Jump to content

Jump-Jet Shake Feedback


1217 replies to this topic

#1101 keith

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,272 posts

Posted 26 June 2013 - 10:44 AM

View PostJucopa, on 26 June 2013 - 07:55 AM, said:

jump jet nerf just takes a valid tactic away

and now we have ppc/gauss on o most every mech every battle and jj was the prob no it was the ppcs


very true. even though ppc/guass was the most common on poptart mechs u could still LL on them and short range weps. this took away a tactic because of ppl who could not learn to stay under cover or PGI buff short range weps. now we are stuck with a horrible meta, most of the players are running away. this is a far worse meta then popsnipers.

#1102 DeathlyEyes

    Member

  • PipPipPipPipPipPipPip
  • The Messenger
  • 940 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationMetaphorical Island somewhere in the Pacific

Posted 27 June 2013 - 01:12 AM

Tone it down. I was using poptarting as a way to counter 6 ppc stalkers. Now it's not even worth it anymore.

#1103 Milt

    Member

  • PipPipPipPipPipPip
  • 201 posts

Posted 27 June 2013 - 05:43 AM

ok, all this talk about jj's being harder to shoot in TT has got me thinking. why is it so much easier to aim and shoot in an assault mech than in a spider while "running"? its a +2 to hit while running in TT regardless of speed and +3 to hit while jumping. +1 is roughly 9%. so when i jump it should only be about 9% harder to hit something than when im running and when im moving at 151kph in my spider it shouldn't be anymore difficult to hit something than when im moving at 60kph in a stalker. its hard to actually quantify how much harder it is to hit something in my spider than it is in a stalker but i'm damned sure its one hell of a lot harder than 9%.

#1104 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 27 June 2013 - 07:35 AM

I've been playing the quickdraw lately and I have no problem at all with jump shots.

#1105 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 27 June 2013 - 07:59 AM

View PostManDaisy, on 27 June 2013 - 07:35 AM, said:

I've been playing the quickdraw lately and I have no problem at all with jump shots.


While engaged in combat, are you jumping all the time or just occasionally?

Before the patch, while running my spider, I am more often than not off the ground, causing 3D mayhem within enemy lines, distracting and annoying my foes while my team mates do most of the actual killing. On really good days, enemies accidentally shoot their mates in crossfires during the induced mayhem. Doing such things in 2D is not as effective.

Edited by Mystere, 27 June 2013 - 08:02 AM.


#1106 Ilithi Dragon

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 475 posts
  • Facebook: Link
  • LocationWazan

Posted 27 June 2013 - 12:28 PM

View PostMystere, on 27 June 2013 - 07:59 AM, said:

View PostManDaisy, on 27 June 2013 - 07:35 AM, said:

I've been playing the quickdraw lately and I have no problem at all with jump shots.


While engaged in combat, are you jumping all the time or just occasionally?

Before the patch, while running my spider, I am more often than not off the ground, causing 3D mayhem within enemy lines, distracting and annoying my foes while my team mates do most of the actual killing. On really good days, enemies accidentally shoot their mates in crossfires during the induced mayhem. Doing such things in 2D is not as effective.



As a poptart, you're usually not jumping all the time, just when you need to pop over cover to hit a target, and in those scenarios the shake is quite manageable, and much of the time not a hindrance at all.

As a lighter, faster mech that relies on speed and maneuverability to survive, like the Spider, however, you're JJing constantly.

Back before screen shake, when I was playing my Trebuchet, probably a majority of games I spent almost as much time in the air as I did on the ground, because that build requires the added maneuverability, both to maximize usage of terrain and cover, and to add the vertical direction to my evasive maneuvers, that JJs provide to survive. Screen shake makes that extremely difficult and unpleasant to do, and with screen shake my Trebuchet is relegated to the roll of a fast, under-powered poptart with some SSRMs for back-up, and when confined to the exclusive role of a poptart (I designed it to be an all-range fast skirmisher, capable of fighting at any range), it performs with mediocrity, at best.

#1107 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 27 June 2013 - 01:28 PM

I'm not having any trouble living with screen shake, and I'm not seeing very many poptarts any more. Seems to be working well.

#1108 Event Horizon

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 252 posts

Posted 27 June 2013 - 02:40 PM

Quote

While engaged in combat, are you jumping all the time or just occasionally?

