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2013 June Creative Director Update


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#381 Skadi

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Posted 04 June 2013 - 03:29 PM

Congratulations PGI, you managed to **** off a majority of the playerbase by swapping a highly anticipated mech for one of the worse heavy mechs in the history of battle tech
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#382 Butane9000

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Posted 04 June 2013 - 03:31 PM

View PostNicholas Carlyle, on 04 June 2013 - 03:24 PM, said:


As a heads up, based on Bryan (whether you believe him or not is up to you), he's the ONLY one working on 3rd Person.

Yet some how got it done before just about every major missing feature.

So you'd have to fire Bryan.

Which i'm not totally against mind you. But it won't happen.

But seriously, if he was the ONLY person working on it, how come everything else takes so long with a team doing it?


Because Bryan can work three times as productively as an entire team?

Either that or he is a Wizard.

#383 Deathlike

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Posted 04 June 2013 - 03:32 PM

View PostHammertrial, on 04 June 2013 - 03:00 PM, said:

How in the world is that an analogy for what PGI did and not how the community is reacting?


I wish I had a better answer, after using the current version of JJs and feeling a tad sick.

#384 AgroAlba

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Posted 04 June 2013 - 03:33 PM

I guess I'm in the minority. I've been wanting a Quickdraw for ages, and was really really hoping we'd get one. This is an awesome surprise. Plus, I like thinking about the fact they may have numerous other mechs ready to go that we don't know about. :angry:

#385 stjobe

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Posted 04 June 2013 - 03:34 PM

View PostWaking One, on 04 June 2013 - 02:22 PM, said:

They never promised you the Orion would be there this month. You assumed it was going to be. Your own fault. Live with it.

All available evidence pointed to the June 'mech being the Orion; it's not some wild assumption like you make it sound.

Go to http://www.nogutsnog...et/podcasts.php, find NGNG Podcast #0068, and go to 30:10. Listen to Bryan lay out the release order from the Highlander forward, due to them having to push back the Flea because they have problems getting MASC to work properly. He says "we're going to go assault, medium, heavy, assault, light".
Assault: Highlander
Medium: Blackjack
Heavy: Orion
Assault: Victor
Light: Flea

Highlander was in March, Blackjack was in May, Victor is slated for July, and the Flea is slated for August.

That leaves June, and a heavy. The only heavy we knew about was the Orion, a 'mech that is very popular and highly anticipated by a lot of people.

So while they technically may never have said "the Orion will be the heavy 'mech that's coming in June", they never let anyone think any different. They have had plenty of time to both see how much people were looking forward to the Orion and give some indication that it may not be the Orion in June.

They did neither, instead they just stated, two weeks before it is due in-game, that it'd be the Quickdraw - a 'mech nobody outside PGI has seen the art for yet - and not the Orion.

Now I don't care about the Orion, and I really don't care about the Quickdraw, but this was handled very, very poorly by PGI. The least they could have done was to release the Quickdraw announcement with concept art and said "this is what's coming for June".

In fact, where IS that concept art?

#386 Sir Roland MXIII

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Posted 04 June 2013 - 03:35 PM

View PostNicholas Carlyle, on 04 June 2013 - 03:24 PM, said:


As a heads up, based on Bryan (whether you believe him or not is up to you), he's the ONLY one working on 3rd Person.

Yet some how got it done before just about every major missing feature.

So you'd have to fire Bryan.

Which i'm not totally against mind you. But it won't happen.


I'd call that a good start...

View PostNicholas Carlyle, on 04 June 2013 - 03:24 PM, said:


But seriously, if he was the ONLY person working on it, how come everything else takes so long with a team doing it?


My two cents... third person is something that's probably part of the CE3 code out of the box so probably all he had to do was mesh that gear with MW:O. The teams are there to create stuff more often than not, rather than just be a clutch pedal for pre-existing code.

#387 Nicholas Carlyle

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Posted 04 June 2013 - 03:37 PM

View PostAgroAntirrhopus, on 04 June 2013 - 03:33 PM, said:

I guess I'm in the minority. I've been wanting a Quickdraw for ages, and was really really hoping we'd get one. This is an awesome surprise. Plus, I like thinking about the fact they may have numerous other mechs ready to go that we don't know about. :angry:


I don't really care one way or another about the Quickdraw.

It's really not about WHICH mech it is.

It's about the terrible communication once again.

It's about not even bothering anymore with concept art.

It's the lazy attitude and general uncaring they show for the community.

Based on what they've said, there is no way they didn't know the Quickdraw would be the next mech, so they purposely withheld the information.

It's just dumb marketing.

