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Jump-Jet Shake Feedback


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#961 Sneaky B

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Posted 18 June 2013 - 02:17 AM

Why would you ask the devs to nerf the 2x AC20 mechs? The projectile speed is already slow enough and it's supposed to specialize at brawling. If you happen to see a Jagermech toting those things, concentrate fire on the shoulders. Laser boats aren't really that much of a problem because their damage tend to spread out unlike PPC and ballistic weapons(which are the preferred weapons for competitive play).

And the measure taken against jump mechanics was too much. Like I said before, just increase the size of the reticle to show the cone of deviation.

#962 Captain Stiffy

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Posted 18 June 2013 - 03:25 AM

I have given up MWO entirely due to this and I am unlikely to return unless the crosshair motion is completely removed.

Too much other stuff to play where the devs actually care.

Edited by Captain Stiffy, 18 June 2013 - 03:27 AM.


#963 ROJ

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Posted 18 June 2013 - 04:02 AM

I personally am not bothered by pop tarts from the first place.. Its not worth complaining about it, you can find ways to tactically avoid them and out-maneuver them, Yes you can!

I dont care either ways whether we got the screen shake or not; if some people feel motion sickness and nausea out of it, then sure maybe it should be cancelled.
Otherwise I dont have complaints from pop tarters or jump snipers, you dont need to nerf something can be dealt with..

Its just these nerfing episodes cannot keep on going forever otherwise the game will end up losing its originality as a mechwarrior game or end up as an imbalanced mess. This game is all about team play and tactics, just any random fps; sounds to me some people that started playing MWO think its call of duty or something.

Edited by ROJ, 18 June 2013 - 04:08 AM.


#964 Malsumis

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Posted 18 June 2013 - 04:05 AM

View Postjollyrancher1, on 18 June 2013 - 12:02 AM, said:

I just wanted to post that I think the jump jet shake change is amazing. It has truly changed the meta game in a positive affective way. Nice job devs/community. Now I just hope we can do something about the 2 ac/20 mechs that are a bit too effective at brawling and the 4, 5, and 6 ppc boating or the 4,5,6 large lazer boats that have super high alpha hits. I would love to see the game be a bit more chaos and not so much peek-a-boo.


^This is the problem right here.

It's players like this that are being catered to by PGI. These are the same complaints that I remember hearing about when playing MW4. Players complained that all it was was a bunch of pop-tarts in every match. Some players just don't understand how to move about on a map and use terrain to their advantage. It makes me laugh when I see players just walking straight at the enemy completely exposed and then complain that they were killed too easily because of boating, or poptarting, or missiles, or whatever else they think is unfair. What they fail to realize is that the problem is in the mirror. Not every player wants to stand face to face and brawl, yet it seems like that is how this game is being "balanced" around due to all the complaints.

This jump jet change was 100% wrong. I know there are some who say it hasn't effected them and I've seen the videos of those who still bunny hop and fire. I agree that the little bunny hops are not effected by this change. The "pop-tarts" are what has been effected. So how about we put in a "fix" that only effects brawlers in such a crippling way and see how that changed the game? We used to have collisions, but those STILL aren't in the game so brawlers are free to rub noses while fighting. Lets put collisions back in and also have your own weapons damage your mech if fired too closely to another mech. How about nerf dual AC20s so if firing them simultaneously or even within 1 second of each other your mech falls over due to inertia of the huge projectiles being fired. I can think of a lot of "fixes" that would only hurt brawlers in the same way pop snipers were hurt. However, I like playing all styles and using mixed setups as well as boats. What I think would help more is if players knew which map was coming up so they could select a mech that is better suited for the map.

#965 Kunae

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Posted 18 June 2013 - 07:27 AM

View Postjollyrancher1, on 18 June 2013 - 12:02 AM, said:

I just wanted to post that I think the jump jet shake change is amazing. It has truly changed the meta game in a positive affective way. Nice job devs/community. Now I just hope we can do something about the 2 ac/20 mechs that are a bit too effective at brawling and the 4, 5, and 6 ppc boating or the 4,5,6 large lazer boats that have super high alpha hits. I would love to see the game be a bit more chaos and not so much peek-a-boo.


First they came for the Jenners,
and I didn't speak out because I didn't play a Jenner.
Then they came for the Streak Cats,
and I didn't speak out because I didn't play a Streak Cat.
Then they came for the Jenners again,
and I didn't speak out because I wasn't a Jenner pilot.
Then they came for the Pop-tarts,
and I didn't speak out because I wasn't a Pop-tart.
Then they came for the High-Alpha builds,
and I didn't speak out because I didn't play those builds.
Then they came for me,
and there was no one left to speak for me.

