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Jump-Jet Shake Feedback


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#1001 Kunae

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Posted 20 June 2013 - 07:23 AM

View PostIgchy, on 20 June 2013 - 07:13 AM, said:

I've post this before but i will post it again here,the game just not fun with JJ being like this.


Yeah... please stop.

Your "solution" is silly, in my opinion, and does not address the real problem.

All they really need to do, to address pop-tarters and boating, in its current incarnation, is to return PPC's to their canon heat levels.

#1002 IceSerpent

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Posted 20 June 2013 - 07:58 AM

View PostMystere, on 19 June 2013 - 08:57 PM, said:


You sound like a good candidate for the manned mission to Mars. Have you applied?


I doubt he would be accepted - BAC close to 3 permille causes memory blackouts, he would crash the spacecraft and later claim that he "hasn't been affected"... :(

#1003 Kharim

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Posted 20 June 2013 - 11:08 AM

View PostIceSerpent, on 20 June 2013 - 07:58 AM, said:

BAC close to 3 permille causes memory blackouts

Unless You are from Eastern Europe :ph34r:
Personally jump jet shake effect made me sick only for few games right after patch. However it takes some time to get used to it.
As far as we concern shake affecting weapon aim, it is no big deal. You just need to stop your jump jets and then fire.

protip for poptarting now: use the force, don't try to aim, just hit the enemies.

No change is needed for JJ.

Edited by Kharim, 20 June 2013 - 11:10 AM.


#1004 bonapartist1

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Posted 20 June 2013 - 10:03 PM

View PostKharim, on 20 June 2013 - 11:08 AM, said:

Unless You are from Eastern Europe :D
Personally jump jet shake effect made me sick only for few games right after patch. However it takes some time to get used to it.
As far as we concern shake affecting weapon aim, it is no big deal. You just need to stop your jump jets and then fire.

protip for poptarting now: use the force, don't try to aim, just hit the enemies.

No change is needed for JJ.


I disagree, it needs a serious change.

It punishes laser users more than it ever punished 5PPC poptarts, which are the supposed reason why this change ever occurred. Light mechs with light loads have gotten the shaft; poptarts can still fly up, fire all 5 PPC with perfect clarity because they only need that one moment to shoot accurately when they cut their jump jets; lasers require great precision during the entire of their firing.

CHANGE CHANGE CHANGE CHANGE IT BACK.

#1005 Arkatrex

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Posted 21 June 2013 - 01:24 AM

No they shouldn't change the shake effect.

it might be that some of you are getting headaches or motion sickness. i'm so sorry for you..,but you're the minor.

In other games like "Prey" nobody has changed the gameplay and this top and bottom and left and right switching all the time was not removed.

that shake at the moment is perfect and if you can not play with jj, so use the tonnage for weapons or other things. If PGI is listening to everybody who is crying, they do very wrong.

whine, cry, aaaaaawwwwwwww...why this game contains big robots???? i want small cute boats so much..... aaaaawwwwww...

i'm getting ********-sickness by this liar posts (not all, but the mosts who wants poptart sniping back)

Edited by Arkatrex, 21 June 2013 - 01:25 AM.


#1006 Col Jaime Wolf

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Posted 21 June 2013 - 03:35 AM

View PostArkatrex, on 21 June 2013 - 01:24 AM, said:

No they shouldn't change the shake effect.

it might be that some of you are getting headaches or motion sickness. i'm so sorry for you..,but you're the minor.

In other games like "Prey" nobody has changed the gameplay and this top and bottom and left and right switching all the time was not removed.

that shake at the moment is perfect and if you can not play with jj, so use the tonnage for weapons or other things. If PGI is listening to everybody who is crying, they do very wrong.

whine, cry, aaaaaawwwwwwww...why this game contains big robots???? i want small cute boats so much..... aaaaawwwwww...

