While I was watching the new LRMs in flight, I had an idea.
With the most recent patch, TAG, NARC, and Artemis tighten the LRM spread size. Consequently, even without the splash damage issue, the vast majority of the missiles in a volley will strike the same armor location (usually the CT). This is, of course, a bit of a problem. There's plenty of threads on that subject already, and the devs have a flight arc and splash damage fix incoming to help. It seems to me that even with those issues corrected, the spread tightening could still cause problems. However, having more LRMs in a volley hit the target is a perfectly reasonable benefit for systems that assist missile targeting, so I would be reluctant to discard it.
Those of us that have been in MWO's Beta for a while will likely be feeling a bit of deja-vu at this point. We had almost the exact issue with Streak SRMs earlier. Making all of the SSRMs hit resulted in massive damage to the CT. So SSRM tracking was adjusted to target various locations on the 'Mech to reduce the problem. With splash damage, the problem persisted to some degree, but splash damage is already slated to be fixed.
With all of this in mind, I think that it would be beneficial to make use of solutions that we have already come up with rather than reinvent the wheel. Thus, I propose that we apply the SSRM location targeting to LRMs. The result of this, I believe, would allow reductions in LRM spread to cause more missiles to strike the target, while still spreading the damage over the 'Mech. I think it also might look rather impressive, which is an added benefit.
The top two are the current LRM spread, the bottom two are my suggested change.
EDIT: It seems like removing or severely reducing the radius of splash damage would be important.
Also, having LRMs pick targets in groups of 5 (5 of the missiles hit the same location) would allow smaller LRM launchers to retain effectiveness.
Edited by Renthrak, 22 July 2013 - 06:42 PM.