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Jump-Jet Shake Feedback


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#1061 NeoFighter

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Posted 25 June 2013 - 08:28 AM

View PostKunae, on 25 June 2013 - 07:59 AM, said:


This sweeping nerf to all JJ-capable mechs should never have been put in, and needs to be entirely removed. No tweaks. No "tuning". Removed.



bahahahahaha....yeah right

I really can't wait to see your qq when they implement knock down again, "This mechanic is ruining my playstyle, it "NEEDS" to be removed now RAWR

JJ nerf was a step in the right direction, period

Edited by NeoFighter, 25 June 2013 - 08:30 AM.


#1062 Catamount

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Posted 25 June 2013 - 08:37 AM

View PostNeoFighter, on 25 June 2013 - 08:28 AM, said:

JJ nerf was a step in the right direction, period


You haven't actually made an argument to that effect; you've just belittled a poster you disagree with without actually bringing up some kind of point in favor of your thesis.

Edited by Catamount, 25 June 2013 - 08:37 AM.


#1063 Zeus X

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Posted 25 June 2013 - 08:39 AM

View PostNeoFighter, on 25 June 2013 - 08:28 AM, said:



bahahahahaha....yeah right

I really can't wait to see your qq when they implement knock down again, "This mechanic is ruining my playstyle, it "NEEDS" to be removed now RAWR

JJ nerf was a step in the right direction, period


JJ nerf was a step in the right direction per your opinion, since you could not make use of cover like any smart strategic individual would do, your opinion has been noted and disregarded as dribble.

Also making people physically ill is possibly the worst thing a company could do to it's player base.

JJ shake needs to go, period.


EDIT: Also I was around for knock downs and oh my it was FUN!!!
http://www.youtube.c...yFjGp4iDIqb9QYP

Edited by DCM Zeus, 25 June 2013 - 08:41 AM.


#1064 Corvus Antaka

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Posted 25 June 2013 - 09:03 AM

View PostDCM Zeus, on 25 June 2013 - 08:39 AM, said:


JJ nerf was a step in the right direction per your opinion, since you could not make use of cover like any smart strategic individual would do, your opinion has been noted and disregarded as dribble.

Also making people physically ill is possibly the worst thing a company could do to it's player base.

JJ shake needs to go, period.


EDIT: Also I was around for knock downs and oh my it was FUN!!!
http://www.youtube.c...yFjGp4iDIqb9QYP



One could equally say that jumpjet nurf needs to stay since a good portion of the playerbase doesnt enjoy hitting space and mouse 1 from behind a rock for days on end.

#1065 NeoFighter

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Posted 25 June 2013 - 09:04 AM

View PostCatamount, on 25 June 2013 - 08:37 AM, said:


You haven't actually made an argument to that effect; you've just belittled a poster you disagree with without actually bringing up some kind of point in favor of your thesis.


or maybe its because i've proven my point in previous posts countless time so i don't need to anymore

View PostDCM Zeus, on 25 June 2013 - 08:39 AM, said:


JJ nerf was a step in the right direction per your opinion, since you could not make use of cover like any smart strategic individual would do, your opinion has been noted and disregarded as dribble.



and that is your opinion which is fine, but still doesn't make you right.....and as for the make use of cover comment, that is purely speculative of your part since you never played with me and lived, which in turn makes your comment invalid as usual

#1066 StonedDead

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Posted 25 June 2013 - 09:12 AM

Hmm, I like it. I get motion sickness quite badly(since I was a small child) and this actually doesn't bother me at all. Also, it's still pretty easy to poptart. I don't normally poptart but I tried it out since this was added. It really depends on the weapon. One of the first things I do when getting a mechs is to strip the JJ out and add armor so I really have little experience with it.

T o me, the shake seems like it's all in the cockpit, it doesn't really feel like the whole mech is shaking. You might want to look into what one of the people on the first page was saying about shake frequency and framerates. The reticules need to move more, IMO, and possible the screen shake a little less(or at a lower frequency). I have noticed that lasers don't really jump around a lot, nor do SRMs, when jumpjetting. I have hit quite successfully with them in the new Quickdraw. I still prefer to stay on the ground in any case.

