

"less Than 60 Days" Is Up
#1
Posted 29 May 2013 - 03:21 PM
Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?
#2
Posted 29 May 2013 - 03:24 PM
#3
Posted 29 May 2013 - 03:27 PM
But who knows when the test server will come.
Edited by TexAss, 29 May 2013 - 03:29 PM.
#4
Posted 29 May 2013 - 03:31 PM
Chemie, on 29 May 2013 - 03:21 PM, said:
Any predictions if they blow past 90 days (i.e. it does not happen in June patches)?
I stopped holding them to dates since this:
http://mwomercs.com/...eveloper-update
Quote
Open Beta started on October 29th, 2012. January 29th, 2013 was 4 months ago.

#6
Posted 29 May 2013 - 03:36 PM
Asakara, on 29 May 2013 - 03:31 PM, said:
I stopped holding them to dates since this:
http://mwomercs.com/...eveloper-update
Open Beta started on October 29th, 2012. January 29th, 2013 was 4 months ago.

Pretty sure you can point exclusively to the netcode problems for the delay.
#8
Posted 29 May 2013 - 03:40 PM
Asmudius Heng, on 29 May 2013 - 03:36 PM, said:
Do you have a link to where they said this?
https://twitter.com/...871140719767554
#9
Posted 29 May 2013 - 03:47 PM
#10
Posted 29 May 2013 - 04:20 PM
Asakara, on 29 May 2013 - 03:31 PM, said:
I stopped holding them to dates since this:
http://mwomercs.com/...eveloper-update
Open Beta started on October 29th, 2012. January 29th, 2013 was 4 months ago.

Thanks for the link. I knew I had read about CW relative to OB but people started to say "after launch". Well back in June, the quote is:
"Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."
Wow. So PGI math is 3 months = 1 year. I guess 12v12 is not for another 9 months...
Edited by Chemie, 29 May 2013 - 04:21 PM.
#11
Posted 29 May 2013 - 04:28 PM
Chemie, on 29 May 2013 - 04:20 PM, said:
PGI math? Perhaps we will get a new 3v3 game mode! And Alpine will be scaled down in size by 75%! And the CT box of an Awesome will become smaller!
#12
Posted 29 May 2013 - 04:34 PM
#13
Posted 29 May 2013 - 04:36 PM
#14
Posted 29 May 2013 - 04:42 PM
Honestly, changing to 12v12 should not be very difficult. If it is, some programmers need to be seriously scolded.
#15
Posted 29 May 2013 - 04:43 PM
Their are no mech and pilot trees, so noone has gotten familiar with them yet, if we players just got off our ***** and familiarized ourselves with them already then maybe they could start. They just thought it would take us less time obviously, don't be so harsh on them.


#16
Posted 29 May 2013 - 04:48 PM
jeffsw6, on 29 May 2013 - 04:42 PM, said:
Considering the current netcode changes affecting pings and people's connectivity, it's "difficult" for the people trying to implement this.
Edited by Deathlike, 29 May 2013 - 04:49 PM.
#17
Posted 29 May 2013 - 04:55 PM
My entire group , me included (that's 8 people), uninstalled. I may reinstall when the game actually includes some of those features I paid for a year ago. So in other words, I probably won't be playing this ever again.
Some fun reminders of all the things this game was supposed to have by now:
- Dropship mode
- Asymmetrical Objective modes
- DX11
- Lobbies
- In-Game Voice
- 12 v 12
- Community Warfare
- CLANS, ************* CLANS WERE SCHEDULED TO BE OUT BY NOW
Edited by JokerVictor, 29 May 2013 - 05:04 PM.
#18
Posted 29 May 2013 - 04:57 PM
#20
Posted 29 May 2013 - 05:03 PM
JokerVictor, on 29 May 2013 - 04:55 PM, said:
My entire group , me included (that's 8 people), uninstalled. I may reinstall when the game actually includes some of those features I paid for a year ago. So in other words, I probably won't be playing this ever again.
Some fun reminders of all the things this game was supposed to have by now:
- Dropship mode
- Asymmetrical Objective modes
- DX11
- Lobbies
- In-Game Voice
- 12 v 12
- Community Warfare
there was supposed to have been a little invasion in that time frame as well. I get where people say that these forums are full of rage, and they "beta" as an excuse but they forget that it was PGI that set the goals for themselves and fail each and every time. It's very frustrating to watch. Hell they cant even get their patch notes right. Every patch there is something in the notes that's not in the patch, and other stuff in the patch that's not in the notes.
It's almost like watching a slow motion train wreck.
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