraven7

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Posted 22 May 2013 - 11:57 AM

Ok, ok... here we go...

First of all, I am glad that LRMs are something to worry about again. They should be.

However, I do think they took it too far.

Look, I know a lot of you like the new LRM flight paths, and like them being effective. I'm familiar with basic Navy tactics, and the idea of close-range firepower guarding the long-range firepower while recon scouts targets.

I like this. It's tactics, and it works.

Thing is, they basically broke cover. Now, unless you are hugging against a 90 degree wall, you cannot get out of the path of missiles. Combine this with the increased speed, and a lock-on essentially ensures a hit.

Most of our maps provide natural cover. This means hills and mountains, with angles of ascent ranging from 15 degrees to 80 degrees.

Yes, I know that they buffed AMS. It just keeps you alive through about 1 extra volley.

Look, I'm fine with the Damage buff. They needed it. I'm fine with the speed buff. The missiles looked kinda silly slowly floating towards the target. I'm fine with the splash, because missiles explode a bit. I'm even fine with the stacking lock-on bonuses from TAG, NARC, and BAP, because triangulation works.

I'm fine with being scared of LRMs. They are large explosive projectiles. I should be.

But seriously, though, at least make MOUNTAINS work like they should.

Edited by zraven7, 23 May 2013 - 09:44 AM.


#27 Slab Squathrust

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Posted 22 May 2013 - 12:04 PM

I rarely complain about aspects of this game, but the current changes are just awful. I'm seeing more streak and lrms are just too effective. They decimate center torsos, and with the number of people fielding them you cant effectively harass them because they are sure to have a teammate with lrms greater than 180 meters away to blow you away. The whole poptart thing was awful, but at least i enjoyed killing them with my double srm 4 Jenner. It was fun to watch them try to actually hit something that wasn't a slow moving assault. Now with the amount of streaks and lrms fielded I can't even scout for my team without getting torn a new one. Guess its time to bust out the 3l. It is boring as hell to play but is probably more useful now that we have seen the new numbers of guided missiles.

#28 Monky

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Posted 22 May 2013 - 12:06 PM

LRMs are a factor now. I am seeing teams that overly rely on them get waxed by advancing cohesive groups and teams that make smart use of them are more capable all around.

This is how it should be. LRM's should be in fights, not sitting in the mech bay collecting dust.

#29 zraven7

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Posted 22 May 2013 - 12:08 PM

View PostSlab Squathrust, on 22 May 2013 - 12:04 PM, said:

I rarely complain about aspects of this game, but the current changes are just awful. I'm seeing more streak and lrms are just too effective. They decimate center torsos, and with the number of people fielding them you cant effectively harass them because they are sure to have a teammate with lrms greater than 180 meters away to blow you away. The whole poptart thing was awful, but at least i enjoyed killing them with my double srm 4 Jenner. It was fun to watch them try to actually hit something that wasn't a slow moving assault. Now with the amount of streaks and lrms fielded I can't even scout for my team without getting torn a new one. Guess its time to bust out the 3l. It is boring as hell to play but is probably more useful now that we have seen the new numbers of guided missiles.

Yeah, I'm seriously considering selling my Jenners for Spiders. It really hurts, but being a Light without ECM right now has suddenly turned into suicide.

View PostMonky, on 22 May 2013 - 12:06 PM, said:

LRMs are a factor now. I am seeing teams that overly rely on them get waxed by advancing cohesive groups and teams that make smart use of them are more capable all around.

This is how it should be. LRM's should be in fights, not sitting in the mech bay collecting dust.

YES! I want them in fights. I just want cover to work, too.

Honestly, I think they are almost balanced. If they just work the flight ballistics a bit, and make them just slightly less of a "Magic Bullet", they will be right where they need to be.

#30 SixBottles

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Posted 22 May 2013 - 12:13 PM

View PostRhent, on 22 May 2013 - 11:22 AM, said:


I hate to burst your bubble, but aiming:
4 PPC's at a target isn't hard
6 ML's at a target isn't hard
6 SRM6's at a target isn't hard

My heart pumps **** for people who think LRM's are easy mode in comparison to the other extremely easy weapon options the game offers.

what? hitting someone with lasers and do a reasonable amount of damage to ONE bodypart is EASY?! what? ...wait, what? u serious?

and also the srm's are only useful at pointblack range and who the hell can mount 6 srms? a freaking 65 ton catapult? well good luck overheating after two shots in close combat against an atlas...



at the LRM topic...

yeah they overdone it a bit. like someone said earlier they shouldnt introduce 6 buffs for lrm's at once while nerfing ECM...
but i think it will tone down in a couple of days... many people are just checking out the new "balanced" lrm, and will go back to there normal mechs in notime...
so what we are expieriencing now is just a hot phase of people spamming lrm's... so lets wait a couple of days and then recapitulate on this topic

Edited by SixBottles, 22 May 2013 - 12:14 PM.


#31 Appogee

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Posted 22 May 2013 - 12:13 PM

View Postzraven7, on 22 May 2013 - 11:57 AM, said:

Thing is, they basically broke cover. Now, unless you are hugging against a 90 degree wall, you cannot get out of the path of missiles.


Minor correction, even when you're hugging the wall, the missiles come down on you and somehow pass through your head and hit your CT (!)

