Bryan Ekman, on 04 June 2013 - 08:43 AM, said:
Mech of the Month - Quickdraw (18th)
It isn't the Orion... already over it. People forget that PGI doesn't have to give us any information on any upcoming mechs and nobody is forcing them to spend a penny on this game if they don't want to. I figure if I compare my play time on this to my play time on Diablo3, I've already gotten my money's worth out of this game that I spent on my founder's package. I just want to see this game keep evolving. Every month we get something new even if it isn't what we were originally promised. It isn't like they've cancelled adding that mech in all together. People need to realize that there is a lot of stuff they are trying to deliver in a short amount of time. I mean it isn't like we are buying an expansion pack and waiting another 5 to 6 months for the new level cap instances, let alone raids, to come out such as in LotRO.
Bryan Ekman, on 04 June 2013 - 08:43 AM, said:
Hero `Mech of the Month - FireBrand (4th)
Knowing what my heat is usually like if I try to use an energy load out in a
Jaegermech makes me welcome this mech. Should perform very similar to
the CPLT-K2 and current Jaegermechs I think.
Bryan Ekman, on 04 June 2013 - 08:43 AM, said:
New Pattern(s) - Sherman (4th)
New Cockpit Item(s) - Spider Statue (18th)
More goodies. I still wish the cosmetics were leaps and bounds cheaper.
Bryan Ekman, on 04 June 2013 - 08:43 AM, said:
Special - Sarah's `Mech (25th)
If part of the proceeds go towards fighting some form of cancer, count me in. If not, the only hope of me buying this will be my love for jenners. A jenner hero mech would make my day.
Bryan Ekman, on 04 June 2013 - 08:43 AM, said:
The networking and hardware wizards are hard at work setting up this our new public testing environment. While not necessarily a new feature per se, this new server architecture will allow us to test a range of features from small tuning adjustments to large additions such as 12 v 12 and UI 2.0. This is part of our continued commitment to product quality and stability, along with involving the community in key aspects of the game’s development. The test servers will be coming online in June, and the first major test will feature 12 v 12 functionality.
I'm assuming the reasoning is this:
A public testing environment will be one more wall between those of you who just want to test and those of you who just want to play. This way they can get out new fixes to a larger testing group that in-house missed while not offending self-entitled people who constantly argue that because they are accepting cash, it should no longer be beta. Hard truth guys: Making games is expensive. When you spend 250 bucks on a game, you have just paid less than a week of someone's salary. This doesn't include marketing or overhead costs for running the servers. They need sources of revenue or this winds up like Duke Nukem Forever. If they figure out some way to make more rewarding "Premium Time" features for this game, I think the game will improve quite a bit. Adding a bonus for having spent any money on the game might help as well. Maybe allowing a player to run any stock/champion build to try them out rather than restricting to the 4 mechs of the month...
Bryan Ekman, on 04 June 2013 - 08:43 AM, said:
Further lance improvements make their way into the game this month. These adjustments are based of internal testing and player feedback. These new adjustments include text and audio queues when new orders are issued, Company and Lance Commander icons to identify leadership, revised chat color, and revised order icons for more clarity. If you haven’t tried out your leadership skills yet, have a go! Players can take command by pushing “B” for BattleGrid and taking either a Lance Command (4 players) or a Company Command (8 players).
All of this is nice, but we would still like to see which team is killing which and preferably their mech as well without having to constantly check the board.