i'm getting ********-sickness by this liar posts (not all, but the mosts who wants poptart sniping back) <- see this gives you away because you admit that the JJ nerf was to kill "poptarts" so i ask you firstly why did every mech with JJ get nerfed? if only the poptarts are a problem? wouldn't heat balancing or making a mech loiter just a bit longer on the precipice of its jump (easier target) suffice? you know things that would target poptarts specifically (the problem) not every single JJ mech in the game? this is the crux of a person that cannot think critically. i advise the logic detective for a good read, should help you formulate better arguments.


putting up a straw man to knock him down only makes.... oh... wont even say it :D. sry. but don't speak if your just going to speak garbage and not actually add anything useful. the purpose of this thread is to provide feedback on JJ shake, let us not forget that this was an issue in the first place because a bunch of landcrawlers "whined" enough about their patent inability (cough, "don't bother ME with having to shoot in the 3d dimension hahaha im to good for that hahaha, who cares if the silly JJ lose their JJ hahahah they should have carried more guns anyway hahahah lets all cheese now on our cheese builds") to fight ANY mech with JJ that now PGI has nerfed JJ so that no mech is usefull with JJ past lights (the cicadas are again king of the lights and they dont use JJ, wonder why. maybe that jenner just cant cut it without its JJ anymore), and that is truly sad and unholy in the mechwarrior universe when the iconic JJ mech is a sad little put put mech. I ask you sir, where are the lights? why do i see ppc's/lrms/guass/ac20 on everything that can sport it? and it is being sported like 2013's hottest. where is the middle ground of balance? why do 4/5 drops with my assaults end up in 4-7 man assault groups? isn't 2-2-2-2 optimal for tactical reasons? in real combat maybe but here that's just suicide. those med pfffft might as well be heavy scouts, heavies, eh as long as they are cheese builds and hang in the back takin pot shots and scuffling about in one place (camping is at an all time high you say?), they should be good. assaults, just make sure to pack as many ac20's and thunder cannons as you can and let jimmy go first, you don't want to look like the bad player being the first to get cored B).

because this is what tactics right now boils down too. which team did the matchmaker bless more, mine or the enemies. it often seems like 50/50 so im not saying its against ME specifically. what i am saying is with no tactical options like flanking (because my whole team is slow cheese builds with no real JJ ability) or like feigning a retreat, baiting the enemy into a trap (last one is still valid, camping oh my :o), i get to stand there and watch all my jimmy's get shot to pieces, honestly often feel like discoing without even firing a shot, just watching my team run in and die to what was obviously custers last stand. as others have said, its not cool to be in any map and watch 6 of your jimmy's get pasted in the first 2 min of the game, why should i even bother to play the rest of that round? am i doomed to fight your whole team just because mine wasn't smart enough to bring a boom hammer? or stick behind cover from the lrm boats?

well i say we nerf landcrawlers, no mech should be allowed to shoot more than 2 weapons period, and if they are both the same thing like guass or ac20 your mech will just blow up. every mech HAS to feel exactly like a stock mech no matter how much money you pump into it, no matter how much you experiment or explore your mech will be FORCED to feel and respond and overheat exactly like a trial mech. limiting everyones alpha striking power and everyones DPS, now we can all be happy with soft lets just nerf everything that the "whiners" don't like eh? then we can all have "small cute boats". but it doesnt matter the damage is done.

most of my JJ mechs are on a shortlist which is painful and wrong, because we are talking mostly about my lights not assaults not heavies, they can still work because lrms lock on and ppcs/guass can still be tarted if done right (hint; the dot on the screen works for this one because you let off of the jets, snap shot your point and completely ignore the shake and recital.....). you can still poptart with lrms and direct fire you say....... but hardly anyone is using JJ past the quickdraw (just came out?) and i dont see hardly anyone tarting... maybe because it just feels wrong....you know your whole mech violently shaking....try shaking your car/truck that hard see if your frame doesn't twist or your glass shatter from torsional forces. oh well... I guess we will never explore the real tactical uses of JJ lances, or JJ since we simply don't want anything good to come of them. right? being that all JJ are nerfed...not poptarting specifically... its just more tiresome because the shake is just stupid.

