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Petition To Return Or Reduce Jump Jets Shake.


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#1 Moment Killer

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Posted 04 June 2013 - 01:32 PM

We've all seen the arguements on the board for the pros and cons of the new jumpjets shake. This thread is simple, if you want the shake reduced or reverted to its last state, sign your name here.

My eyes for one can't take it and there's no way I'll be able to use them the way they are now. It will make it hard to play at all.

So, in for one.

Signed, Moment Killer.

#2 Murzao

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Posted 04 June 2013 - 01:33 PM

+1 for Petition to increase shake to twice current levels.

edit: and also apply it to on the way down.

Edited by Murzao, 04 June 2013 - 01:34 PM.


#3 LaocheXe

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Posted 04 June 2013 - 01:33 PM

I agree to your statement Sir.

#4 Zul99

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Posted 04 June 2013 - 01:35 PM

I agreed with both sides of the argument for jump jets but this patch has broken them beyond what was needed to fix them. The shake is too much and the random variation when firing is overkill. Please fix them asap but until then I will not be playing due to jump jets and SRMs both being broken.

View PostMurzao, on 04 June 2013 - 01:33 PM, said:

+1 for Petition to increase shake to twice current levels.

edit: and also apply it to on the way down.

Wrong thread for that post.

Edited by Zul99, 04 June 2013 - 01:37 PM.


#5 MaverickGTO

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Posted 04 June 2013 - 01:36 PM

View PostMurzao, on 04 June 2013 - 01:33 PM, said:

+1 for Petition to increase shake to twice current levels.

edit: and also apply it to on the way down.

Posted Image LOL

Edited by maverickgto, 04 June 2013 - 01:36 PM.


#6 Skadi

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Posted 04 June 2013 - 01:36 PM

No.

im enjoying brawling in my atlas.

#7 HiplyRustic

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Posted 04 June 2013 - 01:38 PM

Well, I think they made poptarting a more skilled move with this patch; timing your firing so that you are at the top of your arc and have shut down the jets, needing to aim and fire in a split second to get the pinpoint accuracy a sniper's looking for.

I foresee a muchness of practice time in the testing grounds for those who are serious about wanting to be deadly at a mode which offers so much benefit to the pilots using it. ;)

#8 Arcadian Xero

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Posted 04 June 2013 - 01:42 PM

Your tears are delicious.

#9 Divine Madcat

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Posted 04 June 2013 - 01:44 PM

-1.. The last thing we need to do is give the game back to Popper's.. let them learn, just like everyone else...

#10 Kaeb Odellas

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Posted 04 June 2013 - 01:45 PM

I'm not against reducing the view shake a little bit. But the reticle and aimpoint shake is awesome.

#11 JSparrowist

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Posted 04 June 2013 - 01:48 PM

Time to adapt poptarts... That's what you told everyone when we complained about your absurd tactic and meta abuse.

Its your turn! ADAPT ALREADY!

JJs giving you a headache? Don't use them. Take more breaks. You had your way and made the game pretty miserable for myself and some others I know...now its your turn to pay the price for your absurd tactics. JJs are for map navigation, not to pop up from behind a ridge and alpha over and over. Gone are your days of taking the fun out of the game!

#12 Petroshka

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Posted 04 June 2013 - 01:49 PM

/signed petition for disallowing firing weapons while using jumpjets, both going up and down.

#13 Lukoi Banacek

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Posted 04 June 2013 - 01:50 PM

View PostHiplyRustic, on 04 June 2013 - 01:38 PM, said:

Well, I think they made poptarting a more skilled move with this patch; timing your firing so that you are at the top of your arc and have shut down the jets, needing to aim and fire in a split second to get the pinpoint accuracy a sniper's looking for.

I foresee a muchness of practice time in the testing grounds for those who are serious about wanting to be deadly at a mode which offers so much benefit to the pilots using it. ;)


I'm not saying that the JJ shaking is needed at such a degree, nor that it addresses all of the problems people have been complaining about so much recently, but the above is absolutely true. Skill (either from talent or practice) can overcome the limitations of the shake and those too lazy or simply not interested in putting in the practice....will move on I wager.

#14 RiceyFighter

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Posted 04 June 2013 - 01:51 PM

HECK NO! Those who can still pop tarts are very skilled so let them pop tart. I like this very much because it deters novices from pop tarting and them to acually learn to play the game.

#15 Monky

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Posted 04 June 2013 - 01:51 PM

Reduce - maybe. Get rid of? no. If they reduce it, they need to add weapon inccuracy on top of what's already there, which will be even less popular with jump brawlers.

#16 blinkin

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Posted 04 June 2013 - 01:52 PM

View PostKaeb Odellas, on 04 June 2013 - 01:45 PM, said:

I'm not against reducing the view shake a little bit. But the reticle and aimpoint shake is awesome.

it is a bit obnoxious in my catapult. difficulty, yes, headaches, no. for me the effect is kind of at the edges of what my eyes can tolerate for the catapult. the light mechs are just fine and in heavy combat it is almost not even noticeable.

#17 Coolant

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Posted 04 June 2013 - 01:55 PM

-10...I don't use jumpjets, won't use em...make it shake the whole time they are in the air and 5 seconds after they hit the ground

Edited by Coolant, 04 June 2013 - 01:56 PM.


#18 Chemie

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Posted 04 June 2013 - 01:56 PM

Keep the shake. LOSE THE RANDOM part.

#19 soarra

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Posted 04 June 2013 - 01:58 PM

oh no i cant play a cheesy *** poptart anymore.. My Altas is fueled by your tears

Edited by soarra, 04 June 2013 - 01:58 PM.


#20 kaffeangst

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Posted 04 June 2013 - 02:12 PM

Moment Killer pilots a Catapult C1 with Lasers, not a pop-tart.

As for the recent changes to jump-jets; reduce the shake to a point where everyone can agree it's not nauseating. The reticule movement is fine, just reduce it in parallel to a reduced shake.

The random deviation of weapon spread should be removed entirely. This mechanic is a complete disregard for pilot skill/aim. Since when does a ballistic weapon not fire straight? If barrel is directed, and fired at one point, how can it possibly veer meters from that point? This type of RNG ruined the competitive scene of Battlefield 3 - when they introduced a similar mechanic with suppression. If someone is able to target a specific mech component with the jump-shake, they deserve to hit that location, not miss. Pilot skill should be paramount.





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