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Crash Receiving Memory Allocation Error
#41
Posted 21 September 2013 - 07:32 AM
#42
Posted 21 September 2013 - 07:11 PM
I hadn't played for quite sometime, until after the patch prior to the 17th, and couldn't get in at that time. Basically, what I'm reading in this thread, I'm being told to upgrade my OS, and there's no way I can afford that. This is the only machine that will run MWO effectively; my little four-year-old laptop can't do it, even though it has the updated OS.
I don't suppose there would be any way to set up a progress bar in this repair tool, would there, or have you guys already found a solution that you will be deploying, hopefully, soon?
EDIT: Nope. No good. Game will not start. I'm sure that's just sitting with my team mates, PUG or not, real well.
Edited by Kay Wolf, 21 September 2013 - 07:37 PM.
#43
Posted 22 September 2013 - 08:49 AM
deleted all .pac files and freshly run repair tool. deleted shader pack, screamed at it, still no game. five crashed in 3 or 4 minutes and it will keep my mech for 2 hours.
sigh.
#44
Posted 27 September 2013 - 04:08 AM
#45
Posted 27 September 2013 - 05:54 AM
#46
Posted 27 September 2013 - 11:12 AM
#47
Posted 30 September 2013 - 03:32 PM
I have ALL the graphics setting set to "Low" or "Off" except for Textures, and those are set to "High" (I don't mind fuzzy scenery, I mind fuzzy people)
Resolution is 1024 x 768 (again, I don't mind)
EVERY map runs just fine in the Testing Grounds, but as soon as I join a server, either I only get to hear my 'Mech warm up (that wonderful soumd when it rumbles to life), or I get exactly 15 seconds of gameplay, and it dies. And the number for the memory allocation irks me. The latest one was "11141818 bytes" I then did the math: It's generating a need of 1 gig, and 114 megs of memory. I have 105 GIGABYTES of free space on my harddrive!!!
It was fine during the beta, but I haven't played in a great long while (Startup said I needed 32 patches before I could enjoy this mess) They really need to fix this!
Oh, and I ran the Repair Tool three times. It NEVER found anything wrong with my system
#48
Posted 30 September 2013 - 04:03 PM
#49
Posted 01 October 2013 - 02:09 PM
#50
Posted 02 October 2013 - 01:17 AM
#51
Posted 02 October 2013 - 05:51 AM
For my part, I think this has to do with the net code, with regard to multiplayer, and anything to do with textures is likely not the real problem.
#52
Posted 02 October 2013 - 10:38 PM
Also, are you running a 64-bit OS?
#53
Posted 18 October 2013 - 03:59 PM
Edit: The only unusual thing I did this match was overheat myself to death. I'd be surprised if that was the cause, but since I haven't done that in months...
Edited by TheArcher, 18 October 2013 - 04:01 PM.
#54
Posted 18 October 2013 - 04:17 PM
lunticasylum, on 02 October 2013 - 10:38 PM, said:
Also, are you running a 64-bit OS?
I don't know anything about Battlefield 3; this is the only PvP game I play. The video card I have is a 2 gig card, I believe, a nVidia GT 450. Nope, can't be, as the internet says those only go to 1 gig (sorry, I'm on my laptop, right now, not at the desktop). On that machine, no... XP 32-Bit. I can't afford to upgrade it, right now.
#55
Posted 18 October 2013 - 06:41 PM
Crashes frequently with the same message:
"FRead did not read expected number of byte from file, only 128 of 0 bytes read."
Reinstalled three times. Used repair tool frequently. Ran CHKDSK an proved no problem on disk. Essentially I have proven that it is a problem with MWO and no other game. EVE Online runs perfectly, for example, on the highest settings across both of my monitors.
I have spent money on this game too... but I would rather actually be playing it than be sold a bunch of stuff that costs MC.
EDIT: Replaced my RAM even though all memtests came back clean and all problems have evaporated.
Edited by Dewey Quinn, 19 October 2013 - 02:18 PM.
#56
Posted 18 October 2013 - 09:34 PM
#57
Posted 21 October 2013 - 06:43 AM
When the specific map is the case deleting the shader cache seems to help for a time.
#58
Posted 22 October 2013 - 02:01 AM
#59
Posted 22 October 2013 - 07:21 AM
I think what's more or less putting me off is that I've already spent $90 on this game, which is more than I would spend on ANY cover for a single-player game, and a lot of other folks have spent a lot more, and I can't play, right now. This doesn't really bother me all that much, but it will once Phase One of CW is released, or after they announce that leveling is in, whichever comes first. Then you'll hear me, perhaps even before then, start to get serious.
#60
Posted 31 October 2013 - 02:10 AM
I have a similar crash but I've only seen that error message once (out of maybe 20 to 40 crashes). I always crash immediately after MWO tries to fullscreen mode from the windowed mode.
Which makes me think this is a related issue:
http://mwomercs.com/...een-resolution/
I've had no luck with the repair tool as a workaround. It hasn't seemed to help I still crash to desktop with the same frequency. I'll keep trying it... Since that's the only option right now.
What makes this problem esspecially terrible is when I log back in to MWO my mech is listed as "IN GAME". As a result, instead of being able to just jump back on to MWO and hit launch I have to wait for the game I didn't get to play to finish before I can play again (with my mech).
I have a suggestion on how to fix this. Set the "IN GAME" toggle after players click the READY button before launch. That way even If you CTD you can hop back on an get in a different game.
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