Battlemech 20: Victor
#241
Posted 24 May 2013 - 11:31 PM
Like the mech though. Design is very cool.
#242
Posted 25 May 2013 - 12:16 AM
#243
Posted 25 May 2013 - 12:16 AM
very awesome redesign - like the "newish" look to this mech...
but i'm kinda underwhelmed by the choice...would have enjoyed a non-humanoid assault or a zeus
#244
Posted 25 May 2013 - 12:18 AM
Alongside the Orion, this mech might just become my personal command ride!
#245
Posted 25 May 2013 - 12:28 AM
#246
Posted 25 May 2013 - 12:30 AM
#247
Posted 25 May 2013 - 12:32 AM
Apostal, on 25 May 2013 - 12:18 AM, said:
Alongside the Orion, this mech might just become my personal command ride!
Not to mention that there will most likely be at least 1 variant with multiple ballistic locations.
Double 20 is possible, but double AC/10 or double AC/5 with some arm largelas and some torso mounted weaponry...Starting to sound pretty scary for something that can push 80kph before speed tweak.
Personally I'll probably end up going with a std 325 or 350 in it, AC/10 or AC/5 for weight, and some large energy weapons.
#248
Posted 25 May 2013 - 01:10 AM
Definately lovely art work tho.
#249
Posted 25 May 2013 - 01:12 AM
#250
Posted 25 May 2013 - 01:27 AM
#251
Posted 25 May 2013 - 01:50 AM
Rhinehardt Ritter, on 24 May 2013 - 10:53 AM, said:
actually something I'm willing to pilot.
Poptarting isn't going to be such a big deal after they add Jump jet shake, and add the heat penalties for firing to many boated weps at once.
GREAT MECH CHOICE PGI!
ALL DAVIONS SHOULD BE HAPPY! We have our "Flag mech" in the game! *does a jig* Now i have to play like a madmen to get the BJ's, and the Highlanders until this puppy arrives!
Strum Wealh, on 24 May 2013 - 10:55 AM, said:
Good spot, at first i would say 1st Davion Guards but the stripe is at the center, the Heavy Davion Guards is at the left position. Good call dear Sir!
#252
Posted 25 May 2013 - 01:58 AM
#253
Posted 25 May 2013 - 02:42 AM
#255
Posted 25 May 2013 - 03:02 AM
Tired of seeing all these traditional humanoid mech designs, the king Crab would have been a fun profile to see in the game. Now all we're getting is a highlander look alike.
#256
Posted 25 May 2013 - 03:24 AM
#257
Posted 25 May 2013 - 03:34 AM
I might like to give it a try, haven't really used any jump-capable mechs so far.
Dude42, on 24 May 2013 - 10:30 AM, said:
Tell that to the Jenner that fell under the hail of my LRMs yesterday.
#259
Posted 25 May 2013 - 03:47 AM
Kurbutti, on 25 May 2013 - 01:12 AM, said:
If they move the leg MGs to their respective torsos (like they did with the Cicada), them YES.
Of course, the mech ain't very big, so it would require a lot of sacrifices (speed, armor, no jump jets...).
#260
Posted 25 May 2013 - 05:05 AM
Also, great redesign on the artwork, as usual, but who the hell wrote that supporting fiction? That was awful... tense-shifting and sentence fragments everywhere.
Edited by Sable Phoenix, 25 May 2013 - 05:05 AM.
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