the very truth of the matter is it has made me LOVE LRMS. because i have a couple modules you know, those asinine ones for lrms you know, and wallhacking, you know for my lights for scouting and keeping streak lock, but i have better uses for them now :lol:. and JJ with lrms is kinda fun, you get to rain death on all those slow as &#$*& landcrawlers :angry:. does that mean JJ LRMers need to be nerfed? if JJ LRM's become "so unbalanced, JJ need nerfing more" what shall we ever do? lrms got one buff, im willing to bet they will get a little better before final "tuning". i mean i could take to time to AIM at you but im lazy and LRMS lock on, so i think being lazy in my tactics might actually anger some players enough to demand that the balance be fixed. but you can count on me counting on you playing your cheese build and me countering your mech. which is about as tactical as this game is going to be for awhile :wub: sigh.

To make JJ so useless is absurd and quite literally insulting. (cannot be defended, because JJ were nerfed not poptarts) the quickdraw, nice little mech been seeing them cored all day JJing over jaguar blasters... the ones i do see living, oh they have 3ppc's and JJ.... oh my a tiny highlander poptart oh my :D. and i dont wonder why. i would too if i had to deal with that kind of competition in the heavies as the RANK AND FILE MECHS. just doesn't seem right that the longer this game goes on, the more and more players just resort to nothing but pure alpha pinpoint or crushing damage overall. nerfing JJ was one of the last things that was needed, especially by the lights, it was their ONLY advantage most games. but i guess people like you don't like other players having the advantage over you. where as other players would take it upon themselves to invent these builds and tactics, others want to FORCE them to not experiment not try and go about it a different way, you just like YOUR way and everyone will just have to play YOUR way wont they? not what mechwarrior was meant to be? game called mechwarrior online, cept there aint nothing to be seen of mechwarrior past the names and models.

#1007 Sagamore

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Posted 21 June 2013 - 09:30 AM

View Postbonapartist1, on 20 June 2013 - 10:03 PM, said:

I disagree, it needs a serious change. It punishes laser users more than it ever punished 5PPC poptarts, which are the supposed reason why this change ever occurred. Light mechs with light loads have gotten the shaft; poptarts can still fly up, fire all 5 PPC with perfect clarity because they only need that one moment to shoot accurately when they cut their jump jets; lasers require great precision during the entire of their firing. CHANGE CHANGE CHANGE CHANGE IT BACK.


Which jump capable mech can carry 5 PPCs? Are you running a Quickdraw with 5 PPCs?

#1008 SgtMaster

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Posted 21 June 2013 - 10:13 AM

View PostIgchy, on 20 June 2013 - 07:13 AM, said:


Posted Image



way too simple a solution for PGI to implement, nor do they listen to the moderates on this forum.
I would have preferred not being able to shoot while jump jetting.
But seems they absolutely want to make us sick, and it worked..!

Their motto:Why make simple when we can make complicated

PS;
anyone else noticed that the QuickDraw is announced as "coming soon to the mechlab", a week after its release...

Edited by SgtMaster, 21 June 2013 - 10:13 AM.


#1009 Igchy

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Posted 21 June 2013 - 10:41 AM

View PostKunae, on 20 June 2013 - 07:23 AM, said:

All they really need to do, to address pop-tarters and boating, in its current incarnation, is to return PPC's to their canon heat levels.


I don't think people will accepted if poptart can shoot them from 800 m away 1 - 2 times per match(45 damage each times).They just shoot and over her heat or cool down behind cover.

So i just think of some silly idea that might help.At this point , i don't care how they gonna fix it , i just want Screen shake and reticule shake gone BUT NOT WITH POPTART(with ballistic and PPC) COMING BACK .

PS.Personally i don't think land bound sniper is a problem because people had no problem with sniper(or minor) before HGN came out. And SRM buff might help with this thing too.

Edited by Igchy, 21 June 2013 - 11:03 AM.


#1010 DeaconW

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Posted 21 June 2013 - 10:46 AM

View Postbonapartist1, on 20 June 2013 - 10:03 PM, said:


I disagree, it needs a serious change.

<lots of reasonable arguments about how it unfairly hurts lights>

CHANGE CHANGE CHANGE CHANGE IT BACK.