#388 Nicholas Carlyle

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Posted 04 June 2013 - 03:39 PM

View Poststjobe, on 04 June 2013 - 03:34 PM, said:

Now I don't care about the Orion, and I really don't care about the Quickdraw, but this was handled very, very poorly by PGI. The least they could have done was to release the Quickdraw announcement with concept art and said "this is what's coming for June".

In fact, where IS that concept art?


This exactly.

View PostSir Roland MXIII, on 04 June 2013 - 03:35 PM, said:

My two cents... third person is something that's probably part of the CE3 code out of the box so probably all he had to do was mesh that gear with MW:O. The teams are there to create stuff more often than not, rather than just be a clutch pedal for pre-existing code.


The only problem with that is when this whole 3rd Person thing went kaboom he said it wouldn't be better than 1st person.

Out of the box normal 3rd person would always be better. So if they keep to their word (fat chance), they had to have manipulated it some what.

#389 repete

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Posted 04 June 2013 - 03:40 PM

View PostAppogee, on 04 June 2013 - 09:28 AM, said:

[/list]I am a massive fan of the game, and a frequent investor in MC.

However, if you make me play against people using 3rd person view, this will be a deal-breaker and I will walk.


...Additionally:

If 1PV and 3PV players are not together and I get a bunch of "Match not found" messages, same.

As someone who spends $30 a month on MWO, I've put a bit of cash in. But I will walk away. We warned them about pop-tarting as per MW4 and they and their white knights "Wait and see" followed by "We're looking in to it" (We told you so). We warned you about the imbalances from ECM and you said "Working as intended", though you've now largely implemented many of the nerfs/balances which were suggested all along. (We told you so). Watch for it again with 3PV.

Your enemies will lie to placate you. Your friends will tell you the truth, even when it hurts.

Edited by repete, 04 June 2013 - 03:48 PM.


#390 verybad

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Posted 04 June 2013 - 03:42 PM

View Postmania3c, on 04 June 2013 - 02:36 PM, said:

if you think that these 4 unannounced mechs are clan mechs, I believe you will be disappointed. With Quickdraw announcement, there is not equal number of mechs in each weight category so I believe at least 3 of 4 unannounced mechs are IS mechs.. one light, one medium and one assault.

Actually, we don't know that the final set will be even numbers of Light through Assault mechs. There are precedents for non even things throughout the mech picks so far. EG 2x60 tonners (after Quickdraw), 3x50 Tonners, no 55 tonners...

#391 AgroAlba

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Posted 04 June 2013 - 03:47 PM

View PostNicholas Carlyle, on 04 June 2013 - 03:37 PM, said:


I don't really care one way or another about the Quickdraw.

It's really not about WHICH mech it is.

It's about the terrible communication once again.

It's about not even bothering anymore with concept art.

It's the lazy attitude and general uncaring they show for the community.

Based on what they've said, there is no way they didn't know the Quickdraw would be the next mech, so they purposely withheld the information.

It's just dumb marketing.


If you think a big production like this would do a model without concept art, you're mistaken. Of course they've done concept art. They're just chosing to keep a few things close to their chest as a surprise!

Edited by AgroAntirrhopus, 04 June 2013 - 03:47 PM.


#392 Myworstfear

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Posted 04 June 2013 - 03:47 PM

View PostJames DeGriz, on 04 June 2013 - 10:15 AM, said:


This right here is what unsettles me about the Sarah mech. Nothing to do with supporting cancer charity. Everything to do with some freebie postive PR.

It's sick. (No, the smelly vomity kind, not the "wow cool bro" kind)


The community requested it. I don't know if PGI already had it planned but don't assume they're trying to make a profit off of a tragedy.

#393 Nicholas Carlyle

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Posted 04 June 2013 - 03:49 PM

Well if PGI was smart (a stretch), they'd release a 55 ton mech and a 95 ton mech for sure.

Doesn't much matter after that.

View PostAgroAntirrhopus, on 04 June 2013 - 03:47 PM, said:


If you think a big production like this would do a model without concept art, you're mistaken. Of course they've done concept art. They're just chosing to keep a few things close to their chest as a surprise!



Well congratulations! Instead of the surprise being a good thing, they've pissed off a ton of people. How do you not understand why this whole thing was handled poorly?

#394 stjobe

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Posted 04 June 2013 - 03:50 PM

View Postverybad, on 04 June 2013 - 03:42 PM, said:

no 55 tonners...

The lack of 55-tonners have more to do with most of the available ones being Unseen. I think there's just two that are both not Unseen and are available in 3050 - the Kintaro and the Dervish.

