

4 Player Premades Are Exploiters
#101
Posted 23 May 2013 - 11:36 AM
I agree that getting Premades on one side is bad. and it does happen a fair bit.
I think if the devs collected the players in a single group till the list was full and if there were not two groups dealt the players to the lists like playing cards it would fix this.
#102
Posted 23 May 2013 - 11:41 AM
Ingvay, on 23 May 2013 - 11:31 AM, said:
We're not cheating or exploiting, we are simply playing the game as a group. Honestly, it sounds a lot like whining on your part and I rarely call anybody out for that, but it fits in this instance.
Since Community Warfare is just over the horizon, I suggest you get used to groups with TS, Vent etc... it will be the norm very soon. Calling us cheaters/exploiters etc. is just silly and a bit insulting.
And what would be bad about it only playing against other groups?
blinkin, on 23 May 2013 - 11:35 AM, said:
you are providing direct evidence against your own arguments.
It complain that in some Battles it does not matter how you play because the other team gets a Premade and you get some Trials that just left New Player ELO....
#103
Posted 23 May 2013 - 11:48 AM
May every match you play be against a team using voice comms.
#104
Posted 23 May 2013 - 11:50 AM
IamSalvation, on 23 May 2013 - 11:41 AM, said:
It complain that in some Battles it does not matter how you play because the other team gets a Premade and you get some Trials that just left New Player ELO....
And some battles you get a premade and the other team gets some trials...
#105
Posted 23 May 2013 - 11:53 AM
One bit of advice if you solo. Pay attention to your minmap. It could save your life.
Edited by PropagandaWar, 23 May 2013 - 09:58 PM.
#106
Posted 23 May 2013 - 11:54 AM
IamSalvation, on 23 May 2013 - 11:41 AM, said:
EXCEPT if things were so clearly stacked against the person who pugs then your W/L would at the very least be somewhat below 50%. if it is above 50% then that tells me that you have an inherent advantage against most players in some way.
if being a lonewolf were some sort of hindrance then someone who does that exclusively would tend to have a below average score because the teams that randomly appear would skew it in that direction. your very presence reduces the odds that a team will show up on your side.
and if you are regularly stuck with a bunch of trial mechs by ELO then your skill comes into question.
#107
Posted 23 May 2013 - 11:57 AM
Bryan Ekman, on 17 May 2013 - 12:00 PM, said:
Metafox: Do you have any future plans to accommodate groups of 5+ players who want to play together but are unable to fill a full 12-man?
A: Yes. We’re getting close to feeling confident in the matchmaker, which is the sole reason for not allowing it currently.
It looks like eventually we will go back to one queue for random matches (I am guessing Merc stuff for CW will have a completely different setup) . After looking at League of Legends unranked queue, I think this is the correct course of action if and only if they do something similar to league where the matchmaker adds a modifier to a premade's Elo so that they are matched against more difficult opponents than if they were dropping alone.
Edited by Hobietime, 23 May 2013 - 11:59 AM.
#110
Posted 23 May 2013 - 12:06 PM
IamSalvation, on 23 May 2013 - 11:41 AM, said:
And what would be bad about it only playing against other groups?
It complain that in some Battles it does not matter how you play because the other team gets a Premade and you get some Trials that just left New Player ELO....
Because further fragmentation of the community is bad? These very same arguments have essentially killed cooperative play beyond 4mans (try sitting in 8man queue for 30 minutes and not getting a match, then tell me that's ok...), because that's all people who group up are left with. Forcing more fragmentation is only going to kill off the demographic that is punished more.
Let's take your suggestion one more step, what about new players? Why should they be able to group with you in your games since they're new? Put them in their own queue, which might be fine until the new user base trickles to nothing. Then, all of a sudden, they have to contend with 30 minute queues. Then "poof" no more new players survive that initial phase.
Don't pretend that forcing grouped people together is going to solve matchmaker problems...it won't. It didn't solve the problem for 8mans, it only killed them. My suggestion is to stop trying to jam that square peg into the round hole and accept that a team game is better played with a team.
