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Collisions And Knockdowns


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Poll: Knockdowns (139 member(s) have cast votes)

How bad do you want collisions and knockdowns back in?

  1. Not at all (I drive a light mech) (4 votes [2.84%] - View)

    Percentage of vote: 2.84%

  2. Somewhat, but it's not that big of deal (16 votes [11.35%] - View)

    Percentage of vote: 11.35%

  3. Very much, the game cannot be properly balanced without it (65 votes [46.10%] - View)

    Percentage of vote: 46.10%

  4. I thirst for it like a man lost in Tourmaline Desert (I Drive a dragon) (16 votes [11.35%] - View)

    Percentage of vote: 11.35%

  5. Mechs fall down? (I started playing in open beta) (4 votes [2.84%] - View)

    Percentage of vote: 2.84%

  6. I drive a light mech and I endorse this message (11 votes [7.80%] - View)

    Percentage of vote: 7.80%

  7. Not at all (I don't think it adds anything to the game) (5 votes [3.55%] - View)

    Percentage of vote: 3.55%

  8. Only if it is tweaked to not be as abusable (20 votes [14.18%] - View)

    Percentage of vote: 14.18%

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#1 Hoaggie

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Posted 26 May 2013 - 10:29 AM

Here's your chance, let the world know how much you miss collisions.

I have 139 people on my friends list, I'm not bragging and I know that somebody is going to 1up me on that, but I usually only have about 6 online at any one time. Most of them are founders, aka people who have proven they are actually willing and able to pay in to MWO, these are people I met and played with during the closed beta on the public team speak server. Since I actually talked with them, and still maintain contact with more than a few of them, a lot of them have stopped playing frequently because of the knockdowns being taken out. Some of them even go as far as to refuse to play till collisions and knockdowns are implemented again.


****Edit****

The responses in this thread give me great hope for the community, it's good to see a lot of light mech pilots voicing their support for collisions and ramming, when most people consider knockdowns a nerf for lights. I am sorry that I forgot that there were a lot of good light pilots in the closed beta.

****Edit****

Poll redacted

Edited by Hoaggie, 26 May 2013 - 08:41 PM.


#2 FupDup

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Posted 26 May 2013 - 10:31 AM

I'll tolerate knockdowns if I can have Flamers that directly add heat to my opponent just like previous Mechwarrior titles (instead of PGI's 90% cap crap which is never reached anyways).

Edited by FupDup, 26 May 2013 - 10:34 AM.


#3 RiceyFighter

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Posted 26 May 2013 - 10:32 AM

I remember bigger mechs like atlases trip medium mechs, corner them, then blast them while they try to get up.

#4 Sybreed

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Posted 26 May 2013 - 10:33 AM

I want collisions back in, cause it also means dev will be able to look at melee afterwards.

#5 Hoaggie

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Posted 26 May 2013 - 10:38 AM

View PostRiceyFighter, on 26 May 2013 - 10:32 AM, said:

I remember bigger mechs like atlases trip medium mechs, corner them, then blast them while they try to get up.


Yes, that happened, a light mech should not just bounce harmlessly of an assault mech. Just like in any fight, if you fall down in front of 8 other guys who want to kill you, you're done.

#6 Mrllamaface

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Posted 26 May 2013 - 10:42 AM

I like collisions because it added another level to the game. It was more than just being able to shoot well, you had to pay attention to where you were going. I think without collisions that piloting skill becomes an after thought. I look forward to the day that they bring the knock down back in.

#7 Corvus Antaka

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Posted 26 May 2013 - 11:18 AM

"I thirst for it like a man list in Tourmaline Desert"

the only choice.

#8 Hotthedd

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Posted 26 May 2013 - 12:10 PM

I would like to see them, but not like they were. Stunlocks are bad for gameplay.

#9 Trev Firestorm

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Posted 26 May 2013 - 12:36 PM

View PostRiceyFighter, on 26 May 2013 - 10:32 AM, said:

I remember bigger mechs like atlases trip medium mechs, corner them, then blast them while they try to get up.

If a medium gets tripped by an atlas the medium has done something horribly wrong...

