Catamount, on 24 June 2013 - 07:41 PM, said:
DeaconW appears to basically be presenting a false dichotomy here. He's basically suggesting that either screen shake does nothing about poptarts, or it must be the end-all, be-all optimal solution. At least, that's the only thing I can infer from his repeated assertion that "[hey, poptarts are technically in some way affected, therefore this was an awesome change, and no one should complain about it, because if it wasn't awesome, clearly poptarts wouldn't be affected]". Again, that's a false dichotomy. It's possible to affect poptarts without going about that balance change in the best way possible.
For anyone looking for a classic example of a "straw man" logical fallacy. See the above.
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Just because screen shake technically affects the behavior and handling of poptarts doesn't mean it's the most ideal solution for dealing with the problem of them,
Never said it wasn't.
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and since it appears to affect poptarts less than other mechs,
This would be a completely fabricated statement. Still see JJ mechs in game, just not 5-6 PPC+Guass jumping HGH's anymore. Therefore the *evidence* I see in game is the opposite of your contention.
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This fix did only the most mediocre job of addressing the issue of unbalanced high-alpha stationary poptarts, while causing mass collateral damage to general balance.
I find the game much more balanced now, with a larger variety of mechs and tactics available.
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Exactly how does it qualify as "awesome"?
See the above.