Before the patch, while running my spider, I am more often than not off the ground, causing 3D mayhem within enemy lines, distracting and annoying my foes while my team mates do most of the actual killing. On really good days, enemies accidentally shoot their mates in crossfires during the induced mayhem. Doing such things in 2D is not as effective.
Same here Mystere. It doesn't seem to effect poptarting, it effects pilots that use jumpjets a lot, like us Spider pilots (At least the skilled ones).

Edited by Eugenics, 27 June 2013 - 02:46 PM.


#1109 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 27 June 2013 - 05:25 PM

View PostSolis Obscuri, on 27 June 2013 - 01:28 PM, said:

I'm not having any trouble living with screen shake, and I'm not seeing very many poptarts any more. Seems to be working well.


Are you a jump sniper, maniacal spider pilot, or something else?

#1110 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 27 June 2013 - 05:32 PM

View PostMystere, on 27 June 2013 - 05:25 PM, said:

Are you a jump sniper, maniacal spider pilot, or something else?

Something else.

#1111 DeaconW

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 976 posts

Posted 28 June 2013 - 04:16 AM

View PostEugenics, on 27 June 2013 - 02:40 PM, said:

Same here Mystere. It doesn't seem to effect poptarting, it effects pilots that use jumpjets a lot, like us Spider pilots (At least the skilled ones).


And it is statements like these that make people like me doubt your veracity. The "it doesn't (a)ffect poptarting" statement is provably untrue as evidenced by the lack of them in gameplay and is completely unnecessary to your point, which is that light pilots are affected in a manner that you dislike. So it makes me, and others like me, wonder, why did you type that? The logical conclusion would be that you are a jumpsnipe poptart who wants your meta back and is trying to get on the "I'm a poor light pilot bandwagon". It may or may not be true, but that is the message you are sending.

#1112 ArchMage Sparrowhawk

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 722 posts

Posted 28 June 2013 - 10:30 AM

...to a small select list of newsletter subscribers.

unfortunately...pgi devs got a free subscription.

#1113 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 28 June 2013 - 10:34 AM

View PostDeaconW, on 28 June 2013 - 04:16 AM, said:


And it is statements like these that make people like me doubt your veracity. The "it doesn't (a)ffect poptarting" statement is provably untrue as evidenced by the lack of them in gameplay and is completely unnecessary to your point, which is that light pilots are affected in a manner that you dislike. So it makes me, and others like me, wonder, why did you type that? The logical conclusion would be that you are a jumpsnipe poptart who wants your meta back and is trying to get on the "I'm a poor light pilot bandwagon". It may or may not be true, but that is the message you are sending.

Let me pose this to you:

If, to "fix" the "pop-tart problem", PGI chose to implement a system where if you fire a PPC or gauss your mech would explode. Observable result, no pop-tarts... and no snipers, for that matter. There, the "pop-tart problem" is fixed. Should we ask them to put in this mechanic?

The ends do not always justify the means. And this has been the point most people have been trying to make on this thread, your accusations of ulterior bias notwithstanding.

#1114 Ilithi Dragon

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 475 posts
  • Facebook: Link
  • LocationWazan

Posted 28 June 2013 - 12:43 PM

View PostDeaconW, on 28 June 2013 - 04:16 AM, said:


And it is statements like these that make people like me doubt your veracity. The "it doesn't (a)ffect poptarting" statement is provably untrue as evidenced by the lack of them in gameplay and is completely unnecessary to your point, which is that light pilots are affected in a manner that you dislike. So it makes me, and others like me, wonder, why did you type that? The logical conclusion would be that you are a jumpsnipe poptart who wants your meta back and is trying to get on the "I'm a poor light pilot bandwagon". It may or may not be true, but that is the message you are sending.



View PostKunae, on 28 June 2013 - 10:34 AM, said:

Let me pose this to you:

If, to "fix" the "pop-tart problem", PGI chose to implement a system where if you fire a PPC or gauss your mech would explode. Observable result, no pop-tarts... and no snipers, for that matter. There, the "pop-tart problem" is fixed. Should we ask them to put in this mechanic?

The ends do not always justify the means. And this has been the point most people have been trying to make on this thread, your accusations of ulterior bias notwithstanding.




