Panzerman03, on 01 June 2013 - 10:31 AM, said:
More garbage. Your argument is only true if these players only play in sync dropped double 4-man teams. ELO gives ratings based on whether or not the outcome of a match agrees with predictions the system made when it created the match. If you sync drop an 8 man full of players that usually don't get to play with such a massive advantage, you not only get an unfair matchup, but also an invalid rating adjustment for both teams after you pug stomp the daylights out of your opponents.
No. Assuming both teams play to win, the adjustments made after the match for both those teams is fair.
What you are describing is 16 players who are adjusting their Elo rating. It seems you are hung up on the fact that the ratings are in flux. This is how it actually works though. The idea that going into the match the ratings and prediction are always less accurate is correct, what is important is that at the end of the match Elo ratings get adjusted depending on the outcome.
Players are always going into matches with the odds stacked in their favor or against them> you can also do things that can give them advantages, getting better hardware, getting better ping, getting a good nights sleep, getting better mech friends, getting more mech friends, have a strong cup of coffee, blast AC/DC while playing big stompy robits etc. All of these things can affect how well you play. Elo just doesn't care if you do or have any of these.
And no, it doesn't matter if players
only play in sync drops or
only use their gaming desktop to play instead of their crappy laptop. There is no caveat to playing as a PUG, 2-4 man premades, un/intentional sync drop or any mix there of. Elo only cares about your wins and losses, not about who you play with.
Quote
The system does not account for the sync-droppers' behavior because they almost certainly won't behave the same in the vast majority of their matches where they're failing to successfully sync drop (either through lack of trying or just not pulling it off).
It actually does. The results of every match are recorded and your rating is adjusted, thus their behavior in those matches is accounted for. Player behavior such as playing a mix of PUGs and in premades is only relevant to your enjoyment if the game.
Quote
It's actually probably the case that without ELO you'd sometimes see random 8-man pugs that could tackle a double 4-man sync, but with ELO in place it's basically guaranteed to be an unfair match-up because you're using 16 ratings based on normal behavior when 8 of them on one team are gaming the system unfairly.
Again, you seem to be hung up on the fact that players are not always static in their Elo rating. Elo ratings are adjusted is what matters.
3 people and I can start new accounts, buy some mechs and rofl stomp noobs in trial mechs at low Elo ratings for 500 matches, that doesn't mean that those games are unfair match ups. What it means is my Elo rating needed adjusting.