...and then you lose all credibility by saying change it "BACK" vice changing something to help lights and not the poptarts(like others have done)...sorry poptart, all this does is make your "I'm a concerned light pilot" vibe ring hollow.

#1011 B0oN

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Posted 21 June 2013 - 10:56 AM

View Postkeith, on 18 June 2013 - 02:55 PM, said:


when there is 50 pages of ppl saying JJ shake is wrong. might think they've done something wrong? and that puny bit of shake cause vertigo in alot of ppl. MAYBE if they had a test server we could have told pgi it was a bad idea. but thats another broken promise.


I tried to help those with the nausea attacks and reposted my lil help-technique 3 times, still not a single comment from a single one of those affected trying it, so I need to assume they are mostly faking it ?
Group hallucinations and such, y´all know ...

And for that Mars mission thingie ... SIGN ME UP, this place is f.u.b.a.r. :D

Edited by Rad Hanzo, 21 June 2013 - 10:58 AM.


#1012 Ilithi Dragon

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Posted 21 June 2013 - 12:41 PM

View PostDeaconW, on 21 June 2013 - 10:46 AM, said:


...and then you lose all credibility by saying change it "BACK" vice changing something to help lights and not the poptarts(like others have done)...sorry poptart, all this does is make your "I'm a concerned light pilot" vibe ring hollow.



What would be changed to help make it better for lights? What COULD be changed, other than removing the problem itself, screen shake??! Screen shake is the problem, and nothing will "fix" it other than removing it.



Screen shake was a TERRIBLE idea. It did NOTHING to deter the classic poptart - a big, relatively slow Heavy or Assault mech with a massive alpha damage weapons load that parks behind a hill and jumps up, fires, and drops back down. That build is still effective, provided you're not prone to motion sickness. It just takes a few matches to get used to the shake.

Screen shake does not just affect poptarts, however. It absolutely DESTROYS the effectiveness of ANY smaller, faster mech that relies on JJs for maneuverability. Jenners, Spiders, Trebuchets, even the new Quickdraw is forced into the classic slow, high-alpha poptart role if it wants to effectively use it's JJs. The same goes for the heavy brawlers that used JJs for maneuverability.

So the result is that ALL JUMPJET BUILDS are nerfed to the point of being useless, EXCEPT the intended target, the classic poptart, which is still useful and effective (motion sickness aside). This is a textbook case of a failed balance change. It barely scratches the problem it was intended to address, and completely destroys the effectiveness of HALF the available Light mech chassis, and completely destroys the usefulness of installing JJs on any mech that is NOT a poptart.

I can still poptart in my Cataphract-3D or my Heavy Metal, almost as effectively as I could before. I canNOT run either of my Jenners effectively, NOR can I run my skirmishing Trebuchet-7M, with its 2 PPCs and 3 SSRM-2s, probably my favorite build because it could move in and out and engage any target at any range (at the expense of not being able to take any real hits). That requires constant use of JJs, ESPECIALLY at close range, otherwise it's dead. The same for the Jenner and the Spider.

There is now no point in taking a Trebuchet-7M. There is no point in taking a Jenner or a Spider over a Raven or a Cicada. There is no point in taking a Cataphract-3D or putting JJs on any Highlander, or any Quickdraw, unless you intend to be a poptart.

If this is what the people who love screen shake call a "fix", the U.S. Army has some targets in Afghanistan they'd like you to take a crack at.



No, screen shake is not a fix. It is the next best thing to the opposite of a fix. What needs to be done to counter-balance poptarts, and ALL sniper builds, is to remove screen shake and do the following:

1. Nerf the travel speed of all direct-fire weapons, ballistics and PPCs (possibly excluding the AC/20, imo it's travel speed is fine), and increase the recycle time of PPCs and Gauss and the heat generation of PPCs. These weapons were buffed back before Host State Rewind was introduced, to compensate for latency issues so that they would be effective weapons. HSR has been introduced and latency is no longer a significant issue, so these buffs need to be removed.

