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"less Than 60 Days" Is Up


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#1 Chemie

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Posted 29 May 2013 - 03:21 PM

and no 12v12. Quotes from PGI back in late March was "60 days or less" for 12v12. Well, here we are past that and no 12v12.

Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?

#2 AnnoyingCat

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Posted 29 May 2013 - 03:24 PM

in the future

#3 TexAce

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Posted 29 May 2013 - 03:27 PM

They will implement 12vs12 on the public test server first, like UI 2.0 too.
But who knows when the test server will come.

Edited by TexAss, 29 May 2013 - 03:29 PM.


#4 Asakara

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Posted 29 May 2013 - 03:31 PM

View PostChemie, on 29 May 2013 - 03:21 PM, said:

and no 12v12. Quotes from PGI back in late March was "60 days or less" for 12v12. Well, here we are past that and no 12v12.

Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?


I stopped holding them to dates since this:
http://mwomercs.com/...eveloper-update

Quote

The one exception is the Community Warfare pillar which is a complex system but extremely important. In not wanting to delay the game, logic dictates it be added post-launch. Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta.


Open Beta started on October 29th, 2012. January 29th, 2013 was 4 months ago. :)

#5 Asmudius Heng

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Posted 29 May 2013 - 03:36 PM

View PostTexAss, on 29 May 2013 - 03:27 PM, said:

They will implement 12vs12 on the public test server first, like UI 2.0 too.
But who knows when the test server will come.


I would support this to be honest.

Do you have a link to where they said this?

#6 Hammertrial

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Posted 29 May 2013 - 03:36 PM

View PostAsakara, on 29 May 2013 - 03:31 PM, said:


I stopped holding them to dates since this:
http://mwomercs.com/...eveloper-update



Open Beta started on October 29th, 2012. January 29th, 2013 was 4 months ago. :)


Pretty sure you can point exclusively to the netcode problems for the delay.

#7 Jasen

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Posted 29 May 2013 - 03:39 PM

View PostHammertrial, on 29 May 2013 - 03:36 PM, said:


Pretty sure you can point exclusively to the netcode problems for the delay.



If only they would have had netcode issues in closed beta to know that they were gonna....

oh wait.

#8 TexAce

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Posted 29 May 2013 - 03:40 PM

View PostAsmudius Heng, on 29 May 2013 - 03:36 PM, said:

I would support this to be honest.

Do you have a link to where they said this?

https://twitter.com/...871140719767554

#9 Thuzel

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Posted 29 May 2013 - 03:47 PM

At least they're consistently inconsistent.

#10 Chemie

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Posted 29 May 2013 - 04:20 PM

View PostAsakara, on 29 May 2013 - 03:31 PM, said:


I stopped holding them to dates since this:
http://mwomercs.com/...eveloper-update



Open Beta started on October 29th, 2012. January 29th, 2013 was 4 months ago. :)


Thanks for the link. I knew I had read about CW relative to OB but people started to say "after launch". Well back in June, the quote is:

"Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."

Wow. So PGI math is 3 months = 1 year. I guess 12v12 is not for another 9 months...

Edited by Chemie, 29 May 2013 - 04:21 PM.


#11 jeffsw6

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Posted 29 May 2013 - 04:28 PM

View PostChemie, on 29 May 2013 - 04:20 PM, said:

Wow. So PGI math is 3 months = 1 year. I guess 12v12 is not for another 9 months...

PGI math? Perhaps we will get a new 3v3 game mode! And Alpine will be scaled down in size by 75%! And the CT box of an Awesome will become smaller!

#12 Funkadelic Mayhem

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Posted 29 May 2013 - 04:34 PM

next patch, hold your seahorses

#13 Homeless Bill

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Posted 29 May 2013 - 04:36 PM

If they can't even release concept art on schedule, what makes you think any of the features will be on time? Chill out, lower your expectations, and enjoy. Plus, my guess is that 12v12 is going to mess up quite a few things.

