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2013 June Creative Director Update


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#441 mania3c

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Posted 04 June 2013 - 07:30 PM

View PostSir Roland MXIII, on 04 June 2013 - 07:24 PM, said:


Here's another surprise for you then: Quickdraws are just Catapults with 5 less tons. At least the Orion was in a weight slot that was empty and while similar to an Atlas in layout it is much faster and agile. With the weights between the Quickderp and the Catapult being so small it's going to play almost exactly the same.


I am not battletech guru honestly but what I found on wiki ..well..let's say..catapult is not that fast, doesn't have arms, doesn't have humanoid slim body type, quickdraw has better jump jet capabilities ..well there were some other differences..but point is..as catapult pilot using it as long range support mech..going into close range only If I need to, quickdraw seems to be much more skirmish oriented..what I really like..

Edited by mania3c, 04 June 2013 - 07:32 PM.


#442 White Bear 84

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Posted 04 June 2013 - 07:31 PM

View PostSir Roland MXIII, on 04 June 2013 - 07:24 PM, said:

Here's another surprise for you then: Quickdraws are just Catapults with 5 less tons. At least the Orion was in a weight slot that was empty and while similar to an Atlas in layout it is much faster and agile. With the weights between the Quickderp and the Catapult being so small it's going to play almost exactly the same.


Isnt that what people were saying about the Blackjack? Now, other players may be divided on their opinion, but i personally have found that this mech occupies a neat little niche within the medium class. I wont go into a for/against argument but what i would say is who knows if the quickdraw will play out in the same way, i figure we will know in a couple of weeks!

#443 Sir Roland MXIII

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Posted 04 June 2013 - 07:34 PM

View Postkesuga7, on 04 June 2013 - 07:30 PM, said:



yeah i think the community might have formed a hopefull idea or something

but even anyone remember what thread or page mr PGI men said the orion would come out in june?

It would have been nice though and so much money for hero mech (not just kerensky) too


Bryan Ekman stated this in NGNG as has been stated before in this thread and others as well for while, the announcement was back around April as I recall. Point being that reading the whole thread before posting isn't a bad idea...

EDIT

View PostWhite Bear 84, on 04 June 2013 - 07:31 PM, said:


Isnt that what people were saying about the Blackjack? Now, other players may be divided on their opinion, but i personally have found that this mech occupies a neat little niche within the medium class. I wont go into a for/against argument but what i would say is who knows if the quickdraw will play out in the same way, i figure we will know in a couple of weeks!


That it was similar to what exactly? The JM6 is 20 tons heavier and doesn't jump, the Cent is 5 tons heavier, doesn't jump, and only has one ballistic arm, whereas the Trenchbucket is also 5 tons heavier, jumps but not with the one ballistic variant and those HPs aren't in the arms, and both it and the CN9 have half the energy HPs. The resemblance of the BJs to anything else isn't nearly so close as the Quicky to the Kitty.

View Postmania3c, on 04 June 2013 - 07:30 PM, said:


I am not battletech guru honestly but what I found on wiki ..well..let's say..catapult is not that fast, doesn't have arms, doesn't have humanoid slim body type, quickdraw has better jump jet capabilities ..well there were some other differences..but point is..as catapult pilot using it as long range support mech..going into close range only If I need to, quickdraw seems to be much more skirmish oriented..what I really like..


Well to be fair most of those are superficial things I don't tend to include. But your right. Honestly if the Quicky isn't a 5 ton Cat in everything but weight, shape, weapon layout, and name then that'd make this whole crappile mildly easier to tolerate, I guess.

Edited by Sir Roland MXIII, 04 June 2013 - 07:41 PM.


#444 mania3c

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Posted 04 June 2013 - 07:38 PM

View PostSir Roland MXIII, on 04 June 2013 - 07:34 PM, said:


Bryan Ekman stated this in NGNG as has been stated before in this thread and others as well for while, the announcement was back around April as I recall. Point being that reading the whole thread before posting isn't a bad idea...


