Quote
1) I enjoy the tactical nuances of having an ever-expanding array of mechs, loadouts, and battlefield conditions. The fact that roster of mechs and battlefields isn't limited to a static set but, rather, should grow to include a staggering number of permutations is very appealing to me.
You appreciate something that may, but does not yet exist? I get liking the idea of growth, but that's flimsy.
Quote
2) I appreciate the quality re-envisionment of what in many cases were terrible, terrible mech designs. MWO's mechs are almost universally more appealing than their predecessors. They've made some pretty lame mechs look cool.
Totally agree, these are some of the best designs in the genres history.
Quote
3) Online gameplay and promise of factions is something that we've not seen fully realized in the commercial MW franchise before. Yes, it's incomplete. However, even in its current state, it has more potential than most previous properties. If CW is half of what it is suggested to be, it will be a huge step forward from what has previously been offered.
How is a system that is totally unimplemented more complete than what came before?
Quote
4) The customization options, both in terms of mech loadout, but also in terms of camo, color, etc. is fantastic and only getting better.
I'm going to wait for decals or better non camo paint schemes before I laud them for this. This has been a staple of multiplayer gaming forever and this game still has less than HALO or (insert random racing game).
Quote
5) Mech variants actually feel distinct and additional chassis quirks going forward will only improve on this, adding more variety to gameplay.
Barely, and you see like a twelfth of the games variants in actual use. This is something the game is failing at, most mechs feel the same because their gameplay is based on their weapon loadouts and the weapon loadouts in this game are homogenized and boring to a fault.
Quote
6) Graphically, the game is very nice-looking. I can only imagine it will get better with DX11. I especially appreciate maps like Canyon with the dust devils swirling around.
Objectively this game looks like trash. Crysis 3 performs better on most hardware and looks twice as good with vastly sharper textures and intelligent use of the cry engine. Other modern games like Metro or the battlefield series put this thing to shame. MWO looks like it came out in 2010 and it wasn't great looking for 2010. It has no soft body physics, virtually no particles, no SSAO, incompetent use of bloom, and the environment work is atrociously bad. Whenever people say this game is "good looking" they are't speaking objectively and looking at the games actual competition.
Quote
7) I like how many of the weapons have been implemented. Granted, not all, but there's something vicerally satisfying about the wub-wub of a LPL or the clag if an AC/10 reloading.
Interesting that you chose two weapons that are virtually useless in game... I'd argue those two weapons are horribly implemented. Same with the flamer, entire streak system, UAC system, and LRMs.
Quote
8) Overall balance of most of the weapons is pretty good, despite what many might believe. In essence, there's more variety of viable weapon combinations than I have seen in many shooters.
Are you ******* joking? Half the games weapons are functionally worthless and we just went through several months of anything without boated PPCs getting disintegrated.
Quote
9) This is true of the MW franchise games in general, but I truly enjoy the modular damage involved in mech combat, the varying response speed based on chassis, and multiple, robust weapon loadouts. It's not a simple matter of looking at an Atlas and saying: OMG, it's an Atlas, RUN! It's a matter of looking at what weapon array they brought to the game and adjusting my tactics accordingly.
I also enjoy that in theory. This game doesn't have that. 3 highlander 3 stalker 2 raven vs mirror does not have that.
Quote
10) Yes, okay, the HUD has been pretty bugged until recently. However, there's a lot more information to be garnered from it than in many other shooter games out there. It goes a long way toward feeling like I'm at the controls of a big robot. Obviously, I'd like to see more, like meaningful info on the control panels, but it's pretty robust as is.
The hud doesn't even give a numeric readout of damage taken. It doesn't show heat sinks without me holding down control. It doesn't show where shots are coming from, its minimap is from 1995, and their color choices change like every 3 weeks. How is it better than ANY competitors game?
I don't want to just get into textwalls constantly, though it may seem like it. This needed to be said though. A third of what you like is things that the game COULD be, another third is things the game isn't (weapon balanced, lol), and the last third are intangibles like appreciating art design or thinking the hud is great. In the end most critiques of this kind end up similar to this and without talking about individual points its impossible to understand where people are coming from. It won't come as much surprise that we differ on a lot of what you posted here. I share your hopes about what the game COULD be, but not at all what this game currently is.
Edited by Shumabot, 28 May 2013 - 11:00 AM.