LRM flight path has had it's drop point moved back along the path by 23% when using indirect firing.
Splash damage drastically reduced. Damage per missile and all other aspects have not been changed.
The flight path change makes it so that when you have indirect firing capabilities, the missiles don't come down at 80'ish degrees. They now come down between 60-70 degrees allowing you to take cover much easier. Stay out in the open and you're still going to feel the pain.
CHANGE LIST
Gameplay:
-Changes to Missile damage and spread.
So, looking at this optimistically, this means that the total damage is concentrated more, right? right?
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Dude42, on 24 May 2013 - 01:11 PM, said:
Why was damage per missile not adjusted to compensate? As I said previously, 0.7 with 180cm splash is much more effective than 0.9 with 5cm splash.(Altho I dind't have the exact numbers) Doesn't this actually equate to a nerf? Were missiles not useless enough before?
THIS.
Also, doesn't this amount to a Tourmaline meganerf (and the reinstatement of snipealine?