Yea..I don't listen NGNG podcast so it's pretty probable they were announcing it here in some form.. so in this case..it seems this was pretty late call.. so where is the problem?

I am sure people who are whining now would be whining 2 weeks earlier...

Quote

Well to be fair most of those are superficial things I don't tend to include. But your right. Honestly if the Quicky isn't a 5 ton Cat in everything but weight, shape, weapon layout, and name then that'd make this whole crappile mildly easier to tolerate, I guess.


TBH, i tried catapult as close range brawler/skirmisher if you want.. but unless I was splatcat, i had very little luck with it.. I think main reason is shape/layout, huge cockpit, center torso, vulnerable and big weapon carriers and missing arms are pretty big for me in close range combat.... well..I feel much better in long range combat with catapult I have to say..

So in this case.. Quicksilver provides me something what i wanted to play..but just the mech wasn't best pick for that role.. If it will good enough, we will see..but it looks promising.

Edited by mania3c, 04 June 2013 - 07:48 PM.


#445 Theobald Hauser

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Posted 04 June 2013 - 07:41 PM

View PostSir Roland MXIII, on 04 June 2013 - 07:24 PM, said:

EDIT


So basically if someone is driving a car towards the ocean and they're told thats a bad idea.... that's ok... for them?


You're operating under the totaly false assumption that you know where the ocean is.
In our case, you don't know.

You THINK you know, still having never seen it.
Hubris.

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I mean I get what you're saying but the fact is you are ignoring one half of the coin here....


I'm not.

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since this IS beta as you say, why are they prolonging this if they refuse to listen to feedback?


They don't have to. It's a beta, not a poll. They are gathering datas from your games. It's what beta is for.
Thinking they want your own and personal advice is... hubris. Too.

Quote

If they don't, and the product fails, they've driven the car into the ocean despite our best efforrts, and you're fine with that - encouraging them even...?


To put it blankly: you don't have any skill about this.
Your "efforts" are misguided. Nothing says you're right.
Even if the whole thing fails, you won't have any proof that you were right, neither.
And you're not even considering the fact that YOU (and so many others) are birthing a potential fail by just whining about everything and more (aka, things they weren't even promised anywhere, like Orion June).

Quote

I mean, lets not forget this won't be the first time they've driven a product into salt water - DK:F PvP module had this exact pattern of this same developer torpedoing it into oblivion before launch. You want that with MW? No? Then maybe the feedback given isn't so evil perhaps as you claim...

And you're avoiding that exactly how ? By seering doom constantly ?
Hubris...

#446 kesuga7

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Posted 04 June 2013 - 07:41 PM

probably should have read the thread but eyes were feeling a bit sore oh well :\

something iv noticed as a awsome pilot and after i tried out a stalker is that 5 tons makes a big difference for me at least but hopefully the quickdraw is more unique in its combat "roles"


this delay is getting some people hostile jeez
(not roland that was my fault)

Edited by kesuga7, 04 June 2013 - 07:47 PM.


#447 whiteboy007

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Posted 04 June 2013 - 07:50 PM

View PostSir Roland MXIII, on 04 June 2013 - 11:17 AM, said:

Went to buy the 30 USD pack of MC to get a Rifleman Firebrand...

Looked at the Quickdraw bait and switch for the Orion...

Looked at the card number entered for MC...

Looked at Quickdraw, 5 ton lighter version of Catapult that we need like holes in our heads...

Looked at transaction for variation on mech I've wanted for this game since I started...

...and then canceled transaction.

Thought you should see how shenanigans like this can and do cost you money: no matter how badly I want that RFL, I'm not going to support developers so intent on shoooting themselves in the foot with both barrels every chance they get. FEEDBACK! Have fun with that...