#1067 Kunae

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Posted 25 June 2013 - 09:27 AM

View PostNeoFighter, on 25 June 2013 - 08:28 AM, said:



bahahahahaha....yeah right

I really can't wait to see your qq when they implement knock down again, "This mechanic is ruining my playstyle, it "NEEDS" to be removed now RAWR

JJ nerf was a step in the right direction, period

I love you *******.

Taking out knockdowns was the stupidest thing PGI has done to date.

#1068 NeoFighter

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Posted 25 June 2013 - 09:31 AM

View PostKunae, on 25 June 2013 - 09:27 AM, said:

I love you *******.

Taking out knockdowns was the stupidest thing PGI has done to date.


i did not expect this reply, made me laugh out loud, I salute you sir o7

#1069 Kunae

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Posted 25 June 2013 - 09:33 AM

View PostNeoFighter, on 25 June 2013 - 09:04 AM, said:


or maybe its because i've proven my point in previous posts countless time so i don't need to anymore

If your "point" was that you have the intellect of a brain-damaged chipmunk, then I say, "Well done, sir!".

View PostNeoFighter, on 25 June 2013 - 09:04 AM, said:

and that is your opinion which is fine, but still doesn't make you right.....and as for the make use of cover comment, that is purely speculative of your part since you never played with me and lived, which in turn makes your comment invalid as usual

Chitter on, little hypocritical BD-Chipmunk!

#1070 NeoFighter

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Posted 25 June 2013 - 09:35 AM



#1071 Kunae

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Posted 25 June 2013 - 09:35 AM

View PostZekester81, on 25 June 2013 - 09:12 AM, said:

T o me, the shake seems like it's all in the cockpit, it doesn't really feel like the whole mech is shaking. You might want to look into what one of the people on the first page was saying about shake frequency and framerates. The reticules need to move more, IMO, and possible the screen shake a little less(or at a lower frequency). I have noticed that lasers don't really jump around a lot, nor do SRMs, when jumpjetting. I have hit quite successfully with them in the new Quickdraw. I still prefer to stay on the ground in any case.

If the cockpit is shaking for the user, shouldn't the mech also shake for whomever's targeting it? As it stands, if you actually use JJ's, you are placing yourself at a severe disadvantage to your opponents.

#1072 Event Horizon

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Posted 25 June 2013 - 12:06 PM

Quote

You want a serious answer to this? OK.

1. Speed of the manuever, thereby reducing risk to the one that takes less time.
2. Ability of the opponent to have a chance to return fire.

Just in case the fact that SO MANY people were "poptarting" vice "side-tarting" wasn't evidence enough for you.
Posted by DeaconW. Reply: If you rear into a sidetart position you can forward back into cover after firing, it is just as fast as poptarting. I saw a lot more sidetarting than poptarting when I played and I played a lot. It is equally easy to return fire on poptarters as it is sidetarters, at least it always has been for me. And I never saw "SO MANY" people poptarting as you describe (it seemed a very rare move if anything, it doesn't work well on moving targets, works great on stationary targets or targets behind cover), but again maybe that is because I solo play as a lonewolf and this is a problem in premade vs premade? Poptarting seemed totally legit because it was easily countered, especially if you had jumpjets. If someone poptarted me they always missed because I stayed on the move and if they went back into cover I would just jump up and shoot right back down on them. I agree with others here, just remove the shake and maybe educate people on how to deal with vertical target better, it is not that hard.

#1073 Ilithi Dragon

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Posted 25 June 2013 - 12:19 PM

Gentlemen, let's try and keep things civil, please. There's a lot of valuable feedback in this thread, and we don't need PGI dismissing it all out of hand because a flame war broke out.