Edited by Kunae, 18 June 2013 - 07:27 AM.


#966 Sasha Volkova

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Posted 18 June 2013 - 07:44 AM

YEEEEEEEEEEESH!!!
Cry more about the JJ shake!!
You tears and QQ fills me with joy that I can not even begin to descripe!!

Edit: I should add that I run mostly JJ mechs myself and the last 4 days I have (in spite of everyone who claims JJ are overnerfed) run a Highlander P with 4 PPC's AND succesfully popturded in every match.
People who says its impossible are lying to themselves - it is still super easy.

Edited by 0okami, 18 June 2013 - 07:52 AM.


#967 Kunae

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Posted 18 June 2013 - 08:03 AM

View Post0okami, on 18 June 2013 - 07:44 AM, said:

YEEEEEEEEEEESH!!!
Cry more about the JJ shake!!
You tears and QQ fills me with joy that I can not even begin to descripe!!

Edit: I should add that I run mostly JJ mechs myself and the last 4 days I have (in spite of everyone who claims JJ are overnerfed) run a Highlander P with 4 PPC's AND succesfully popturded in every match.
People who says its impossible are lying to themselves - it is still super easy.

Which just goes to prove our point that this didn't "fix" anything, and only ended up punishing light mechs, for no reason.

#968 Kunae

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Posted 18 June 2013 - 09:19 AM

And not one ... single... f'n... mention, of JJ's in the 6/18 patch notes.

Pathetic.

#969 Zeus X

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Posted 18 June 2013 - 11:59 AM

Thank you for bringing this thread to these patch note issues.

Now if only PGI would just read the issues, fire all there internal testers and hire some new ones.

Maybe the new internal testers would catch real problems.

#970 SgtMaster

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Posted 18 June 2013 - 12:26 PM

It was rushed out so quickly, yet none of our concerns have been adressed at the moment.

They stated they arent going another route, and will "reduce" the effects a tiny very little amount...

the future in a far far away galaxy seems vague.

They should put up a "WARINING" notice to epilepsy prone people such as myself (family members).

So it is staying, whereas i am gone...

War Thunder, here i come :)

Edited by SgtMaster, 18 June 2013 - 12:29 PM.


#971 Ilithi Dragon

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Posted 18 June 2013 - 01:23 PM

I've said it before, and I'll say it again. They need to scrap the JJ shake completely and instead:

1. Nerf the travel speed of all direct-fire weapons, ballistics and PPCs (possibly excluding the AC/20, imo it's travel speed is fine), and increase the recycle time of PPCs and Gauss and the heat generation of PPCs

2. Add the mech's velocity to the weapon projectile, that's both the speed AND the direction. So if I'm running at 90kph to the right, perpendicular to a stationary target, I have to lead that far to the left to get my shots to hit if I'm firing a projectile-type weapon. Currently, MWO does not do this, the shot will hit wherever you aim, regardless of your mech's velocity. Adding this in will make long-range sniping and particularly mobile sniping and poptarting much more difficult, because the sniper will have to account for their own motion, vertical as well as horizontal, in addition to their target's motion.

3. Buff SRM damage and reduce the weight of the LBX/AC-10 to make both more viable weapons for Lights and especially Mediums. Brawling Lights and fast Mediums are THE counter to all Fire-Support mechs, be they LRM boats, PPC Stalkers, or Poptarts (just as Fire-Support mechs are THE counter to big, slow, heavy mechs), and both, especially the Mediums, are underpowered in the current game balance. Not only are they too easy to hit at range by the snipers they are supposed to be countering, but they don't pack enough firepower to really be viable on the general battlefield.

4. Rescale the Medium mech models, so that they are sized appropriately for their weight. Over-sized Medium mech models makes them easier targets for snipers at range, reducing their effectiveness on the battlefield because they don't have the armor to take the hits.


There was a fifth idea I had, but I still can't remember what it was... I really need to actually write these things down when I'm thinking of them...

#972 Catamount

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Posted 18 June 2013 - 01:33 PM

To add to Ilithi's post, I think the bottom line here is this:

Look, poptarts were unfettered. I won't go as far as to say overpowered, but they were without a counter, and that's unacceptable in game balance.