Kunae is hitting the nail on the head. Sure, poptarts are reduced, because screen shake makes JJing a lot less fun, but they are not reduced because screen shake significantly nerfs poptarts - Catamount and I were running around in our Heavy Metals last night, poptarting, and we consistently did very well. We will be collecting more data (including video, now that I've found my terabyte EHDD) over the weekend, and will present the results here, but so far our experience has been consistent with what we have already stated many times: screen shake does not make poptarting significantly harder or more difficult, nor does it make it significantly less effective, it just makes it significantly less fun, because it makes ALL jumpjetting, poptart or no, significantly less fun.

The result is fewer poptarts, yes, but not because poptarting is significantly less effective, and at the cost of cutting the number of JJ-capable mechs being used overall to a quarter of what it should be, because ALL jumpjetting is significantly less fun, and most non-poptart uses of JJs are made significantly more difficult by screen shake.


Look, Deacon, I understand that you don't want the dominance of poptarts in the meta game to return, and neither does anyone else (well, there's ******** and crazies in any group, but they are few and far between in this case), but screen shake is not the way to keep it out.

People wanting to get rid of screen shake, even if it means going back to the old meta, are not ********* poptarters with a god complex wanting their specific playstyle to be super dominant again, they are people who are so put off by screen shake that they would rather deal with the old poptart meta game again than continue to deal with screen shake.

Your insistence on assuming by default that anyone who states as much is actually a ********* poptart with a god complex is not only unfair, but it makes YOU come across as not just an *******, but a smug, short-range heavy brawler pilot who was enraged because his favored playstyle was getting ripped apart by its direct counter, so he QQ'd until PGI made that direct counter playstyle go away, and is now rubbing it in everyone's faces. And those DO exist, I've met them in MWO, and I met them in MW4.

Yes, ******* poptarts exist, and so do whiney brawlers, but that doesn't mean that most people complaining about screen shake are ******* poptarts, any more than most people complaining about poptarts are whiney brawlers.


Look, I'm a poptart and general JJ skirmisher pilot. I KNOW poptarts are overpowered, I've been saying so myself since HSR was introduced and PPCs and poptarts became all the rage! The game needs to be rebalanced to reduce the effectiveness of poptart weapons, and increase the effectiveness of the direct counters to poptarts (and all snipers and fire support mechs in general), but screen shake is NOT the way to do it. It adds too many other problems, breaks the effectiveness and funness of too many other things, and doesn't hinder poptarts enough (believe me, give it a little time and poptarts WILL come back, ESPECIALLY if PGI reduces screen shake), and insisting that anyone who thinks that way is most likely an ******* poptart with a god complex does NOTHING to enamor us to your position.

#1115 DeaconW

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 976 posts

Posted 28 June 2013 - 02:59 PM

View PostIlithi Dragon, on 28 June 2013 - 12:43 PM, said:

Kunae is hitting the nail on the head.


No, Kunae is illustrating the logical fallacy of reductio ad absurdum.


Quote

Catamount and I were running around in our Heavy Metals last night, poptarting, and we consistently did very well. We will be collecting more data (including video, now that I've found my terabyte EHDD) over the weekend, and will present the results here, but so far our experience has been consistent with what we have already stated many times: screen shake does not make poptarting significantly harder or more difficult, nor does it make it significantly less effective, it just makes it significantly less fun, because it makes ALL jumpjetting, poptart or no, significantly less fun.


Either way poptarting is minimized. If they can change it without bringing the old broken meta back, I could support that.

Quote

Your insistence on assuming by default that anyone who states as much is actually a ********* poptart with a god complex is not only unfair, but it makes YOU come across as not just an *******, but a smug, short-range heavy brawler pilot who was enraged because his favored playstyle was getting ripped apart by its direct counter, so he QQ'd until PGI made that direct counter playstyle go away, and is now rubbing it in everyone's faces. And those DO exist, I've met them in MWO, and I met them in MW4.


You are entitled to your opinion. It is wrong, but you are entitled to it. And I am entitled to mine.

#1116 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 28 June 2013 - 03:35 PM

View PostDeaconW, on 28 June 2013 - 02:59 PM, said:


No, Kunae is illustrating the logical fallacy of reductio ad absurdum.

No, it's called making an analogy with hyperbole to emphasize a point.

Would what I posed "fix pop-tarts"? Yes.
Did what I pose have much broader consequences than simply "fixing pop-tarts"? Yes.