#395 repete

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Posted 04 June 2013 - 03:55 PM

View PostJames DeGriz, on 04 June 2013 - 10:15 AM, said:

This right here is what unsettles me about the Sarah mech. Nothing to do with supporting cancer charity. Everything to do with some freebie postive PR.



Have you seen something to indicate that some proceeds of the sale don't go to cancer charity, or are you simply being cynical and saying "[Even if money does go to cancer related charity, it's still just a PR grab]"? If the latter, that is some pretty cynical **** there.

#396 Shumabot

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Posted 04 June 2013 - 04:00 PM

View PostAgroAntirrhopus, on 04 June 2013 - 03:47 PM, said:


If you think a big production like this would do a model without concept art, you're mistaken. Of course they've done concept art. They're just chosing to keep a few things close to their chest as a surprise!


Which is idiotic, mortally idiotic, this companies marketing is abysmal. I legitimately suspect they only have 4ups for the quickdraw and skipped the public facing concept stage entirely. There is no way theyre holding out to simul release with the mech or show it after, even PGI can't have that kind of brain damage.

Edited by Shumabot, 04 June 2013 - 04:01 PM.


#397 Nicholas Carlyle

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Posted 04 June 2013 - 04:03 PM

View PostShumabot, on 04 June 2013 - 04:00 PM, said:


Which is idiotic, mortally idiotic, this companies marketing is abysmal. I legitimately suspect they only have 4ups for the quickdraw and skipped the public facing concept stage entirely. There is no way theyre holding out to simul release with the mech or show it after, even PGI can't have that kind of brain damage.


Or can they?!

#398 Zerethon

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Posted 04 June 2013 - 04:05 PM

View PostShumabot, on 04 June 2013 - 04:00 PM, said:


Which is idiotic, mortally idiotic, this companies marketing is abysmal. I legitimately suspect they only have 4ups for the quickdraw and skipped the public facing concept stage entirely. There is no way theyre holding out to simul release with the mech or show it after, even PGI can't have that kind of brain damage.


This is a company being bossed around by a company trying to be activision: They make stupid sweeping balance changes before they even have the idea of something fleshed out, refuse to keep the basic idea of the game intact, and do it all while pushing things on us (3PV, fractured communities) Before adding important things we actually want (Lobbies, Working missles, Balance changes, bugfixes, UI Improvements, etc)

I really shouldn't be suprised, but i really want to like this game, but every patch drives me, my wallet, and my friends (and their money) farther and farther from this game.

#399 Butane9000

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Posted 04 June 2013 - 04:10 PM

View PostSprouticus, on 04 June 2013 - 09:36 AM, said:

the level of complaining in this thread is astounding.

Im not a fan of 3rd person, but from previous posts Im withhold judgment.
I could care less about the Orion. It might turn out to be a decent 75 ton missile boat, but I can wait. (maybe it's going to come out with the IIc clan version?)The quickdraw doesn't look very interesting, although a jumping 60 tonner might work out.


Now lets talk about the good

Public test servers: HUGE. This will give us the ability to really beta test for the first time since closed beta. Im hoping we can convince PGI to move up the tweaks to weapons through testing on the public test servers.
UI 2.0/lobby Great news, if not unexpected
12v12: Something we have wanted forever
JJ shake: Time will tell but it is a good start for minimizing poptarts
LRM and SRM tweaks: More effort is appreciated.
HSR missiles: great for SRM's
Bug fixes: working on stability is NEVER a bad thing.


Even if you were a HUGE fan of the orion (not sure why you would be TBH), and 3rd person is evil (which is might be, withholding judgment) this is still going to be a great month.


The good?

Were in "beta" there should be no public test server because we are already on a public test server. They don't need a sub beta, they just need to release this stuff and let us test it. That's the whole reason we're playing.

12v12 should have been out by now. As of right now it's just another broken promise.

I do believe the JJ shake is a good change.

LRMs currently do a smidgen too much damage. Drop them to 1 damage per missile and and buff SRMs to 2 damage per missile (yes including Streaks). With the changes made recently this should perfectly balance them. The HSR is working fantastic for SRMs. But they are still too weak.

So far I haven't had a malformed packet black screen to mechlab crash. Considering I haven't been able to play at all the last 3 days it's definitely an improvement. But I have noticed the client crashing or having issues.

#400 MoonUnitBeta

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Posted 04 June 2013 - 04:10 PM

View PostWieland, on 04 June 2013 - 08:51 AM, said:

There goes the faith.
Not much faith if it isn't lasting you until launch... :angry:
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Edited by MoonUnitBeta, 04 June 2013 - 04:11 PM.






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