Gelion, on 31 May 2013 - 08:51 PM, said:
Thomas,
I would claim that what you are saying is pay for advantage (sometimes) rather than pay2win. What most people are arguing is that logically to assess pay2win one must assess MWO as compared to other games. The cbill bonus enables people to get mechs faster, but does not increase a person's chance of winning. The unique variant, has purposely been balanced so as to make it unique for its mech, but not for its weight class. The custom paint skin adds nothing to a person's skill, thereby not making it pay2win. If every unique variant had a normal mech which could do the same job, would that make it pay2win? I agree with your statement that some people might be better in variants that they cannot own (as of yet) with no skill, however, isn't practice and experience far better than initial skill. I have the jenner D and the jenner f ©, I know the more I play one, the better I am at it, regardless that I paid cbills for the f©. Your argument, while logical, is unable to conclusively state that this flaw is game breaking, when the absence of such an avenue of forced purchase would likely drive other things to be needed to be bought using cbills, as this game can be played completely for free and still be competitive.
I am glad we have come to this threshold. As I understanding it, you are no longer saying there is no point to make a case on, but rather it is a small one, perhaps not of concern.
Further to this end you state that potential skill becomes quickly outlapped by practiced, acquired skill. And let me say I am not here to say you are wrong. Because I don't know. I would guess however, that the mech you have the most natural skill with will be the one you have the highest potential with.
How big of a problem this is is a discussion worth having.
Something has to be game breaking, before it is recognized to be pay to win? I disagree.
Say we have a lottery. Many people have their name on a slip of paper. If I say people can buy more slips, I think this constitutes as paying to win. You can consider paying for your slip to be picked as true pay to win, but I believe the former example applies, as it is used in our lexicon. P2W games often let you buy special powers or advantages, advantages, but not the battle itself.
One Medic Army, on 31 May 2013 - 10:18 PM, said:
Let me put it this way:
Hero mechs are less P2W than good computer hardware and/or a gaming mouse.
Therefore I consider them under the threshold for what I consider P2W on the scale of in-game purchases.
Everything's shades of grey, the question is when you start calling something black or white.
True, but PGI's goal of a non pay to win game is in reference to the game itself, not the hardware you bring.