#14 jeffsw6

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Posted 29 May 2013 - 04:42 PM

Yeah, everyone on VOIP will have to learn the NATO phonetics for letters I thru L.

Honestly, changing to 12v12 should not be very difficult. If it is, some programmers need to be seriously scolded.

#15 Ningyo

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Posted 29 May 2013 - 04:43 PM

"Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."

Their are no mech and pilot trees, so noone has gotten familiar with them yet, if we players just got off our ***** and familiarized ourselves with them already then maybe they could start. They just thought it would take us less time obviously, don't be so harsh on them. :) (In case you are wondering PGI, I have familiarized creating my mech and pilot trees (Its like the tree in a Zen garden, but less substantial), and I suspect most other players have too.) :D

#16 Deathlike

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Posted 29 May 2013 - 04:48 PM

View Postjeffsw6, on 29 May 2013 - 04:42 PM, said:

Honestly, changing to 12v12 should not be very difficult. If it is, some programmers need to be seriously scolded.


Considering the current netcode changes affecting pings and people's connectivity, it's "difficult" for the people trying to implement this.

Edited by Deathlike, 29 May 2013 - 04:49 PM.


#17 JokerVictor

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Posted 29 May 2013 - 04:55 PM

Does anyone still actually have hope this game is going to be anything more than a half-baked t*rd till the servers shut down for good? They've missed quite literally every single timeline goal they set. Every major update has basically destroyed the game in some way, and you think they'll be able to pull off these ambitious changes? Lulz. I wholeheartedly believe they're putting it off because they know they're going to completely screw the pooch and drive away what paying customers they have left. If you still have hope, good sirs, I salute your persistence.

My entire group , me included (that's 8 people), uninstalled. I may reinstall when the game actually includes some of those features I paid for a year ago. So in other words, I probably won't be playing this ever again.

Some fun reminders of all the things this game was supposed to have by now:
  • Dropship mode
  • Asymmetrical Objective modes
  • DX11
  • Lobbies
  • In-Game Voice
  • 12 v 12
  • Community Warfare
  • CLANS, ************* CLANS WERE SCHEDULED TO BE OUT BY NOW
This list is far from complete, which is really ******* sad.

Edited by JokerVictor, 29 May 2013 - 05:04 PM.


#18 therealswilly

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Posted 29 May 2013 - 04:57 PM

Guys, I think they run on Valve time.

#19 JokerVictor

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Posted 29 May 2013 - 05:02 PM

View Posttherealswilly, on 29 May 2013 - 04:57 PM, said:

Guys, I think they run on Valve time.


Valve doesn't promise the stars and take your money before waiting ten years to deliver a game.

#20 Ransack

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Posted 29 May 2013 - 05:03 PM

View PostJokerVictor, on 29 May 2013 - 04:55 PM, said:

Does anyone still actually have hope this game is going to be anything less than a half-baked t*rd till the servers shut down for good? They've missed quite literally every single timeline goal they set. Every major update has basically destroyed the game in some way, and you think they'll be able to pull these ambitious changes? Lulz. I wholeheartedly believe they're putting it off because they know they're going to completely screw the pooch and drive away what paying customers they have left. If you still have hope, good sirs, I salute your persistence.

My entire group , me included (that's 8 people), uninstalled. I may reinstall when the game actually includes some of those features I paid for a year ago. So in other words, I probably won't be playing this ever again.

Some fun reminders of all the things this game was supposed to have by now:
  • Dropship mode
  • Asymmetrical Objective modes
  • DX11
  • Lobbies
  • In-Game Voice
  • 12 v 12
  • Community Warfare


there was supposed to have been a little invasion in that time frame as well. I get where people say that these forums are full of rage, and they "beta" as an excuse but they forget that it was PGI that set the goals for themselves and fail each and every time. It's very frustrating to watch. Hell they cant even get their patch notes right. Every patch there is something in the notes that's not in the patch, and other stuff in the patch that's not in the notes.

It's almost like watching a slow motion train wreck.





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