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Jump Jets Nerf - Did Any Test This Without Actually Throwing Up?


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#1 Distemper

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Posted 04 June 2013 - 11:05 AM

Yes they were due a nerf and your solution was to give everyone motion sickness and eye strain? Really? :)

#2 StonedVet

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Posted 04 June 2013 - 11:09 AM

yup and the dropoff in games heavy with Highlanders has been noticed! thank you MWO gods!

#3 Distemper

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Posted 04 June 2013 - 11:13 AM

I agree that a nerf was needed. I don't think that any nerf should involve actual physical side effects though.

#4 Vermaxx

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Posted 04 June 2013 - 11:17 AM

Like the other thread where a guy claimed this, I'm going to ask how the game itself has NOTHING ELSE that makes you sick whereas THIS CHANGE is making you violently ill.

Granted, he suggested he was in light mechs, which sounds totally bs due to their speed and disco-ball strobing constant laser fire. Maybe you were in a poptart Highlander.

I still want to know how JUST THE RETICLE is what's making you ill. Unless you're still trying to poptart with 4x zoom.

#5 Timbar

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Posted 04 June 2013 - 11:19 AM

My head hurts from using jumpjets

#6 Kymlaar

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Posted 04 June 2013 - 11:21 AM

Any physical side effects are, I'd imagine, an unexpected change. Motion sickness and Eye strain are matters of difficulties with the physiology of individual players, and not something that the programmers can easily predict.

If it causes problems for you I might suggest looking for a setting you can adjust such as motion blur, or attempting a new personal adjustment to this, unfocusing slightly when the motion is occurring to avoid said eye-strain.

Edited by Kymlaar, 04 June 2013 - 11:22 AM.


#7 Archon Adam Steiner

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Posted 04 June 2013 - 11:25 AM

Kymlaar hit the nail on the head; certain individuals will always be sensitive to some things. Even the bright flashes of PPC fire are the sort of thing that might trigger the occasional seizure in some players (no, I am not joking).

The nerf was needed, and this is an effective solution. Jump jets are for mobility, they have to have sufficient deterrent in place to stop the nonsense of the past few months that was gutting game-play and turning an epic three-decade-old franchise into some awful rendition of a cover-based shooter.

#8 Distemper

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Posted 04 June 2013 - 11:29 AM

Reticule shake + cockpit shake + background shake is to much. My eyes simply don't have anywhere to focus and just keep trying to refocus on shaking objects.

As I said before the nerf was fully needed and I'm glad jump jets are less viable but this is extreme.

Edited by Distemper, 04 June 2013 - 11:29 AM.


#9 Kunae

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Posted 04 June 2013 - 11:33 AM

View PostArrachtas, on 04 June 2013 - 11:25 AM, said:

Kymlaar hit the nail on the head; certain individuals will always be sensitive to some things. Even the bright flashes of PPC fire are the sort of thing that might trigger the occasional seizure in some players (no, I am not joking).

The nerf was needed, and this is an effective solution. Jump jets are for mobility, they have to have sufficient deterrent in place to stop the nonsense of the past few months that was gutting game-play and turning an epic three-decade-old franchise into some awful rendition of a cover-based shooter.

"This" nerf wasn't needed. What was needed was a performance redux for heavier mechs.

Assault mechs, using jump-jets, should take off similar to the "bad-guy"'s suit in the first Iron-man movie. It should be slow.

View PostDistemper, on 04 June 2013 - 11:29 AM, said:

Reticule shake + cockpit shake + background shake is to much. My eyes simply don't have anywhere to focus and just keep trying to refocus on shaking objects.

As I said before the nerf was fully needed and I'm glad jump jets are less viable but this is extreme.

The only mechs this really nerfs are lights with JJ's. Shooting on the way down was pretty much standard for pop-tarts, anyways.

#10 DeaconW

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Posted 04 June 2013 - 11:35 AM

poptart tears are thirstquenching! THANK YOU PGI.

#11 GingerBang

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Posted 04 June 2013 - 11:36 AM

i just can't believe a jenner with 4 JJ's for 2 tons, has the EXACT same shake as a heavy metal with 4 jump jets totaling 4 tons. What?


As much as i wanted pop-tarts dead, this nerfs EVERYTHING with jj's, the lighter the mech the harder it is hit. Pop-tarts are a bad weapon design issue. As i said in another thread, nerfing JJ's is putting a band-aid on a staph-infection. It only covers it up while it continued to fester, waiting for its next chance to surface.

Edited by GingerBang, 04 June 2013 - 11:37 AM.


#12 DeaconW

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Posted 04 June 2013 - 11:42 AM

View PostGingerBang, on 04 June 2013 - 11:36 AM, said:

i just can't believe a jenner with 4 JJ's for 2 tons, has the EXACT same shake as a heavy metal with 4 jump jets totaling 4 tons. What?