#111
Posted 23 May 2013 - 12:08 PM
#113
Posted 23 May 2013 - 12:16 PM
Appogee, on 23 May 2013 - 12:08 PM, said:
Never had a problem fighting against premades when dropping solo. Given that 9/10 matches don't involve capping and are nothing but a mindless choice of "move as a blob into brawling range" or "move as a blob into sniping range and snipe" it's not all that hard. Sure focus firing is worse, but any person not completely knew knows to do that. Combine the current meta created by the TDM mentality and you know what the killy builds are of the week and off you go!
To be totally honest most "on comms" talk is just shooting the **** and talking among friends. Nobody is overly tactical. Everyone has just been moving as a blob since closed beta, there's nothing tactical about the TDM meta game that can't be figured out in 20 seconds.
#114
Posted 23 May 2013 - 12:16 PM
Wreknar Temper, on 23 May 2013 - 12:06 PM, said:
Because further fragmentation of the community is bad? These very same arguments have essentially killed cooperative play beyond 4mans (try sitting in 8man queue for 30 minutes and not getting a match, then tell me that's ok...), because that's all people who group up are left with. Forcing more fragmentation is only going to kill off the demographic that is punished more.
Let's take your suggestion one more step, what about new players? Why should they be able to group with you in your games since they're new? Put them in their own queue, which might be fine until the new user base trickles to nothing. Then, all of a sudden, they have to contend with 30 minute queues. Then "poof" no more new players survive that initial phase.
Don't pretend that forcing grouped people together is going to solve matchmaker problems...it won't. It didn't solve the problem for 8mans, it only killed them. My suggestion is to stop trying to jam that square peg into the round hole and accept that a team game is better played with a team.
And WHY did it kill 8 Man? Because all the Clans play only 4 Mans cause they can stomp and Grind CBills there? Maybe? It was like that in the Clan i was in when it changed to 4 Man only in PUGs... noone wanted to play 8 Man, everyone went for 4 Man stomping.. and moaned about Winrates dropping below 90%...
#115
Posted 23 May 2013 - 12:20 PM
#116
Posted 23 May 2013 - 12:21 PM
I played MWO solo till mid January (started in August) and hooked up with the great people I am playing with now. Just make some friends.
http://steamcommunit...93278481/games/
MW3 - 260 hours
MW2 - 995 hours
BO1 - 461 hours
Not once did I complain about playing against teams. Sometimes I had my own 4 man going with Stae, Spell, and Furoncle. Sometimes it was 5. Lots of times it was alone.
Edited by Ngamok, 23 May 2013 - 12:26 PM.
#117
Posted 23 May 2013 - 12:27 PM
IamSalvation, on 23 May 2013 - 06:51 AM, said:
Some defend "playing with friends" (aka stpoming players who like fair games) but some agree.. and not one saif L2P!
I am positively suprised by the community, really.
Oh and yes this "gg" after a stomp is really the cherry on the pie... just don´t say GG when it was clearly NOT a GG....
Yes, because Major League sports teams sulk off and skip the handshake at the end if they lose by a certain amount.
Oh, wait, no they don't, because part of Good Sportsmanship is Winning and Losing with Grace and Composure. Dignity.
Stomp or not, you @#$%ing say Good Game because that is what we have been doing since Little League and 1st Grade Gym class.
You always encourage the losing team, and you should never be ungracious in victory or defeat.
Edited by Kraven Kor, 23 May 2013 - 12:29 PM.
#118
Posted 23 May 2013 - 12:37 PM
Queue #2 - premades
done.
The 8-man que is empty. There are a lot of exploits on the 4-mans. I saw one guy post he purposely teams with 3 new accounts so he can get 6 kills against low ELOs. Dumb.
This is a team game, let us team up.
#119
Posted 23 May 2013 - 12:39 PM
#120
Posted 23 May 2013 - 12:45 PM
You seem to think that people who want to play with friends do it solely to troll you personally.
Do you no think that they just enjoy playing a team based game with their mates?
I play solo and 80% of the time I do not have this problem.
Unfortunately the other 20% of the time the matchmaker has a seizure and the game is horribly unfair.
However this is PGIs fault and they need to do further tweaking on the matchmaking.
You can not blame people for wanting to play with their friends.
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