#10 JSparrowist

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Posted 26 May 2013 - 12:54 PM

The way this community seeks out and abuses every single mechanic immediately, no, I am not concerned with bringing them back. If they do, great...if not, great. Just another mechanic that PGI will fail to implement properly which will lead to everyone ruining the game even more.

#11 verybad

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Posted 26 May 2013 - 12:57 PM

Not until the problems are worked out in it. In Closed Beta it had some horrible issues (often related to lag)that ruined games. It's a better game currently without those issues, and might be more difficult to implement in the game as two different players would have different pings and as both need to experience the same thing it's more difficult to solve than weapon lag issues. Would I like it back in? Yes, very much so, but NOT if it's as rotten an experience as it was in Closed, where sometimes you would fall down without seeing the mech that hit you, then be knocked down again before you got up and the whole time you were being shot apart. Sorry, but it could be awful.

#12 Diablobo

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Posted 26 May 2013 - 01:41 PM

What about collisions with terrain? I find it hard to believe that a mech can be blasting along at 120kph+ and run face first into a building or cliff wall and nothing bad happens. If they don't have terrain collisions, then mech collisions are stupid. If they can't do both, then they should do neither.

#13 Tennex

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Posted 26 May 2013 - 01:46 PM

i voted yes.

though i'm not too sure iw ant to see it back.

light mechs are already so disadvantaged by HSR and Seismic sensors lately. i don't think they need collisions to add to that. not enough people play light mechs nowadays as it is.

but who knows, with the Flea and 150kph cap removal maybe theres hope for viable lights yet.

Edited by Tennex, 26 May 2013 - 01:49 PM.


#14 Squid von Torgar

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Posted 26 May 2013 - 01:51 PM

This is what gets me about MWO. Its meant to be a game about Mechs. Well mechs are essentially big stompy robots that stand 10 meters tall and crush everything in their path. MWO suffers from a distinct lack of crushing. I want to crush Trees, Cars, Other Mechs, Buildings.

I want to have hand to hand combat, its a massive part of the original BT, and It can be implemented in this game too.

At the very least I want knockdowns, yesterday at the latest.

(PS I used to drive lights but gave it up due to it being too boring without knockdowns).

#15 Exilyth

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Posted 26 May 2013 - 02:00 PM

[x] - other:
Somewhat, but it's not that big of deal... as long as it's not going to be a mess like the system we have had.

#16 Sable Dove

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Posted 26 May 2013 - 02:10 PM

I want it in because it's a big balance issue. It's a shame that PGI is planning, post-release, a massive nerf to light mechs. As in they know that they are going to be introducing a huge nerf to lighter mechs after they've 'released' the game, and they don't have a problem with that.

#17 Trev Firestorm

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Posted 26 May 2013 - 02:12 PM

View PostColonel Pada Vinson, on 26 May 2013 - 11:18 AM, said:

"I thirst for it like a man list in Tourmaline Desert"

the only choice.

Yeah, I don't actually drive a dragon.... but had to pick that...

#18 Squid von Torgar

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Posted 26 May 2013 - 02:23 PM

There are many, many, many FPS out there. One can practically find anything to suit their interests. The vast majority though are pretty much the same.

MWO could be and shows signs of offering something different. It seems the devs are fearful of making it too complex in a market place were instant accessibility is king. Don't make that mistake. The people playing this game want something different. They want BT.

I want to feel like I am driving a 65 ton warmachine of death, not floating over a cliched landscape. I want to feel the weight of my battle robot and get feed back from it. Make this more of a sim than a twitch shooter. Make it Awesome.

#19 The Strange

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Posted 26 May 2013 - 03:18 PM

Would it be fun, add to immersion, provided a new tactic? Yes, it would.

Would it be yet another nerf to light mechs, get exploited like nobody's business? Yes, it would.


And on a side note, I like you how can't choose no without being a "whinny light pilot". Biased much?

Edited by The Strange, 26 May 2013 - 03:20 PM.


#20 LordBraxton

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Posted 26 May 2013 - 03:20 PM

I need collision back

one of the best aspects was that you could knock your teammates down

prevents zerg-like tactics in close spaces

makes team-awareness even more important

Edited by LordBraxton, 27 May 2013 - 09:35 AM.






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