2. Add the mech's velocity to the weapon projectile, that's both the speed AND the direction. So if I'm running at 90kph to the right, perpendicular to a stationary target, I have to lead that far to the left to get my shots to hit if I'm firing a projectile-type weapon. Currently, MWO does not do this, the shot will hit wherever you aim, regardless of your mech's velocity. Adding this in will make long-range sniping and particularly mobile sniping and poptarting much more difficult, because the sniper will have to account for their own motion, vertical as well as horizontal, in addition to their target's motion, and it will make it especially hard for snipers to hit smaller, faster targets at range, which they should be as those mechs are the counters to snipers.

3. Buff SRM damage and reduce the weight of the LBX-AC/10, and possibly the AC/10 to make them more viable weapons for Lights and especially Mediums. Brawling Lights and fast Mediums are THE counter to all Fire-Support mechs, be they LRM boats, PPC Stalkers, or Poptarts, just as Fire-Support mechs are THE counter to big, slow, heavy mechs. All you big, slow, heavy mechs crying about poptarts ripping you apart - THEY ARE SUPPOSED TO, THEY AND THE LRM MECHS ARE YOUR DIRECT COUNTER. Lights and Mediums, especially the Mediums, are underpowered in the current game balance (though the effect that screen shake has on half the light mechs in the game is making that about even). Not only are they too easy to hit at range by the snipers they are supposed to be countering, but they don't pack enough firepower to really be viable on the general battlefield.

4. Rescale the Medium mech models, so that they are sized appropriately for their weight. The over-sized Medium mech models make them easier targets for snipers at range, reducing their effectiveness on the battlefield because they don't have the armor to take the hits. That's the whole point of a Medium mech - to provide a platform with a high firepower-to-tonnage ratio and high mobility, at the expense of durability.

Edited by Ilithi Dragon, 21 June 2013 - 12:45 PM.


#1013 DeaconW

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Posted 21 June 2013 - 12:56 PM

View PostIlithi Dragon, on 21 June 2013 - 12:41 PM, said:



What would be changed to help make it better for lights? What COULD be changed, other than removing the problem itself, screen shake??! Screen shake is the problem, and nothing will "fix" it other than removing it.


Either leave the inaccuracy or the reticle shake. Either would be fine IMO.

Quote

Screen shake was a TERRIBLE idea.


It was awesome.

Quote

It did NOTHING to deter the classic poptart - a big, relatively slow Heavy or Assault mech with a massive alpha damage weapons load that parks behind a hill and jumps up, fires, and drops back down. That build is still effective, provided you're not prone to motion sickness. It just takes a few matches to get used to the shake.


That is simply not true...I see very few of them since the patch. It was a MAJOR nerf to the easy mode HGN pilots(which was EXACTLY the purpose of the change). To say otherwise simply means you are playing a different game or being disingenuous.

Quote

Screen shake does not just affect poptarts, however. It absolutely DESTROYS the effectiveness of ANY smaller, faster mech that relies on JJs for maneuverability. Jenners, Spiders, Trebuchets, even the new Quickdraw is forced into the classic slow, high-alpha poptart role if it wants to effectively use it's JJs. The same goes for the heavy brawlers that used JJs for maneuverability.


Dude, I see all kinds of JJing Jenners, Spiders, Trebuchets, and quickdraws every match. You are blowing smoke.

Quote

So the result is that ALL JUMPJET BUILDS are nerfed to the point of being useless, EXCEPT the intended target, the classic poptart, which is still useful and effective (motion sickness aside). This is a textbook case of a failed balance change. It barely scratches the problem it was intended to address, and completely destroys the effectiveness of HALF the available Light mech chassis, and completely destroys the usefulness of installing JJs on any mech that is NOT a poptart.


Simply not true as evidenced by all the JJing mechs I see every match. Your argument is invalid because it completely contradicts the plain evidence I see every time I hit "Launch". Sorry the shake bothers you, I hope then can find a way to make it better for lights (I pilot them from time to time myself) but we definitely don't need to go back to the way it was before...

