Jump to content

Motion Sickness Is Not The Way To Nerf "poptarts".


104 replies to this topic

#81 Chaotic Knight

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 26 posts
  • LocationEverywhere and Nowhere

Posted 04 June 2013 - 04:32 PM

View PostcyberFluke, on 04 June 2013 - 03:26 PM, said:

I just want to add: I'm actually sitting giggling at my PC over people complaining of motion sickness when using JJs. How long are you in the air for crying out loud? It's a few second bursts at best. Grow a pair and find another way to whine for easymode poptarting's return. :angry:

lol easy mode..... Gotta love the pugs who would prefer to stand still and shoot...>_>

#82 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 04 June 2013 - 04:39 PM

View Postshabowie, on 04 June 2013 - 03:29 PM, said:

Movement and weapons firing is actually taking place simultaneously in battletech. The reason they are split in movement and firing phases with movement occurring first is so you can't change your movement based on damage received that round and the inherent unfair gaming of the system that would involve.

But anyways, back to reality and good video game design, they should not have made the entire screen shake so violently. Reticule shake and random divergence from the aim point would have sufficed.

Yes I know that,it;s just that it seems like Asakara was using that picture to justify flawless accuracy while jumping . Or at least thats how I interpreted his post.

#83 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 04 June 2013 - 04:46 PM

View PostcyberFluke, on 04 June 2013 - 03:26 PM, said:

I just want to add: I'm actually sitting giggling at my PC over people complaining of motion sickness when using JJs. How long are you in the air for crying out loud? It's a few second bursts at best. Grow a pair and find another way to whine for easymode poptarting's return. :angry:


It's longer than you think. If you were the one suffering, you would be whining too. There's already been discussions about HUD colors for the colorblind... why don't you see that as an issue? Many who are complaining about the motion is complaining about the shots being affected (it'll frustrate them for sure, but that's a different discussion).

It's almost like people having allergies, like peanuts. Many food products are required to list them on the label. You are also REQUIRED BY LAW to inform waiters/food providers that a person may have that problem. Failure to understand the ramifications of said change is not good for player retention (having it cause physical illness should not occur in the first place).

Edited by Deathlike, 04 June 2013 - 04:53 PM.


#84 Asakara

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 977 posts

Posted 04 June 2013 - 04:55 PM

View PostFabe, on 04 June 2013 - 04:39 PM, said:

Yes I know that,it;s just that it seems like Asakara was using that picture to justify flawless accuracy while jumping . Or at least thats how I interpreted his post.


The Stinger in the picture missed. My point was that firing while jumping was part of Battletech.

How in the world did you come to the conclusion that I am trying to justify "flawless accuracy while jumping" by posting an image of a jumping mech MISSING the target?

#85 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 04 June 2013 - 05:02 PM

View PostAsakara, on 04 June 2013 - 03:17 PM, said:



Is that all? That's less shake than I used to get from being hit with ripplefired streaks (just aim at the ears!)

#86 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,441 posts
  • LocationCharging my Gauss Rifle

Posted 04 June 2013 - 05:02 PM

The screen shake has made the game unplayable with JJ, I've been reduced to my K2, 7N and 3C mechs as my only options.

Tone it down a lot, the cockpit should be a smoother ride.

#87 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 04 June 2013 - 05:05 PM

View PostAsakara, on 04 June 2013 - 04:55 PM, said:


The Stinger in the picture missed. My point was that firing while jumping was part of Battletech.

How in the world did you come to the conclusion that I am trying to justify "flawless accuracy while jumping" by posting an image of a jumping mech MISSING the target?

****,Ok I'll admit it I'm a ***** . But I plead temporary brain damage from reading all the posts from poptarters trying to prove that there should not be a penalty for jumping .

Edited by Fabe, 04 June 2013 - 05:05 PM.


#88 5th Fedcom Rat

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 893 posts

Posted 04 June 2013 - 07:17 PM

This shake is ABSOLUTELY fine on heavy/assault mechs. I don't know what people are complaining about. Run a fast light mech for 5 minutes, the motion is far more violent. All this shake does is add a bit of SKILL back to poptarting, something that was sorely lacking before.

The only area I can see to complain about is the shake is a bit too much on mediums and especially lights.

#89 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,441 posts
  • LocationCharging my Gauss Rifle

Posted 04 June 2013 - 07:43 PM

View Post5th Fedcom Rat, on 04 June 2013 - 07:17 PM, said:

This shake is ABSOLUTELY fine on heavy/assault mechs. I don't know what people are complaining about. Run a fast light mech for 5 minutes, the motion is far more violent. All this shake does is add a bit of SKILL back to poptarting, something that was sorely lacking before.

The only area I can see to complain about is the shake is a bit too much on mediums and especially lights.


Skill while JJ would mean that your shot goes where the shaking reticule is. Not ignoring it and going in whatever random direction it likes.

