What I Envisioned
#1
Posted 03 June 2013 - 06:55 AM
New players started out in a house or a unit and were issued a mech. Random roll. leaning towards more common mechs with less a chance of getting the rares.
A chat room where houses leveled deals with mercs and sat up fights with other houses over control of worlds. and weight limits were set and such.
I envisioned more than that as well. Hope we get to see something like this in the future.
#2
Posted 03 June 2013 - 07:24 AM
Yanlowen Cage, on 03 June 2013 - 06:55 AM, said:
New players started out in a house or a unit and were issued a mech. Random roll. leaning towards more common mechs with less a chance of getting the rares.
A chat room where houses leveled deals with mercs and sat up fights with other houses over control of worlds. and weight limits were set and such.
I envisioned more than that as well. Hope we get to see something like this in the future.
So then you still envision most of it, as in present tense, right?
Sounds like an awesome bit of RP opportunity, alongside a more-even distribution of "OMGWTF ATLAS GUISE RUN!" feelings, which are all but absent in the current cbills or IRL $ = all the tonnage you can swallow.
#3
Posted 03 June 2013 - 07:38 AM
#4
Posted 03 June 2013 - 08:00 AM
#5
Posted 03 June 2013 - 09:14 AM
kill enemy 'mech, at the end of the round you get lucky and the game tells you that you have received salvage.
you have three options to deal with it:
A - sell the salvage for scrap, gain a random amount of c-bills for it
B - hire mechanics with c-bills to strip the salvage and receive random equipment from the 'Mech, with a very low percent chance of stripping a unique weapon
C - hire ace mechanics with MC for a higher chance to receive unique weapons, a stripped chassis, large c-bill payout, ect.
Unique weapons would be ike Defiance 1001 ER PPCs or Diverse Optics Medium Lasers which have changed stats, ie a little longer effective range but longer recharge rate, or extra damage against armor but some more heat.
then have a global marketplace where players can sell off equipment.
Way more interactive, more customization options, and a reward that gives incentives to people to pay mc to get a chance at cooler, unique stuff.
Edited by Niko Snow, 10 June 2013 - 11:49 AM.
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#6
Posted 03 June 2013 - 09:30 AM
#7
Posted 03 June 2013 - 10:05 AM
#8
Posted 03 June 2013 - 10:07 AM
#9
Posted 03 June 2013 - 10:13 AM
Edited by Yanlowen Cage, 03 June 2013 - 10:14 AM.
#10
Posted 03 June 2013 - 10:32 AM
#11
Posted 03 June 2013 - 11:38 AM
Yanlowen Cage, on 03 June 2013 - 07:38 AM, said:
My point is that Atlaii are supposed to be rare, powerful, and scary.
They are consistently neither rare nor particularly scary, and are overshadowed at times by HGN / STK in the powerful role.
Your suggestion to:
"New players started out in a house or a unit and were issued a mech. Random roll. leaning towards more common mechs with less a chance of getting the rares.
A chat room where houses leveled deals with mercs and sat up fights with other houses over control of worlds. and weight limits were set and such."
... would unequivocally make all of those factors more likely.
#12
Posted 03 June 2013 - 02:08 PM
DocBach, on 03 June 2013 - 09:14 AM, said:
kill enemy 'mech, at the end of the round you get lucky and the game tells you that you have received salvage.
you have three options to deal with it:
A - sell the salvage for scrap, gain a random amount of c-bills for it
B - hire mechanics with c-bills to strip the salvage and receive random equipment from the 'Mech, with a very low percent chance of stripping a unique weapon
C - hire ace mechanics with MC for a higher chance to receive unique weapons, a stripped chassis, large c-bill payout, ect.
Unique weapons would be ike Defiance 1001 ER PPCs or Diverse Optics Medium Lasers which have changed stats, ie a little longer effective range but longer recharge rate, or extra damage against armor but some more heat.
then have a global marketplace where players can sell off equipment.
Way more interactive, more customization options, and a reward that gives incentives to people to pay mc to get a chance at cooler, unique stuff.
You do realize that this is a pay to win scheme.
By place the unique and cooler stuff in the range of MC only you're paying for an advantage. Very unfair to those who play but can't or don't want to pick up MC.
#13
Posted 03 June 2013 - 03:05 PM
#14
Posted 03 June 2013 - 06:12 PM
DocBach, on 03 June 2013 - 03:05 PM, said:
Oh I must apologize... I see where you say higher chance.
As long as equal rewards are possible on both platforms that makes sense. It'd be nice if you could pay and additional amount, perhaps, to increase the chances for cbills. Or maybe a sliding scale of percentage on the amount of how much you decide to pay for your lower level mechanics.
#15
Posted 03 June 2013 - 06:18 PM
Edited by Sephlock, 03 June 2013 - 06:18 PM.
#16
Posted 03 June 2013 - 07:43 PM
You know those are some disparate images even for their similarity. That's kinda what you have.
Oh jeez, I forgot how much of a forum warrior you are. Unfortunate to see you're still pugging hard away at it.
#17
Posted 03 June 2013 - 07:47 PM
You never did tell me who the other worst posters were, nor where I ranked amongst them... could you send me another PM with the info?
And the idea was to show a progression: First, low tech, then the clans would invade, then the IS would have Clantech....
#18
Posted 05 June 2013 - 06:22 AM
#19
Posted 05 June 2013 - 07:04 AM
Yanlowen Cage, on 03 June 2013 - 06:55 AM, said:
New players started out in a house or a unit and were issued a mech. Random roll. leaning towards more common mechs with less a chance of getting the rares.
A chat room where houses leveled deals with mercs and sat up fights with other houses over control of worlds. and weight limits were set and such.
I envisioned more than that as well. Hope we get to see something like this in the future.
Back in that old days i had the same hallucination...
#20
Posted 08 June 2013 - 10:07 PM
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