#1014 Ilithi Dragon

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Posted 21 June 2013 - 01:25 PM

View PostDeaconW, on 21 June 2013 - 12:56 PM, said:

That is simply not true...I see very few of them since the patch. It was a MAJOR nerf to the easy mode HGN pilots(which was EXACTLY the purpose of the change). To say otherwise simply means you are playing a different game or being disingenuous.


The only real nerf comes from the fact that many players can't stand the screen shake, it causes motion sickness, headaches, disorientation, etc. The number of players who have complained about it here, and the number of people I have talked to on TS who complain about it suggest that it is a serious problem.

As several others have noted, and I myself have done, if you can tolerate the screen shake, you can still poptart effectively.

So, yeah, maybe PGI did 'nerf' poptarts to a degree, but not by reducing their actual effectiveness, this nerf only comes from LITERALLY making the game physically painful for a large number of players trying to use jumpjets.


View PostDeaconW, on 21 June 2013 - 12:56 PM, said:

Dude, I see all kinds of JJing Jenners, Spiders, Trebuchets, and quickdraws every match. You are blowing smoke.


I don't. Everyone in my unit doesn't. Everyone in my unit stopped playing lighter mechs with JJs. Many other people in this thread have said they have found playing lighter mechs with JJs painful or impossible, and many other people in this thread have stated their observation that lighter mechs with JJs have significantly declined.



View PostDeaconW, on 21 June 2013 - 12:56 PM, said:

Simply not true as evidenced by all the JJing mechs I see every match. Your argument is invalid because it completely contradicts the plain evidence I see every time I hit "Launch". Sorry the shake bothers you, I hope then can find a way to make it better for lights (I pilot them from time to time myself) but we definitely don't need to go back to the way it was before...



Apparently you're playing a different game from me and half the people in this thread. I don't see many JJ mechs. I don't see lights with JJs using them near as much. Every light pilot I know hates the screen shake makes their Jenners and Spiders nonviable.


Now, don't get me wrong, I'm not saying that they should go back to exactly the way things were before, poptarts, really ALL direct-fire snipers in general, were a problem. But this screen shake is NOT the way to fix that problem, it does not properly fix the problem and it creates a whole slew of problems for many other builds and chassis. I have already suggested several alternatives to screen shake that would fix the problem, without causing problems for any other build that isn't a poptart or sniper.

#1015 ROJ

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Posted 22 June 2013 - 12:44 AM

I sympathize with people feeling motion sickness and dizziness, though I dont have this problem. I also sympathize with those who believe nerfing pop-tarts via jump-jet shake was not much of a necessity..

I think the best thing that can be said here, is that the developers should stop listening to new players or pugs.. Rather they should be listening to veteran MWO and MW players, teams and communities when it comes to making adjustments to this game (who I am not a part of).. Not a bunch of freshers and pugs who dont really get it..

I understand the devs want to attract more audience and players to their game; in that case you might as-well come up with a call of duty clone with mechs instead of soldiers running around.. I urge the developers to not turn this game into an unbalanced mess by listening to the wrong people..

I wish if somebody can tell me where is the right place to post this reply, it would be a great favor; as there is a zillion threads out there about "nerfing this and that" because some people dont know how to play this game or are under the impression this game should be something else.

Edited by ROJ, 22 June 2013 - 01:03 AM.


#1016 DivineEvil

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Posted 22 June 2013 - 06:23 AM

- I don't care about reticle shakes, but cockpit shake makes no difference for firing, logically nonsense, extremely annoying, and must be removed entirely.
- The amount of reticle shake must be determined by the class of Jump Jets mech is using. High-class JumpJets used by Light mech must generate barely any shake, and low-end heavy-duty JJ's of Assaults must generate the most.

Edited by DivineEvil, 22 June 2013 - 06:25 AM.


#1017 Aggressor666

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Posted 22 June 2013 - 12:06 PM

View PostROJ, on 22 June 2013 - 12:44 AM, said:

I sympathize with people feeling motion sickness and dizziness, though I dont have this problem. I also sympathize with those who believe nerfing pop-tarts via jump-jet shake was not much of a necessity..

