So Wheres The Hate For Seismic Like Their Was For Ecm
#1
Posted 25 May 2013 - 03:00 PM
A person with seismic has a huge advantage over someone who doesn't, just like people argued with ECM.
There are no counters to seismic other than JJs, while there are a ton for ECM now.
So wheres the hate?
Oh right, because it hurts lights instead of helping.
#2
Posted 25 May 2013 - 03:02 PM
#3
Posted 25 May 2013 - 03:09 PM
The **** is OP, its gonna get nerfed because it has to get nerfed.
Edited by AntiCitizenJuan, 25 May 2013 - 03:11 PM.
#4
Posted 25 May 2013 - 03:09 PM
i think that about sums it up.
#5
Posted 25 May 2013 - 03:09 PM
#6
Posted 25 May 2013 - 03:09 PM
Until we have another way to see behind us, I think your cries that you don't get free shots into the back of every heavy/assault with the 6 ML on your Jenner will fall on deaf ears.
#7
Posted 25 May 2013 - 03:12 PM
Dagada, on 25 May 2013 - 03:09 PM, said:
i think that about sums it up.
^ That's about it.
Btw: I agree, it needs adjustment. I'm a fan of the idea you should need to be standing still (or moving under 50% throttle) for it to work.
#8
Posted 25 May 2013 - 03:14 PM
Most will NEVER have access to it, while those of us who do know how OP it is.
#9
Posted 25 May 2013 - 03:21 PM
lots have it already.
just keep playing and you'll get there.
#10
Posted 25 May 2013 - 03:25 PM
Dagada, on 25 May 2013 - 03:09 PM, said:
i think that about sums it up.
It does cause an arms race. Right now if you don't have seismic you are clearly disadvantaged, which is causing people to grind out GXP JUST to get it.
And if "100% of 3Ls use ECM so its clearly OP", what does it say when "100% of all mechs use seismic"? That's magnitudes worse for the game than ECM. Choosing a 3L over a Jenner or any other mech was a choice, specifically for ECM. True, the 3L also enjoyed poor netcode and hitbox detection, but these days you see far less 3Ls and far more Jenners, because ECM just isn't worth the trade off anymore.
With seismic, there is no trade off. The only argument could be that it punishes variants with less than 4 module slots.
Quote
ECM never shut off any weapons system. LRMs could still be dumbfired, and there were plenty of counters.
If you want to argue ECM within 180 renders LRMs moot, then you could also argue that seismic renders an entire class moot, as all but spiders and some joke builds run close ranged weaponry that seismic prevents from even getting into firing range without detection.
OneEyed Jack, on 25 May 2013 - 03:09 PM, said:
Until we have another way to see behind us, I think your cries that you don't get free shots into the back of every heavy/assault with the 6 ML on your Jenner will fall on deaf ears.
So basically, haha screw lights, like my OP said.
#11
Posted 25 May 2013 - 03:26 PM
Engage brain before opening mouth next time.
#12
Posted 25 May 2013 - 03:30 PM
"Standing Still" is no balancing act for the user of seismic bcs most Mechs you sneak up rarely move much...
#13
Posted 25 May 2013 - 03:31 PM
#14
Posted 25 May 2013 - 03:46 PM
Dagada, on 25 May 2013 - 03:09 PM, said:
i think that about sums it up.
I agree with everything that's stated here and have a long long LONG hatred of ECM and it's implementation (and still do), but I'm going to agree with the OP here, in principle. There are many issues with ECM but one of the fundamental issues has to do with the mechanics of how game elements are introduced and executed in a game. Any game feature that adds concrete benefits to the detriment of skilled play or execution is a poorly designed feature. What I mean by this is any feature added to a game should encourage skilled, risky or innovative play in order to gain the benefits of that feature. If a feature is instead added that punishes skilled, risky or innovative play without a commensurate risk to the user then you've added a feature that dumbs down gameplay for everyone, the people that use the feature and the people who have it used against them. ECM broke this tenant when it was introduced by providing massive benefits to limited chassis with no commensurate risk and negligible cost. It removed game elements without really replacing them with something richer. The seismic module does much the same. It imposes a penalty to stealth play and solo scouting (already a risky endeavour) for a cost that is paid outside of the match. Anyone can grind to get the equipment, but there is no in-game risk to it's use, nor even any weight/heat/crit allotment costs and as such only removes game elements without commensurate penalty or providing any alternative that also enriches play.
Edited by Umbra8, 25 May 2013 - 03:48 PM.
#15
Posted 25 May 2013 - 03:54 PM
#16
Posted 25 May 2013 - 03:56 PM
hammerreborn, on 25 May 2013 - 03:25 PM, said:
Ermehgerd! It's forcing people to play the game?!?! Call the President!
hammerreborn, on 25 May 2013 - 03:25 PM, said:
Not 100% of mechs are using it, and not just because the players can't afford it. I could afford to put it in every mech I own, but I don't. And there will be more modules, forcing more choices. So stop with the Doomsday "every mech will use it forever" spiel.
hammerreborn, on 25 May 2013 - 03:25 PM, said:
With seismic, there is no trade off. The only argument could be that it punishes variants with less than 4 module slots.
Punish? No. Mechs have trade-offs, one of which is module slots. How does that make it "no trade off"? That stupid punishment logic could be applied to every possible advantage in the game. "Lights are punished for not being Assaults by having less weapons/armor!" "Assaults are punished for not being Lights by being slower!" See? Stupid.
hammerreborn, on 25 May 2013 - 03:25 PM, said:
Seriously? "LRMs can be dumbfired" is your argument? I don't even know how to respond to that in a way you'd understand.
hammerreborn, on 25 May 2013 - 03:25 PM, said:
OK, so you can't get close without detection. Maybe you have to use your speed and keep moving, instead of sneaking up and standing there to line up the perfect back-shot. Cry me a freakin' river. Something 20+ tons should not be able to stomp along at <400 meters completely undetected, anyway. BattleMechs don't sneak.
#17
Posted 25 May 2013 - 04:02 PM
Dumbs the game down. Id rather have it removed or nerfed hard ~100-150m. UAV (which is to expensive) would hopefully be used more often than.
Edited by Budor, 25 May 2013 - 04:05 PM.
#18
Posted 25 May 2013 - 04:06 PM
#19
Posted 25 May 2013 - 04:09 PM
Quote
Depends what you mean. SS allows you to see through terrain so you can ambush/not get ambushed. UAV shares the info with the rest of the team. To give an example I was playing on Caustic, a scout runs right over the caldera and throws up a UAV, the enemy team then got LRM'd to death within a minute. It was audacious and very cool. Maybe its too early to call foul on either.
#20
Posted 25 May 2013 - 04:10 PM
OneEyed Jack, on 25 May 2013 - 03:56 PM, said:
Seriously? "LRMs can be dumbfired" is your argument? I don't even know how to respond to that in a way you'd understand.
FYI, the OP is an ECM apologist. ECM never prevented locks in Battle Tech, but it does in this game, so its a bit of a fallacy for apologists to say otherwise.
I'm sure a piece of equipment like Null Signature, that takes crit space and weight, and produces heat when "on" will be relegated to a simplistic module. Or if its added as mountable equipment, it'll be programmed to do something it never did. And people will defend it.
Edited by General Taskeen, 25 May 2013 - 04:13 PM.
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