EDIT I should also note that means I won't be playing MW:O much, if at all for a month or two. Am I ragequitting, no - it's beta, I'll be waiting for PGI to shape this heap into something worth releasing, right up until they release it, heap or no. Mainly, I was really looking forward to the Orion but more-so the RFL hero to save up for it and to make builds I could not yet make: but with the proposed releases we're getting there's no point for me to pay cash, play, and then save CBills for crap I don't want. See you folks on Neverwinter and War Thunder, where the devs actually give half a damn and know how to find their keisters without need of two hands and a map. :)



I read through 13 pages in this thread. There were various levels of complaining and adulation. I really wasn't happy when I heard the Quickdraw was taking the place of the Orion as the mech of June (with no explanation at all). I'd been really looking forward to the Orion, like I really looked forward to the Cataphract and am really looking forward to the Victor. Then I read the quoted post.

I was all set to come home today and get the Firebrand because I wanted that last Jager to grind out for my third. I didn't get it because I am bummed the Orion isn't coming out. I spent money on MC last week and ground out some C-Bills in preparation for the Orion. Now I'm regretting getting the C-Bills ground out with the premium time I bought with my money. It just seems like wasted effort. Get your hopes up for something that was offered to us and have it taken away with no explanation kinda deflates the fun factor just a touch.

#448 Solis Obscuri

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Posted 04 June 2013 - 07:51 PM

View PostBryan Ekman, on 04 June 2013 - 08:54 AM, said:

No mistake. We just haven't shown you the art yet. :)

Paul ain't the only dev who knows how to troll around here! :)

Seriously, though, am I the only one thinking Ivy Upsalom hero 'mech? With a paint scheme like Buccaneer, but even more badass for one of the most notorious Pirates of Butte Hold?

#449 Lightfoot

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Posted 04 June 2013 - 07:52 PM

View PostVasces Diablo, on 04 June 2013 - 01:42 PM, said:

I understand that, I've played my fair share of 3rd person games (WoT etc...). But I've found in this game that its rare to not know where the enemy is already. He may be around the corner ready to line up a shot, but 99% I know that already because I have 7 team mates (soon to be 11) feeding me info along with just basic observation. So I'm not going around that corner. I can count on 1 hand the number of times in this game I've been utterly surprised to find a mech somewhere I wasn't expecting.

Now again, I'm assuming at this point that there will be some type of penalty for playing in 3rd person, I don't know that for sure. But if there is one if some kind, i don't see 3rd person being that big of an advantage.


It's different in MechWarrior because the mech in first person restricts the view more than in FPS shooters. The info your teammates confer to you is a Pip that you can lock onto, the info a player in third person gets is a view of your Mech they can zero in on before you can do the same. That's quite an advantage in mechs that take a second or two to lock weapons. So you folks have not actually seen poptarting in MWO yet. That comes with 3rd person view.

Now the control for third person is likely you just say, "no 3rd person", in you match search. However it will go down like this. Your Unit wants to battle for a planetary system in Community Warfare, but either by a bargaining system or rules, your Unit has to agree to third person to enter this contest. Ultimately, the game could well change from foreced first person to all third person for any team wanting to participate in CW just to end arguments and to honor the wishes of players wanting to use third person. PGI envisions a game where players get to do what they want, but in the end you have to do what your Unit needs to do to interface with the game community= CW. That will be third person.

Now PGI needs to figure out why that won't happen. How am I going to be protected in saying no to third person games and still have access to the full CW game.

#450 Frost Lord

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Posted 04 June 2013 - 07:56 PM

View PostNinja Thor, on 04 June 2013 - 09:27 AM, said:

WOW we will have a "mockup" of a much needed feature of the game in two weeks, but testing on third person view in a month or so? GREAT JOB GUYS KEEP IT UP!!! Please stop screwing this game up it's the last chance at Mechwarrior we have. I've stuck with a lot but damn you make it hard when you keep doing ***** stuff like this.