#1074 Mystere

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Posted 25 June 2013 - 12:24 PM

View PostFL4sH, on 24 June 2013 - 03:58 PM, said:

Why remove vertical cover / fire and limit the game to only horizontal cover / fire? Both are equally effective if performed correctly by a skilled mech pilot. I don't understand all the hate towards the vertical cover / fire other than it causing another dimension of game play.


There are those who believe themselves to be Mechwarrior Gods. Gods cannot be killed. Those poptarts have been killing them mercilessly. Therefore poptarts are OP and should be nerfed.

#1075 Mystere

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Posted 25 June 2013 - 12:33 PM

View PostColonel Pada Vinson, on 25 June 2013 - 09:03 AM, said:

One could equally say that jumpjet nurf needs to stay since a good portion of the playerbase doesnt enjoy hitting space and mouse 1 from behind a rock for days on end.


Then why not use a play style that you do enjoy? Is it because you want to be "competitive"?

#1076 Event Horizon

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Posted 25 June 2013 - 01:18 PM

/Agree with Mystere

#1077 DeaconW

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Posted 25 June 2013 - 01:23 PM

View PostCatamount, on 24 June 2013 - 07:41 PM, said:

DeaconW appears to basically be presenting a false dichotomy here. He's basically suggesting that either screen shake does nothing about poptarts, or it must be the end-all, be-all optimal solution. At least, that's the only thing I can infer from his repeated assertion that "[hey, poptarts are technically in some way affected, therefore this was an awesome change, and no one should complain about it, because if it wasn't awesome, clearly poptarts wouldn't be affected]". Again, that's a false dichotomy. It's possible to affect poptarts without going about that balance change in the best way possible.


For anyone looking for a classic example of a "straw man" logical fallacy. See the above.

Quote

Just because screen shake technically affects the behavior and handling of poptarts doesn't mean it's the most ideal solution for dealing with the problem of them,


Never said it wasn't.

Quote

and since it appears to affect poptarts less than other mechs,


This would be a completely fabricated statement. Still see JJ mechs in game, just not 5-6 PPC+Guass jumping HGH's anymore. Therefore the *evidence* I see in game is the opposite of your contention.

Quote

This fix did only the most mediocre job of addressing the issue of unbalanced high-alpha stationary poptarts, while causing mass collateral damage to general balance.


I find the game much more balanced now, with a larger variety of mechs and tactics available.

Quote

Exactly how does it qualify as "awesome"?


See the above.

#1078 Kaldor

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Posted 25 June 2013 - 01:27 PM

View PostDeaconW, on 25 June 2013 - 01:23 PM, said:


For anyone looking for a classic example of a "straw man" logical fallacy. See the above.



Never said it wasn't.



This would be a completely fabricated statement. Still see JJ mechs in game, just not 5-6 PPC+Guass jumping HGH's anymore. Therefore the *evidence* I see in game is the opposite of your contention.



I find the game much more balanced now, with a larger variety of mechs and tactics available.



See the above.


Pointless post is pointless....

#1079 DeaconW

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Posted 25 June 2013 - 01:34 PM

View PostArchMage Sparrowhawk, on 25 June 2013 - 02:57 AM, said:


<Whiny childish mockery and multiple straw man fallacies.>



You are just plain wrong but it is pretty clear you have a reading comprehension problem or just haven't read what I have wrote so I won't bother repeating myself. But I will give you a 3 point response:

1. I can't describe to you how much joy it gives me that this change irritates people like you. So glad your poptart mechanic is nerfed! It is people like you that make me desire PGI to leave this mechanic in the game no matter what.

2. Go back to MW4.

3. Oh...and welcome to my ignore file.

#1080 Event Horizon

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Posted 25 June 2013 - 01:46 PM

Quote

I find the game much more balanced now, with a larger variety of mechs and tactics available.
Are you serious? This is a good example of selective sight, seeing what you want to see. Even in the Ask The Devs part of the forums it has been confirmed the game is in a heavy/Assault metagame phase. Very few lights and mediums. When you do see a light their score is very low.





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