I think the best thing that can be said here, is that the developers should stop listening to new players or pugs.. Rather they should be listening to veteran MWO and MW players, teams and communities when it comes to making adjustments to this game (who I am not a part of).. Not a bunch of freshers and pugs who dont really get it..

I understand the devs want to attract more audience and players to their game; in that case you might as-well come up with a call of duty clone with mechs instead of soldiers running around.. I urge the developers to not turn this game into an unbalanced mess by listening to the wrong people..

I wish if somebody can tell me where is the right place to post this reply, it would be a great favor; as there is a zillion threads out there about "nerfing this and that" because some people dont know how to play this game or are under the impression this game should be something else.

well said hope the devs read this one

#1018 Ilithi Dragon

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Posted 22 June 2013 - 05:48 PM

Okay, let's try this with Science! Ten match set, running in my Heavy Metal, let's see how I do and what I drop with and against.

Match 1: Only mech with JJs in the match. It was a loss, but I successfully poptarted in my Heavy Metal, 3 kills, 1 assist, 515 damage.

Match 2: Again, only mech with JJs in the match. There was a Jenner, but the guy had pulled his JJs off. Didn't do so well here, 1 kill, 1 assist, 494 damage. I got pinned in a canyon surrounded by enemies, but I got one and heavily damaged a Raven (which I got an assist on) before getting out. I further damaged a few other mechs, including half stripping a hunchback, before dying.

Match 3: This time there was one other mech with JJs in the match, a newbie pilot running a Jenner, didn't even know what JJs were when I asked, had to give their full name. 1 kill, 4 assists, 364 damage, match win. I poptarted quite successfully. The only time the screen shake really hindered me was a couple times when I only had to jump up a meter or two to clear an obstruction to fire on a target, and when I abandoned the poptart role when we pushed on the weakened enemy forces. When I closed to brawling range, my maneuverability was severely hampered by screen shake.

Match 4: One friendly, one enemy Jenner with JJs, neither seemed to use them much. I again poptarted fairly well, 2 kills, 332 damage. Would have done better but our team got strung out trying to defend our base, and my position was overrun. Once again, screen shake only hampered me when I had to jump a meter or two to get a shot, and after my position was being overrun and I was needing my JJs for maneuverability in the brawl.

Match 5: Five other mechs on my team had JJs, though the only mech besides me in the entire game that I saw using them was our RVN-4X, who was popping up and down a bit while sitting on the enemy base, because he was bored. Got two kills, two or three assists, didn't catch my damage. The brawl broke out very quickly near my sniper perch, and I was dragged into it, so I didn't get much chance to snipe properly, but once again the screen shake severely hampered my ability to engage in the brawl.

Match 6: I was the sole mech in the match with JJs. This was not the best test example, I made an unwise call and led a brawler push in my poptart, but it was a situation where a push was a good idea, most of the team was waffling, and one other guy was pushing, so I abandoned my experiment to try and help my teammate. I did experience the first real hindering of poptarting from screen shake, though. In the outset of the match, I engaged against two sniper stalkers, and after that had shots on much of their team, but the positioning was such that I had to make small jumps to line up the shot, and the screen shake just would not let me do that, or not reliably, anyway. With a little practice and terrain awareness I could avoid and minimize those situations, so it would still not hinder me much.

Match 7: Once again, I was the only mech to use JJs. There was a Jenner on my team, and two on the enemy team, but I never saw any of them using JJs. Screen shake hindered me only slightly, being aware of the problem with making small jumps to shoot at a target, I was largely able to position myself such that it wasn't a problem. It only became a problem when we pushed the fight and I was closing on the brawl, and then once we were in the brawl screen shake inhibited my ability to maneuver around my comrades and the terrain. No kills, three or four assists, 300-something damage. Damage would have been higher, but we caught them all strung out and the battle ended quickly.

Match 8: One other mech had JJs, but I only saw him use them at the end, to help get over a hill the enemy had ducked behind, and that was in a "mad race to shoot the crippled mech and get the kill" situation. I was not significantly hampered in my poptarting by the screen shake - I'm still getting used to it, and it's just a matter of timing and skill adjustment. Once again, the only significant hindrance screen shake gave me was towards the end, when we closed on their LRM Stalker and pushed the brawl.