Where are our Clans?
Where is 12v12?
Where is CW?
Where is a God forsaken launch date so we can hold you accountable for this stupid stuff? The "it's beta!" is getting really old and we need solid meta for this game to survive.

so you want a quick release so you can go ha i new it would be crap? I don't care how long it takes to oafishly launch, besides the missing fetchers and mach's the game is basically launched.
and If you have been around for so long you would know the game is following the time line and wont be here for a wile, probably after launch, so there's no point bitching about it just take a few months off and come back.
there should be 12v12 then.

#451 Theobald Hauser

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Posted 04 June 2013 - 07:58 PM

Yeah so anyone disagreeing with your mindless ranting with any more-than-three-words-sentence is a troll. Easy way. :)

I stay happily, my point proven, and knowing that people in charge don' t listen to you two.

#452 Damocles69

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Posted 04 June 2013 - 08:00 PM

Orion is poop. long live Quickdraw!

#453 Rabid Dutchman

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Posted 04 June 2013 - 08:08 PM

View PostBryan Ekman, on 04 June 2013 - 08:54 AM, said:

No mistake. We just haven't shown you the art yet. :)


So (theoretically) you have multiple Mechs done and waiting to drop at anytime. Is it in the cards to extend the time between Mech releases and release 'waves' of Mechs instead of one at a time?

eg: Release a light, medium, heavy, and assault at once, then have a longer period of time in between releases. This way there is something for every class each time and the roster of Mechs will bulk up noticeably with each release.

Failing that, could you just release the Victor now before I start shaking?

#454 White Bear 84

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Posted 04 June 2013 - 08:12 PM

View Postrepete, on 04 June 2013 - 07:54 PM, said:


I've previously asked for a reputation system so trolls are easily identified and ignored. The closest we have is the star rating system. Amarius has one star, which I think sums it up.


A system which is not immune to trolling. I had five stars, then one guy comes along, a guy who rated down for trolling and i end up getting rated one star by this guy so my rating is now three stars. In my opinion unless there is a significant number of members who have rated a player it means nothing. I think you should have at least 20/30 rates before it shows up..

Edited by White Bear 84, 04 June 2013 - 08:39 PM.


#455 Stone Profit

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Posted 04 June 2013 - 08:35 PM

View PostOmni 13, on 04 June 2013 - 12:57 PM, said:

you're aware they said the clans don't come out for about a year after release right?

No, they said three to six months. Check your facts before you say incorrect things.

#456 Ordate

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Posted 04 June 2013 - 09:03 PM

I just have to know concerning the quickdraw... Given:
"For close range combat, the Quickdraw carries four Omicron 4000 Medium Lasers, two of which are rear-mounted and the other two (in the arms) giving it respectable close range firepower."

Can I do the braveheart thing and "consume the English with fireballs from his eyes, and bolts of lightning from his arse."

#457 repete

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Posted 04 June 2013 - 09:06 PM

View PostOrdate, on 04 June 2013 - 09:03 PM, said:

Can I do the braveheart thing and "consume the English with fireballs from his eyes, and bolts of lightning from his arse."


If that is a serious question, then paraphrasing a prior Ask the Devs, no given limitations of the game engine.

#458 Ordate

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Posted 04 June 2013 - 09:08 PM

View Postrepete, on 04 June 2013 - 09:06 PM, said:


If that is a serious question, then paraphrasing a prior Ask the Devs, no given limitations of the game engine.

Semi-serious... was curious if there was actually the ability of backside mounting. But the idea of a ppc mounted on ones backside still amuses me.

#459 Stone Profit

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Posted 04 June 2013 - 09:09 PM

Im gonna laugh my *** off at all these ***** who whine about all this crap and act like pgi has done them wrong. PGI owes you NOTHING except a game. Not communication, not a certain order of mechs, NOTHING BUT A GAME. And a game you have. And you still cry like little ******* and continue to play. So ******* funny.

#460 ihateharriers

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Posted 04 June 2013 - 09:16 PM

1. Hit Jumpjets
2. Do the Harlem Shake:

3. ????
4. PROFIT!!!!

Edited by ihateharriers, 04 June 2013 - 09:24 PM.






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