


2013 June Creative Director Update
#381
Posted 04 June 2013 - 03:29 PM

#382
Posted 04 June 2013 - 03:31 PM
Nicholas Carlyle, on 04 June 2013 - 03:24 PM, said:
As a heads up, based on Bryan (whether you believe him or not is up to you), he's the ONLY one working on 3rd Person.
Yet some how got it done before just about every major missing feature.
So you'd have to fire Bryan.
Which i'm not totally against mind you. But it won't happen.
But seriously, if he was the ONLY person working on it, how come everything else takes so long with a team doing it?
Because Bryan can work three times as productively as an entire team?
Either that or he is a Wizard.
#384
Posted 04 June 2013 - 03:33 PM

#385
Posted 04 June 2013 - 03:34 PM
Waking One, on 04 June 2013 - 02:22 PM, said:
All available evidence pointed to the June 'mech being the Orion; it's not some wild assumption like you make it sound.
Go to http://www.nogutsnog...et/podcasts.php, find NGNG Podcast #0068, and go to 30:10. Listen to Bryan lay out the release order from the Highlander forward, due to them having to push back the Flea because they have problems getting MASC to work properly. He says "we're going to go assault, medium, heavy, assault, light".
Assault: Highlander
Medium: Blackjack
Heavy: Orion
Assault: Victor
Light: Flea
Highlander was in March, Blackjack was in May, Victor is slated for July, and the Flea is slated for August.
That leaves June, and a heavy. The only heavy we knew about was the Orion, a 'mech that is very popular and highly anticipated by a lot of people.
So while they technically may never have said "the Orion will be the heavy 'mech that's coming in June", they never let anyone think any different. They have had plenty of time to both see how much people were looking forward to the Orion and give some indication that it may not be the Orion in June.
They did neither, instead they just stated, two weeks before it is due in-game, that it'd be the Quickdraw - a 'mech nobody outside PGI has seen the art for yet - and not the Orion.
Now I don't care about the Orion, and I really don't care about the Quickdraw, but this was handled very, very poorly by PGI. The least they could have done was to release the Quickdraw announcement with concept art and said "this is what's coming for June".
In fact, where IS that concept art?
#386
Posted 04 June 2013 - 03:35 PM
Nicholas Carlyle, on 04 June 2013 - 03:24 PM, said:
As a heads up, based on Bryan (whether you believe him or not is up to you), he's the ONLY one working on 3rd Person.
Yet some how got it done before just about every major missing feature.
So you'd have to fire Bryan.
Which i'm not totally against mind you. But it won't happen.
I'd call that a good start...
Nicholas Carlyle, on 04 June 2013 - 03:24 PM, said:
But seriously, if he was the ONLY person working on it, how come everything else takes so long with a team doing it?
My two cents... third person is something that's probably part of the CE3 code out of the box so probably all he had to do was mesh that gear with MW:O. The teams are there to create stuff more often than not, rather than just be a clutch pedal for pre-existing code.
#387
Posted 04 June 2013 - 03:37 PM
AgroAntirrhopus, on 04 June 2013 - 03:33 PM, said:

I don't really care one way or another about the Quickdraw.
It's really not about WHICH mech it is.
It's about the terrible communication once again.
It's about not even bothering anymore with concept art.
It's the lazy attitude and general uncaring they show for the community.
Based on what they've said, there is no way they didn't know the Quickdraw would be the next mech, so they purposely withheld the information.
It's just dumb marketing.
#388
Posted 04 June 2013 - 03:39 PM
stjobe, on 04 June 2013 - 03:34 PM, said:
In fact, where IS that concept art?
This exactly.
Sir Roland MXIII, on 04 June 2013 - 03:35 PM, said:
The only problem with that is when this whole 3rd Person thing went kaboom he said it wouldn't be better than 1st person.
Out of the box normal 3rd person would always be better. So if they keep to their word (fat chance), they had to have manipulated it some what.
#389
Posted 04 June 2013 - 03:40 PM
Appogee, on 04 June 2013 - 09:28 AM, said:
However, if you make me play against people using 3rd person view, this will be a deal-breaker and I will walk.
...Additionally:
If 1PV and 3PV players are not together and I get a bunch of "Match not found" messages, same.
As someone who spends $30 a month on MWO, I've put a bit of cash in. But I will walk away. We warned them about pop-tarting as per MW4 and they and their white knights "Wait and see" followed by "We're looking in to it" (We told you so). We warned you about the imbalances from ECM and you said "Working as intended", though you've now largely implemented many of the nerfs/balances which were suggested all along. (We told you so). Watch for it again with 3PV.
Your enemies will lie to placate you. Your friends will tell you the truth, even when it hurts.
Edited by repete, 04 June 2013 - 03:48 PM.
#390
Posted 04 June 2013 - 03:42 PM
mania3c, on 04 June 2013 - 02:36 PM, said:
Actually, we don't know that the final set will be even numbers of Light through Assault mechs. There are precedents for non even things throughout the mech picks so far. EG 2x60 tonners (after Quickdraw), 3x50 Tonners, no 55 tonners...
#391
Posted 04 June 2013 - 03:47 PM
Nicholas Carlyle, on 04 June 2013 - 03:37 PM, said:
I don't really care one way or another about the Quickdraw.
It's really not about WHICH mech it is.
It's about the terrible communication once again.
It's about not even bothering anymore with concept art.
It's the lazy attitude and general uncaring they show for the community.
Based on what they've said, there is no way they didn't know the Quickdraw would be the next mech, so they purposely withheld the information.
It's just dumb marketing.
If you think a big production like this would do a model without concept art, you're mistaken. Of course they've done concept art. They're just chosing to keep a few things close to their chest as a surprise!
Edited by AgroAntirrhopus, 04 June 2013 - 03:47 PM.
#392
Posted 04 June 2013 - 03:47 PM
James DeGriz, on 04 June 2013 - 10:15 AM, said:
This right here is what unsettles me about the Sarah mech. Nothing to do with supporting cancer charity. Everything to do with some freebie postive PR.
It's sick. (No, the smelly vomity kind, not the "wow cool bro" kind)
The community requested it. I don't know if PGI already had it planned but don't assume they're trying to make a profit off of a tragedy.
#393
Posted 04 June 2013 - 03:49 PM
Doesn't much matter after that.
AgroAntirrhopus, on 04 June 2013 - 03:47 PM, said:
If you think a big production like this would do a model without concept art, you're mistaken. Of course they've done concept art. They're just chosing to keep a few things close to their chest as a surprise!
Well congratulations! Instead of the surprise being a good thing, they've pissed off a ton of people. How do you not understand why this whole thing was handled poorly?
#395
Posted 04 June 2013 - 03:55 PM
James DeGriz, on 04 June 2013 - 10:15 AM, said:
Have you seen something to indicate that some proceeds of the sale don't go to cancer charity, or are you simply being cynical and saying "[Even if money does go to cancer related charity, it's still just a PR grab]"? If the latter, that is some pretty cynical **** there.
#396
Posted 04 June 2013 - 04:00 PM
AgroAntirrhopus, on 04 June 2013 - 03:47 PM, said:
If you think a big production like this would do a model without concept art, you're mistaken. Of course they've done concept art. They're just chosing to keep a few things close to their chest as a surprise!
Which is idiotic, mortally idiotic, this companies marketing is abysmal. I legitimately suspect they only have 4ups for the quickdraw and skipped the public facing concept stage entirely. There is no way theyre holding out to simul release with the mech or show it after, even PGI can't have that kind of brain damage.
Edited by Shumabot, 04 June 2013 - 04:01 PM.
#397
Posted 04 June 2013 - 04:03 PM
Shumabot, on 04 June 2013 - 04:00 PM, said:
Which is idiotic, mortally idiotic, this companies marketing is abysmal. I legitimately suspect they only have 4ups for the quickdraw and skipped the public facing concept stage entirely. There is no way theyre holding out to simul release with the mech or show it after, even PGI can't have that kind of brain damage.
Or can they?!
#398
Posted 04 June 2013 - 04:05 PM
Shumabot, on 04 June 2013 - 04:00 PM, said:
Which is idiotic, mortally idiotic, this companies marketing is abysmal. I legitimately suspect they only have 4ups for the quickdraw and skipped the public facing concept stage entirely. There is no way theyre holding out to simul release with the mech or show it after, even PGI can't have that kind of brain damage.
This is a company being bossed around by a company trying to be activision: They make stupid sweeping balance changes before they even have the idea of something fleshed out, refuse to keep the basic idea of the game intact, and do it all while pushing things on us (3PV, fractured communities) Before adding important things we actually want (Lobbies, Working missles, Balance changes, bugfixes, UI Improvements, etc)
I really shouldn't be suprised, but i really want to like this game, but every patch drives me, my wallet, and my friends (and their money) farther and farther from this game.
#399
Posted 04 June 2013 - 04:10 PM
Sprouticus, on 04 June 2013 - 09:36 AM, said:
Im not a fan of 3rd person, but from previous posts Im withhold judgment.
I could care less about the Orion. It might turn out to be a decent 75 ton missile boat, but I can wait. (maybe it's going to come out with the IIc clan version?)The quickdraw doesn't look very interesting, although a jumping 60 tonner might work out.
Now lets talk about the good
Public test servers: HUGE. This will give us the ability to really beta test for the first time since closed beta. Im hoping we can convince PGI to move up the tweaks to weapons through testing on the public test servers.
UI 2.0/lobby Great news, if not unexpected
12v12: Something we have wanted forever
JJ shake: Time will tell but it is a good start for minimizing poptarts
LRM and SRM tweaks: More effort is appreciated.
HSR missiles: great for SRM's
Bug fixes: working on stability is NEVER a bad thing.
Even if you were a HUGE fan of the orion (not sure why you would be TBH), and 3rd person is evil (which is might be, withholding judgment) this is still going to be a great month.
The good?
Were in "beta" there should be no public test server because we are already on a public test server. They don't need a sub beta, they just need to release this stuff and let us test it. That's the whole reason we're playing.
12v12 should have been out by now. As of right now it's just another broken promise.
I do believe the JJ shake is a good change.
LRMs currently do a smidgen too much damage. Drop them to 1 damage per missile and and buff SRMs to 2 damage per missile (yes including Streaks). With the changes made recently this should perfectly balance them. The HSR is working fantastic for SRMs. But they are still too weak.
So far I haven't had a malformed packet black screen to mechlab crash. Considering I haven't been able to play at all the last 3 days it's definitely an improvement. But I have noticed the client crashing or having issues.
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