I agree...effect should be scaled by weight class.

#13 Zarvis

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Posted 04 June 2013 - 11:47 AM

I still think this is better than pre-patch with so many poptarting Highlanders following the meta game.

#14 Major_Crash

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Posted 04 June 2013 - 11:54 AM

As always, you overdone it! If a freaking Spider cannot hit anything while airborne, which is a sole purpose of the chassis - to be in the air - I don't understand what is the purpose of JJs at all now. It is a dead weight.

Edited by thalarg, 04 June 2013 - 12:09 PM.


#15 sgt scout

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Posted 04 June 2013 - 11:54 AM

wow, crazy, just crazy. Played 5 games 3 in a 3D and 2 in a highlander. Forget about hitting any thing, i expected that would be nerfed but did you realy feel the need to make every one vomite ?
I read some of the posts above and my eyes still feel like they are vibrating.
I remember reading an article about novice game creation when making a first person game and one of the most underlined rules was NEVER change player view. You can create the illusion of shaking by moving the cursor and/or cockpit/helmit but never the actual camera.
I KNOW no one play tested this for longer than a few hours because they would have crazy brain damage pritty soon after.

#16 Kunae

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Posted 04 June 2013 - 11:58 AM

View PostZarvis, on 04 June 2013 - 11:47 AM, said:

I still think this is better than pre-patch with so many poptarting Highlanders following the meta game.

They could have just as easily made using JJ's on a heavy or assault flash strobe lights in your face, and have your keyboard tase you. It would have served the same purpose, without penalizing those mechs who weren't "pop-tarting".

#17 GingerBang

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Posted 04 June 2013 - 12:03 PM

View Postsgt scout, on 04 June 2013 - 11:54 AM, said:

I KNOW no one play tested this for longer than a few hours because they would have crazy brain damage pritty soon after.



Is it really that bad? I get motion sick pretty easy, i hope i don't regret this patch when i get home and download. xD

View PostJax514, on 04 June 2013 - 12:00 PM, said:

Hey guys,



Just to clarify a few things, The effect of Jumpjet shake does not end the second the button is released. In addition to this the amount of cockpit shake is dependent upon the weight of the mech.

Lights shake the least and recover the most quickly whereas Assaults will see more extreme shaking for the duration of the jump.

Thanks for the feedback.

Hope that helps,
Jax




Awesome, i haven't played it yet, but everyone on the forums seems to be saying the jenners shake just as long as the highlanders, and that playing a spider is just laughable. Hopefully this motion sickness is hyperbole too, i'm curious to try this out when i get off work.

As long as i have your attention, are you guys planning on fixing the Stalker Pop-tart exploit involving steep terrain? This almost seems like a direct buff to stalkers since highlanders with JJ's were really the only counter for 6 PPC stalkers who walk up terrain to fire, shut down and immediately FLY right back down the hill. God i hate that exploit.

Edited by GingerBang, 04 June 2013 - 12:06 PM.


#18 Kunae

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Posted 04 June 2013 - 12:03 PM

Pft.

Jump jets are not bottle-rockets strapped to a mech chassis as an afterthought. The mechs were designed with them in mind. Revert this change, right now via a hotfix, and come up with a better solution.

#19 Mister Blastman

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Posted 04 June 2013 - 12:03 PM

View Postsgt scout, on 04 June 2013 - 11:54 AM, said:

I remember reading an article about novice game creation when making a first person game and one of the most underlined rules was NEVER change player view. You can create the illusion of shaking by moving the cursor and/or cockpit/helmit but never the actual camera.


Most higher-end PC combat flight simulators move the camera to simulate the effects of G-Forces on a pilot in turns. To us pilots this is nothing new and something we learned to deal with years ago.

FPS players can learn to deal with it too. :)

It isn't like they have head-tracking in this yet... I can't wait til they do.

#20 Chavette

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Posted 04 June 2013 - 12:05 PM

View PostJax514, on 04 June 2013 - 12:00 PM, said:

Hey guys,



Just to clarify a few things, The effect of Jumpjet shake does not end the second the button is released. In addition to this the amount of cockpit shake is dependent upon the weight of the mech.

Lights shake the least and recover the most quickly whereas Assaults will see more extreme shaking for the duration of the jump.

Thanks for the feedback.

Hope that helps,
Jax

Did you guys know, the problem wasn't the JJ itself, as the problem was non-existant in the catraphract era of jumping.

It went rampant when the HGNs came out, for they had higher damage and more armor. They use 0 duration weapons, they use alpha strikes when they jump. A Lasering jumper is a non issue as the damage isn't pinpoint and is spread out.

With the Anti-Boating Anti-Alpha strike nerf already on its way, why did the JJ nerf need to happen?





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