The solution, however, was not to artificially nerf poptarts; it was to make other mechs actually viable. Nerfing poptarts doesn't change the problem of lack of fast brawler viability; SRMs are underpowered, and with the exception of the UAC and AC20, basic ballistic weapons, especially the LBX weapons (which should weigh less to offset the range, and not by a single ton) are overweight in many cases for what they do, making them an underpowered and unacceptable alternative to energy weapons, particularly PPCs, which do the basically same thing with better range capability and no ammo (and better boating capability if you make an alpha strike build not concerned with practical cycle time).


When brawling weapons are underpowered, fixing it by having underpowered sniping platforms and underpowered brawling weapons is not the same as having both instead be competently implemented, and introduces its own set of problems. I'm glad poptarts and fire support mechs in general aren't the end-all, be all of MWO anymore; it needed to happen. I just don't like the particular way they went about it.

Edited by Catamount, 18 June 2013 - 02:14 PM.


#973 Kamies

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Posted 18 June 2013 - 01:43 PM

For a while I thought they actually reduced the amount of shaking in this patch but just didn't let us know about it. It really looked like shaking wasn't as bad as it used to. I could play maybe an hour with my 3D and 3 matches with a TBT-7M with just really soaring eyes but then the canyon map came and my 7M shaked as much as before or even more. That was too much and I struggled to not to vomit. My friend tested his new quickdraw and soon he had to take painkillers for headache. My other friend with a blackjack also started to feel ill after a while.

Reducing the amount of shake isn't going to be enough. Eventually people will start to feel sick. Please remove it.

#974 MonkeyCheese

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Posted 18 June 2013 - 01:44 PM

Oh look no information at all from pgi after 2weeks and a new patch as expected Not even a tweaking, way to not let me down.

Why can't you just have the balls to either say you ****** up and are working on it, or it is working as intended and we won't change it.....

There are many that ways to nerf the poptarting highlanders that won't domino effect their way into other weight classes and tactics. But I guess just doing nothing or eventually slightly tuning the broken shake mechanic is easier than actually owning up and saying you ****** up and are going to fix it properly. I don't care how busy you are pgi, two weeks is plenty of time to do some tweaking or to state your intentions for fixing it. But hey we are all used to being ignored anyway.

I was so in love with MechWarrior Online, but I guess now it will be more than just my jump jetting spiders and Jenner that won't see the light of day again. I had already moved on to other games in the last two weeks as your stupid hotfix made my spider unplayable, I guess its time to make my heart move on too.

To all the people still fighting I wish you luck and strength, to everyone who debated with me in a civilized manner it was fun.

#975 keith

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Posted 18 June 2013 - 01:59 PM

makes me what sort of ppl u have testing this game? need better balance head and QA. if u played with the shake for more then 5 mins u go uggggg.

#976 Dark Frost

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Posted 18 June 2013 - 02:13 PM

I live in Vancouver, know what a video game is. listen to customers and am unemployed. Just saying....

#977 Kunae

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Posted 18 June 2013 - 02:28 PM

View PostDark Frost, on 18 June 2013 - 02:13 PM, said:

I live in Vancouver, know what a video game is. listen to customers and am unemployed. Just saying....

What's this "video game", you speak of? :)

#978 B0oN

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Posted 18 June 2013 - 02:33 PM

View Postkeith, on 18 June 2013 - 01:59 PM, said:

makes me what sort of ppl u have testing this game? need better balance head and QA. if u played with the shake for more then 5 mins u go uggggg.


Plain wrong, good Sir. Havent been affected by that puny bit o´shake, even with close to 3promille bloodalcohol, I tested that the last time I was properly wasted.

#979 keith

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Posted 18 June 2013 - 02:55 PM

View PostRad Hanzo, on 18 June 2013 - 02:33 PM, said:


Plain wrong, good Sir. Havent been affected by that puny bit o´shake, even with close to 3promille bloodalcohol, I tested that the last time I was properly wasted.


when there is 50 pages of ppl saying JJ shake is wrong. might think they've done something wrong? and that puny bit of shake cause vertigo in alot of ppl. MAYBE if they had a test server we could have told pgi it was a bad idea. but thats another broken promise.

#980 Butane9000

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Posted 18 June 2013 - 03:16 PM

It's good overall. However you need to better balance the shake from light mechs that use jump jets from heavy mechs. As it stands there isn't seriously much difference between the shaking on a Highlander vs a Jenner.

I know members of the MGA were saddened because they thought the Jenner was going to be seriously competitive again but with the JJ fix it's hurt them too severely.





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