

Petition To Return Or Reduce Jump Jets Shake.
#1
Posted 04 June 2013 - 01:32 PM
My eyes for one can't take it and there's no way I'll be able to use them the way they are now. It will make it hard to play at all.
So, in for one.
Signed, Moment Killer.
#2
Posted 04 June 2013 - 01:33 PM
edit: and also apply it to on the way down.
Edited by Murzao, 04 June 2013 - 01:34 PM.
#3
Posted 04 June 2013 - 01:33 PM
#4
Posted 04 June 2013 - 01:35 PM
Murzao, on 04 June 2013 - 01:33 PM, said:
edit: and also apply it to on the way down.
Wrong thread for that post.
Edited by Zul99, 04 June 2013 - 01:37 PM.
#6
Posted 04 June 2013 - 01:36 PM
im enjoying brawling in my atlas.
#7
Posted 04 June 2013 - 01:38 PM
I foresee a muchness of practice time in the testing grounds for those who are serious about wanting to be deadly at a mode which offers so much benefit to the pilots using it.

#8
Posted 04 June 2013 - 01:42 PM
#9
Posted 04 June 2013 - 01:44 PM
#10
Posted 04 June 2013 - 01:45 PM
#11
Posted 04 June 2013 - 01:48 PM
Its your turn! ADAPT ALREADY!
JJs giving you a headache? Don't use them. Take more breaks. You had your way and made the game pretty miserable for myself and some others I know...now its your turn to pay the price for your absurd tactics. JJs are for map navigation, not to pop up from behind a ridge and alpha over and over. Gone are your days of taking the fun out of the game!
#12
Posted 04 June 2013 - 01:49 PM
#13
Posted 04 June 2013 - 01:50 PM
HiplyRustic, on 04 June 2013 - 01:38 PM, said:
I foresee a muchness of practice time in the testing grounds for those who are serious about wanting to be deadly at a mode which offers so much benefit to the pilots using it.

I'm not saying that the JJ shaking is needed at such a degree, nor that it addresses all of the problems people have been complaining about so much recently, but the above is absolutely true. Skill (either from talent or practice) can overcome the limitations of the shake and those too lazy or simply not interested in putting in the practice....will move on I wager.
#14
Posted 04 June 2013 - 01:51 PM
#15
Posted 04 June 2013 - 01:51 PM
#16
Posted 04 June 2013 - 01:52 PM
Kaeb Odellas, on 04 June 2013 - 01:45 PM, said:
it is a bit obnoxious in my catapult. difficulty, yes, headaches, no. for me the effect is kind of at the edges of what my eyes can tolerate for the catapult. the light mechs are just fine and in heavy combat it is almost not even noticeable.
#17
Posted 04 June 2013 - 01:55 PM
Edited by Coolant, 04 June 2013 - 01:56 PM.
#18
Posted 04 June 2013 - 01:56 PM
#19
Posted 04 June 2013 - 01:58 PM
Edited by soarra, 04 June 2013 - 01:58 PM.
#20
Posted 04 June 2013 - 02:12 PM
As for the recent changes to jump-jets; reduce the shake to a point where everyone can agree it's not nauseating. The reticule movement is fine, just reduce it in parallel to a reduced shake.
The random deviation of weapon spread should be removed entirely. This mechanic is a complete disregard for pilot skill/aim. Since when does a ballistic weapon not fire straight? If barrel is directed, and fired at one point, how can it possibly veer meters from that point? This type of RNG ruined the competitive scene of Battlefield 3 - when they introduced a similar mechanic with suppression. If someone is able to target a specific mech component with the jump-shake, they deserve to hit that location, not miss. Pilot skill should be paramount.
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