#90 Scandinavian Jawbreaker

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,251 posts
  • Twitch: Link
  • LocationFinland

Posted 04 June 2013 - 08:11 PM

View PostDCM Zeus, on 04 June 2013 - 02:23 PM, said:


Far from whining, I believe there should be some kind of nerf to JJing.

My problem is the "amount" of shake, which is causing motion sickness for alot of people.

Yeah. Tried JJs myself now that I got off from work and I believe ya. The shake was nowhere near comfortable. Way too aggressive. I don't suffer motion sickness myself, but many people I know do and some are quite sensitive. Hope they tune it to the level everyone is able to use JJ next patch.

#91 BigBadHarv

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 114 posts
  • LocationDublin

Posted 04 June 2013 - 08:56 PM

PGI remind me so very much of S2 Games (makers of Heroes of Newerth).

such a shame :s
why cant every game be made by valve?

#92 Johnny Reb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,945 posts
  • LocationColumbus, Ohio. However, I hate the Suckeyes!

Posted 05 June 2013 - 12:07 AM

Heh, doesn't bother me. However, I own and use my Virtual Boys! Guess I'm trained. You take that for 20 minutes you can deal with anything!

#93 Tegiminis

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 123 posts
  • LocationNot In MWO

Posted 05 June 2013 - 01:36 AM

If jumpjet shake gives you motion sickness, how do you even play videogames?

#94 SuperJoe

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 148 posts

Posted 05 June 2013 - 02:08 AM

I don't see how this could give anyone get motion sickness from this, there are plenty of games out there that have a more violent shake. I could understand getting motion sickness from games like Descent, Mirrors Edge or Shattered Horizon since those do really mess with your view and perspectives.

I really feel like people are just saying this crap to get some sort of gut reaction out of pgi

#95 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 June 2013 - 02:16 AM

View PostDCM Zeus, on 04 June 2013 - 12:45 PM, said:


Not just using for sniping, but using JJ's in general, has made me motion sickness.

If PGI would just tone it done some, right now it's very violent.

It should be violent. You are trying to get a 30+ ton walking building to defy Gravity for a moment. I tested my Heavy Metal yesterday. The shake was intense. As it should be forcing a giant building into the air.

Maybe it is a subtle hint for those getting sick, that you should not be trying to jump thrust a building into the air.

#96 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 June 2013 - 02:24 AM

View PostAsakara, on 04 June 2013 - 04:55 PM, said:


The Stinger in the picture missed. My point was that firing while jumping was part of Battletech.

How in the world did you come to the conclusion that I am trying to justify "flawless accuracy while jumping" by posting an image of a jumping mech MISSING the target?

No sir. firing AFTER jumping has been a part of BattleTech for almost 30 years. You Jump Jump. Then you calculate our to hit mods from where you land. The distance is plotted from where your jump ends not while in flight.

Artistic license aside you cannot use artwork as proof that something works like X.

View PostOne Medic Army, on 04 June 2013 - 05:02 PM, said:

Is that all? That's less shake than I used to get from being hit with ripplefired streaks (just aim at the ears!)

I'm with you Medic. You should see how hard a Highlander shakes when IT jumps! Whoa!

#97 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 05 June 2013 - 03:18 AM

POP TARTS ARE NOT A PROBLEM

THERE IS NOTHING WRONG WITH USING COVER AND THAT IS A BASE LEVEL CONCEPT OF BATTLETECH

#98 Blackadder

    Member

  • PipPipPipPipPipPip
  • 314 posts

Posted 05 June 2013 - 03:55 AM

Just tested it out in both my lighter mechs nad the highlander and cat. after a few matches i feel bad as well, have to take a break. pretty sure it boils down to the reticle and screen both going crazy when using jets, which creates a disorienting effect. Whats really sad, is its been common in FPS games for years, yet PGI's fix does not even take that into account that its an issue for many.

#99 Arkatrex

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 79 posts
  • LocationGermany

Posted 05 June 2013 - 04:22 AM

The most of the players which are against the jj shake are only unhappy about no more poptart sniping action.

The JJ effect isn't too much, and i dont know how motion sickness could be there.
The image does not turn around, there is no swapping from top and bottom, nothing.

If the only reason for your posts are the missing possibility to sniping around, so say that and don't tell that is motion sickness. That's a lie.

#100 Ragnar Darkmane

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 459 posts
  • LocationLuthien

Posted 05 June 2013 - 08:17 AM

View PostCaptain Stiffy, on 05 June 2013 - 03:18 AM, said:

POP TARTS ARE NOT A PROBLEM

THERE IS NOTHING WRONG WITH USING COVER AND THAT IS A BASE LEVEL CONCEPT OF BATTLETECH


And that jump jets enforce a major accuracy penalty on mechs is a base level concept of BATTLETECH as well.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users