Match 9: One other mech used JJs, a Spider on the enemy team. He was hard to hit, but I still took his leg off while jumping at over 300 meters. Screen shake was just a minor annoyance in this match. 4 kills, 3 assists, 842 damage.

Match 10: I was once again the only mech using JJs. I didn't do so well this round, and didn't get a good test in. I walked around a corner trying to get a shot on a target and support a couple friendly mechs, and found their entire team. I managed to get back around the corner, but the mechs that chased me finished me off.

Match 11: This one goes to 11. } ; = 8 P I had a couple matches that were bad tests, so I am doing an extra one. There was one other mech on the enemy team that used JJs, but in a limited capacity (used them to get over some oil tanks in the mad-dash-to-kill-the-crippled-mech). There was a Jenner on the other team, but it did not use any JJs. I was not significantly hindered in my poptarting by screen shake, and was only hindered when I dropped down into the water not realizing that 5 of my teammates had already died (I'm still trying to figure out how THAT happened... three or four of my guys were up in Kappa behind me, facing off against a Jenner and a Hunchback, on the other side of the map from the main enemy force, and the other two mechs remotely near them were shooting at me). 2 kills, 0 assists, 449 damage.



So, clearly, the classic poptart, the stereotypical Heavy Metal pay-to-win poptart build, is not significantly hampered by screen shake. It is somewhat hindered under certain conditions, but with some practice and situational awareness, a half-decent pilot can largely avoid or minimize those situations.

The only time that screen shake significantly hampered my JJ operations was at short range, when I was trying to use them to add maneuverability in a brawl. Under those circumstances, they were EXTREMELY difficult to use, very disorienting, and made it damn near impossible to hit anything, even after I released the spacebar, because there is a short delay before the screen settles enough to reliably aim, and in the fast-paced environment of a brawl, that delay is often devastating. For a poptart, this is not a serious issue - poptarts suck in a brawl, anyway, and should largely avoid them unless it's a final push to finish off a heavily damaged enemy force - but for any other build that would use JJs, it is a crippling disadvantage.

I was not bothered by motion sickness or headaches while using JJs, but I was still physically affected by it. The rapid screen shake caused my eyes to rapidly try to refocus, resulting in me defocusing on the entire screen, making it difficult to line up a quick shot after releasing my JJs because my eyes had to refocus on the screen, and if I used JJs for an extended period of time, I could feel my contacts shifting on the lenses of my eyes, because they were adjusting their focus so much.

I did not see many mechs equipped with JJs, and the few mechs I did see equipped with them rarely used them. In eleven matches, there were only two mechs that used their JJs in combat more than once or twice, and only one of them used them constantly through the match. There were no JJ brawlers, save one Spider, and though that Spider used JJs through the match, his use of JJs was modest compared to Spider pilots I saw before the implementation of screen shake.

Edited by Ilithi Dragon, 22 June 2013 - 05:57 PM.


#1019 Mystere

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Posted 22 June 2013 - 06:54 PM

View PostROJ, on 22 June 2013 - 12:44 AM, said:

I wish if somebody can tell me where is the right place to post this reply, it would be a great favor; as there is a zillion threads out there about "nerfing this and that" because some people dont know how to play this game or are under the impression this game should be something else.


These very same people who cry out for nerfs instead of adapting to the situation at hand will be the first ones to go when the inevitable zombie apocalypse comes upon us. :)

#1020 Leded

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Posted 22 June 2013 - 08:10 PM

View PostMystere, on 22 June 2013 - 06:54 PM, said:


These very same people who cry out for nerfs instead of adapting to the situation at hand will be the first ones to go when the inevitable zombie apocalypse comes upon us. :)


i used to see people hopping up and shooting, i just took it as PART OF THE GAME. i think this is now the first MW game that makes it look like your mech is having a seizure when you hit the jets. i just hope the number of people that complained about a problem i didn't even know exists are outnumbered by the people that hate with a burning passion that JumpJet tweak :)





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