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Crusader Vs Thunderbolt


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#41 jss78

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Posted 07 December 2019 - 03:44 PM

Crusader vs. Thunderbolt, this is a thing where my stance depends heavily on whether it's a campaign or a single match.

I've recently played TT solely as MegaMek campaigns, and unfortunately there I've had to stop running Crusaders. The torso ammo bombs are something you can tolerate in a single game, but in a campaign something that "might kill you" becomes something that "WILL kill you". As much as I love the Crusader (more on this below), it's just not "campaign proof" but something that eventually gets your mechwarriors killed and very possibly your company bankrupt.

Now in a single game with no long-term company viability at stake, you can risk the ammo explosion, and here I actually do like the Crusader. Most notably it does the bracket-fire thing really well. At long range you sandblast the enemy with 2xLRM15's while just about barely keeping cool. And in short range you sandblast with SRM's, ML's and MG's -- again on the verge of overheating but not quite.

Apart from the heat issues, it's just a weird, quirky 'mech. The leg SRM's can get super awkward -- and also the fact that your short-range armament is distributed in both arms AND legs (so you can't melee and shoot) makes short-range combat feel like you're fighting with your hands tied behind your back.

There's not much to be said about the T-Bolt, it's the archetypal, medium-speed all-purpose heavy 'mech with an especially noteworthy ability to tank damage. But still I like the Crusader for all the character it has.

I love that Catalyst is finally putting out a new Crusader art. I really hope PGI is putting out their own version soon.

Edited by jss78, 07 December 2019 - 03:49 PM.


#42 martian

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Posted 07 December 2019 - 10:07 PM

View Postjss78, on 07 December 2019 - 03:44 PM, said:

Apart from the heat issues, it's just a weird, quirky 'mech. The leg SRM's can get super awkward -- and also the fact that your short-range armament is distributed in both arms AND legs (so you can't melee and shoot) makes short-range combat feel like you're fighting with your hands tied behind your back.

It is not that bad. You can fire your arm-mounted weapons and one SRM rack during the firing phase and then kick during the physical attack phase. The 'Mech does about as much damage as the Warhammer and it stays cool too.





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