Has JJ shake and reticule shake "fixed pop-tarts"? Sort of. But not entirely.
Did JJ shake and reticule shake have much broader consequences than simply "fixing pop-tarts"? Yes.

View PostDeaconW, on 28 June 2013 - 02:59 PM, said:

You are entitled to your opinion. It is wrong, but you are entitled to it. And I am entitled to mine.

And that's just passive-aggressive snark.

Edited by Kunae, 28 June 2013 - 03:35 PM.


#1117 Ilithi Dragon

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 475 posts
  • Facebook: Link
  • LocationWazan

Posted 28 June 2013 - 04:33 PM

View PostDeaconW, on 28 June 2013 - 02:59 PM, said:


No, Kunae is illustrating the logical fallacy of reductio ad absurdum.


*cough* Reductio ad absurdum is not a logical fallacy... It's a form of argument. That was covered in my Logic 102 class, but here's a wikipedia link for you if you don't believe me:
https://en.wikipedia...tio_ad_absurdum


View PostDeaconW, on 28 June 2013 - 02:59 PM, said:

Either way poptarting is minimized. If they can change it without bringing the old broken meta back, I could support that.


Yes, and PGI could also minimize or eliminate poptarting by just removing JumpJets entirely. That doesn't make it a good idea.

Screen shake doesn't QUITE remove JumpJets entirely, but it DOES have the effect of reducing ALL JJ activity by 75% across the board. That is not a good way of countering poptarts.

Now, I have mentioned several times a number of changes that could be implemented to counter-balance poptarts, reduce the effectiveness and overpoweringness of ALL direct-fire snipers, and increase the variety and diversity of mechs and mech loadouts. What do you think of these?

1. Nerf direct fire support weapons, and PPCs in particular, by reducing the travel speeds of all non-missile projectile weapons (possibly excluding the AC/20), by increasing the cycle time of both PPCs and the Gauss Rifle, and by increasing the heat of the PPC back to the table top stock value of 10 (up from 7), and the ERPPC back to the TT stock value of 15 (up from 11). This would fix the current meta of PPCWarrior Online, and make all direct fire weapons less effective. Convergence would remain the same, but snipers would have to be much more careful with their shots in order to hit, and would pay much more for those hits in terms of heat and ability to fire again, and pay dearly for misses (this would affect poptarts, as well; the tonnage taken up by JJs is usually pulled from heat sinks rather than weapons, and most poptart builds run close to the heat limits of the mech already).

2. Adjust the model scaling of all mechs to make them sized appropriately for their tonnage, especially Lights and Mediums (as noted in this thread, the mech scaling is WAY off). This would make sniping the lighter mechs harder, as they would be appropriately smaller targets, and make Lights and Mediums in general, the true bane of poptarts and all fire support mechs, much more viable.

3. Increase the damage and reduce the spread of all SRMs (Streaks can have the ammo per ton and/or damage per missile reduced from the new figure to help balance them), and reduce the weight of the AC/10 by one ton, and the weight of the LBX-AC/10 by two tons. This would make SRMs, the bread and butter of brawling Lights and Mediums, viable weapons again, and the reduction in weight of the AC/10 and LBX-AC/10 would make both more worthwhile for the weight, and make them more viable for Medium mechs to carry. Both would make Lights and especially Mediums much more viable mechs in general, and increase the number of fast harasser mechs (the bane of the poptart) in the game.

4. Change weapons so that the firing mech's velocity is added to the weapon's velocity, requiring mech pilots to lead their targets when moving, even if the target is stationary, as they would have to IRL. This would make all targeting more difficult, but the snipers would be most effected by it, and the poptarts most among the snipers, because lead distance for movement is a function of relative speed and distance to target (Lights move really fast, but most of their engagements occur at close range, where lead distance would be limited), and poptarts would have to account for their own vertical movement as well as any horizontal movement.

5. Now that we have HSR and a net code that PGI seems confident enough in its ability to handle 12-mans that they're adding it to the game in the next patch, IIRC, lift the arbitrary speed cap, so that fast Lights actually take full advantage of the maximum speed they can get out of their chassis. This would allow for players to create super-speedy Light mech builds, which would be especially hard for snipers and poptarts to hit, allowing them to quickly close the distance on all fire support mechs and start harassing them, either presenting a serious direct threat to the fire support mech, or at the very least forcing them to turn away from providing their fire support (if properly balanced, a 3-ML Spider should not be an immediate threat to a Heavy or Assault fire support mech of any type if it turns to engage, but it is not something that can be ignored, either, because it will park behind the fire support mech and rip through his back armor in no time).