Other than that I think your comments were fair and reasonable.

#32 zraven7

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Posted 22 May 2013 - 12:14 PM

View PostAppogee, on 22 May 2013 - 12:13 PM, said:


Minor correction, even when you're hugging the wall, the missiles come down on you and somehow pass through your head and hit your CT (!)

Other than that I think your comments were fair and reasonable.

I apologize, Appogee. I'll strive to be more correct in the future. :-P

#33 Slab Squathrust

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Posted 22 May 2013 - 12:16 PM

View PostAppogee, on 22 May 2013 - 12:13 PM, said:


Minor correction, even when you're hugging the wall, the missiles come down on you and somehow pass through your head and hit your CT (!)

Other than that I think your comments were fair and reasonable.


I saw this today. I wonder if it has something to do with LOS. I was behind a hill messing with a jagermech lrm boat and got hit by his teammates lrms at a 90 degree angle (through the hill). I wasn't even upset. It was too funny seeing munitions go through Narnia Land to hit me.

#34 zraven7

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Posted 22 May 2013 - 12:20 PM

View PostSixBottles, on 22 May 2013 - 12:13 PM, said:

what? hitting someone with lasers and do a reasonable amount of damage to ONE bodypart is EASY?! what? ...wait, what? u serious?

and also the srm's are only useful at pointblack range and who the hell can mount 6 srms? a freaking 65 ton catapult? well good luck overheating after two shots in close combat against an atlas...



at the LRM topic...

yeah they overdone it a bit. like someone said earlier they shouldnt introduce 6 buffs for lrm's at once while nerfing ECM...
but i think it will tone down in a couple of days... many people are just checking out the new "balanced" lrm, and will go back to there normal mechs in notime...
so what we are expieriencing now is just a hot phase of people spamming lrm's... so lets wait a couple of days and then recapitulate on this topic

I do agree with this. I'm posting partially to help provide feedback towards a possible re-balance. But yes, giving them time to fiddle with this a bit is a good idea.

#35 D1G17AL

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Posted 22 May 2013 - 12:24 PM

EVERYONE IN THIS THREAD NEEDS TO JUST SHUT UP.

Edit.

I'm hearing the same issues as before, but you know what, this time a lot more of it is player error. No one understands what soft and hard cover is. No one gets it that wandering into the middle of an open field is a death sentence no matter what your enemy has. Stop moaning about LRMS get some AMS and move on. It was a soft improvement to missiles comparatively speaking.

Edited by D1G17AL, 22 May 2013 - 12:34 PM.


#36 zraven7

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Posted 22 May 2013 - 12:26 PM

View PostSlab Squathrust, on 22 May 2013 - 12:16 PM, said:


I saw this today. I wonder if it has something to do with LOS. I was behind a hill messing with a jagermech lrm boat and got hit by his teammates lrms at a 90 degree angle (through the hill). I wasn't even upset. It was too funny seeing munitions go through Narnia Land to hit me.

Maybe it's a latency issue? Like, something to do with Host State Rewind calculations conflicting with the new LRM characteristics?

View PostD1G17AL, on 22 May 2013 - 12:24 PM, said:

EVERYONE IN THIS THREAD NEEDS TO JUST SHUT UP.

Thank you for your intelligent and helpful contribution to this topic. It has opened my eyes, and allowed me to see options an paths otherwise hidden from my formerly-clouded vision. I thank you, love you, and embrace you as a brother. Together, I believe we can change the world. Hold me.

#37 johnyboy420

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Posted 22 May 2013 - 12:43 PM

CHOCOLATE RAIN




#38 Rippthrough

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Posted 22 May 2013 - 12:44 PM

II? Twice?

You've got to be kidding. I can remember at least 3-4, and I wasn't early in CB...

#39 topgun505

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Posted 22 May 2013 - 12:46 PM

@Rhenis the AMS didn't get buffed per se. Its damage was increased so that it could knock out the same percentage of missiles as before due to the LRM speed increase.

So still only a small fraction of each incoming salvo. Which is completely ineffective against even a single 60-pack LRM boat (much less 2 or 3 of them) unless your eentire team is hiding behind the same rock and all mounting AMS.

#40 Livewyr

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Posted 22 May 2013 - 12:59 PM

What I read in the OP:
My hill humping PPC boat can't camp anymore...
I haven't figured out how to mitigate the LRMs yet...

LRMs are just no fun!

-----------------------
What is actually happening..

MATCHES ARE ********* MOVING AGAIN.
LRMs need flight path fixed, that's fine with me.

But since LRMs have come back into the picture.. I haven't seen a camping match yet!

rewind to monday-

March up to your picket line, prance around waiting for the PPC boats to make a mistake, and hope it was the other team's mistake.

fastforward to today-
as of last night, people are having to move in order to break locks and not be where the missiles land, they're using flanking maneuvers and harassment to get close..

Missile mechs are supporting brawlers..,scouts... are scouting... (I remember seeing a Jenner go behind enemy lines and stand on a pillar to sight for us... I was so proud.)

----------------------------------
Bottom line is:
Since the patch, there has been more movement in a days worth of matches, then there there was in all of last week.

Edited by Livewyr, 22 May 2013 - 01:00 PM.






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