DeaconW, on 23 June 2013 - 07:16 PM, said:
Because that was the primary target of the nerf. This is the part of your commentary I take issue with...you are basically saying the nerf isn't effective because you can poptart (and so can I BTW...poorly, I am experimenting with it in a QD now that there is a balance to the meta) but the dearth of poptart mechs simply proves you wrong in general. You may not like the way it is effective, but it is effective nonetheless.
Well, no, the 'nerf' is not effective against it's intended target. I can still quite effectively poptart despite screen shake, and you, whom it sounds like are an admittedly inexperienced poptart, can still poptart semi-effectively despite screen shake. One of the other guys in my unit tried poptarting with screen shake for the first time last night (he was distracted by life, other games, and vacation), and he was still able to poptart quite effectively. Many others in this very thread have said that they are still able to poptart quite effectively despite screen shake.
So, clearly, screen shake did not significantly nerf poptarting. It can still be done quite effectively.
The reason why you don't see poptarts very often, is because screen shake makes ALL jumpjet mechs not only not fun to play anymore, but
physically discomforting. It is physically discomforting, physically painful, for a great many people to use jump jets for any significant length of time.
The point that I am trying to make is that screen shake does NOTHING to curtail poptarts to any significant degree. It only APPEARS to curtail poptarting, because it curtails ALL JUMPJET MECHS. People aren't poptarting as much because poptarting isn't effective anymore, people aren't poptarting as much because it physically hurts to use jumpjets!!!!!! And even for those of us who are do not experience physical discomfort or serious physical discomfort from using JJs, screen shake makes the use of JJs on ANY mech with ANY build not fun.
That is NOT how you go about balancing a game. There is ZERO REASON to have screen shake. It is not realistic, it does not address the imbalance issues, and only serves to disrupt the function, utility, and funness of a core game mechanic.
There are two things that are going to happen in the near future that will cause the return of poptarts, and demonstrate that this whole thing was completely and utterly pointless and useless.
1. Poptarts like myself will get used to the screen shake. Many will be unable to return to the role because they are physically incapable of poptarting, but others will take up the role as they see poptarts returning to effectiveness.
2. PGI will tone down the effect of the screen shake (they were talking about that before they even implemented it), reducing the physical discomfort it causes to a manageable level, if not eliminating it entirely, at which point you will see poptarts return in full force because screen shake does not significantly hamper poptarting, and it will no longer cause severe physical discomfort, which is the only reason why poptarts went away in the first place.
DeaconW, on 23 June 2013 - 07:16 PM, said:
Sure...fix convergence and you don't need any of the other "fixes" PGI is adding. It is also unfortunate the lights are affected( although lights are still disproportionately powerful). But until they fix convergence, I am all for anything that keeps the poptart meta where it is right now...rare. For the record, I have never had a problem with regular direct-fire snipers.
I do not understand how weapon convergence could even be an issue at all. It is not a matter of weapon convergence, it is a matter of all sniper weapons being overpowered. Having builds that can deliver high damage alpha strikes to a precise location is not the problem. The problem is that the weapons that do that are too effective and need to be nerfed, and the weapons that the mechs that counter those builds use are too ineffective and need to be buffed.
I also do not understand how you could not have a problem with ground-bound direct-fire snipers. Have you not noticed the plethora of PPC sniper builds that tend to dominate the battlefield? It is not uncommon at all for me to see two or three PPC Stalker builds, or two or thee or four or five PPC boats in multiple chassis. MWO right now is still just as much PPCWarrior Online as it was before screen shake was introduced.
Edited by Ilithi Dragon, 24 June 2013 - 01:32 PM.