What do you think of these suggestions? 4 of them would be trivial changes for PGI to implement, and suggestion #4 should not be all that difficult for them to add. None of them significantly impact any other build type or play style than the targeted builds/playstyles, all of which are recognized as being over-powered, under-powered, or lacking a balance.


View PostDeaconW, on 28 June 2013 - 02:59 PM, said:

You are entitled to your opinion. It is wrong, but you are entitled to it. And I am entitled to mine.


*sigh* That is not my opinion, I have no opinion on your motives for hating poptarts, I don't know them, and, honestly, I don't really care. I was using an example in an attempt to demonstrate a point: Your assumption that most people who oppose screen shake are ******* poptarts wanting their OP meta back is unfair, and your insistence on painting anyone who opposes screen shake in that light only makes you come across as an ******.

You just talked about how other people were coming across to you a post or two ago, please give some consideration to how YOU are coming across to others.

#1118 Event Horizon

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 252 posts

Posted 28 June 2013 - 05:38 PM

Quote

And it is statements like these that make people like me doubt your veracity. The "it doesn't (a)ffect poptarting" statement is provably untrue as evidenced by the lack of them in gameplay and is completely unnecessary to your point, which is that light pilots are affected in a manner that you dislike. So it makes me, and others like me, wonder, why did you type that? The logical conclusion would be that you are a jumpsnipe poptart who wants your meta back and is trying to get on the "I'm a poor light pilot bandwagon". It may or may not be true, but that is the message you are sending.
I was going to respond to this but others responded to it before I could. Thanks guys! I am finding that the pilot's amount of jumpjet use per game greatly effects how they view jumpjet shake. If you use them a lot you become fatigued by the shake. Other pilots that use them only for maneuvering (Rarely) do not subject themselves to the shake as often as their counterparts do. So if you are a spider pilot and fly around most the time you are also shaking most the time. I am trying to understand the two sides and their arguments better. And like so many have said before you can still poptart just as effective now as before if you really want to. I see far less jumpjet use in the games now, thus less poptarting. But then again I never really saw a poptart problem before, I never saw most people doing it and I never had a problem countering it.

#1119 DeaconW

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 976 posts

Posted 28 June 2013 - 06:53 PM

View PostIlithi Dragon, on 28 June 2013 - 04:33 PM, said:


*cough* Reductio ad absurdum is not a logical fallacy... It's a form of argument. That was covered in my Logic 102 class, but here's a wikipedia link for you if you don't believe me:
https://en.wikipedia...tio_ad_absurdum


To me, reductio ad absurdum is an sbsurd extension of the straw man fallacy. Just as is stated in your link. "An argument similar to reductio ad absurdum often seen in polemical debate is the straw man logical fallacy." But technically, I suppose you are correct.

Quote

Now, I have mentioned several times a number of changes that could be implemented to counter-balance poptarts, reduce the effectiveness and overpoweringness of ALL direct-fire snipers, and increase the variety and diversity of mechs and mech loadouts. What do you think of these?


Your ideas have merit but I think they should address pinpoint convergence before they consider anything else.

Quote

*sigh* That is not my opinion, I have no opinion on your motives for hating poptarts, I don't know them, and, honestly, I don't really care.


You brought it up.

Quote

I was using an example in an attempt to demonstrate a point: Your assumption that most people who oppose screen shake are ******* poptarts wanting their OP meta back is unfair,


No more unfair than assuming they are legitimate.

#1120 sgt scout

    Member

  • PipPipPipPipPip
  • 117 posts
  • LocationLondon

Posted 28 June 2013 - 07:08 PM

DeaconW is still here LOLOLOL, dude how badly do you hate the poptarts?? youve been vomiting all over this topic for around a month. I laugh at all the people who even try to engage you. You have trololololed on for 57 pages bro.
I came back to this topic because i wanted to see the general concensus on the jj shake because its getting to the point where i would realy like to use my jj mechs aswell as the new quick draw and was hoping to find infomation on an upcoming fix.

All i find is you still in absalute denial that this affect people.

Do you play mechwarrior online or do you just go forumwarrior online ?





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users