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Jump-Jet Shake Feedback


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#201 Argent Usher

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Posted 05 June 2013 - 12:11 AM

Dear PGI

Please Do Not Use More the Tap Water for your coffee cooking in your dev studio.

Please contact http://www.viha.ca/m...ntacts/hpes.htm and check http://www.healthspa...IHA_Website.nsf.


THX A.U.

#202 Leded

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Posted 05 June 2013 - 12:15 AM

hey it just came to me, have a Pilot Tree upgrade like Inertial Stabilizer or something like that to either reduce or better yet get rid of the shakes ;)

#203 blinkin

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Posted 05 June 2013 - 12:17 AM

View Postnopempele, on 04 June 2013 - 11:52 PM, said:

Assault brawlers, answer this. My BJ-3 is now completely useless. Hell, any medium and light mech with jumpjets is now useless and causes motion sickness. Do you want to play 8x8 ATLUS brawls only? Then say that with a straight face.

i pilot jenners and SRM catapults primarily (mostly because they have jump jets) and have since early closed beta. i played my jenner today and did just fine while jumping around. the catapult was crap but that was from SRM that do crap for damage, i had no issues with landing shots.

i still love my jump jets thoroughly. (i think the visual effect of the screen shake should be taken out, because it can cause people physical discomfort, but everything else is fine)

View PostLeded, on 05 June 2013 - 12:15 AM, said:

hey it just came to me, have a Pilot Tree upgrade like Inertial Stabilizer or something like that to either reduce or better yet get rid of the shakes ;)

exactly so the poptarts can come right back to stay after they just play for a little while.

#204 Noktoo

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Posted 05 June 2013 - 12:18 AM

Hey Guys...

have you seriously expected a construct of 20-90 tons of metal rise up into air without andy turbolances, smooth like a leave in the wind without any shaking and trembling?

Really?

Please imagine how much force is needed to move such a vehicle in 2 Dimensions. Only to move it forward. And then try to imagine how much power is needed to lift it up into the air. And then... please tell me that this movement is completly counterbalanced by any mechanics working to garantuee that the pilot is not feeling a single shake and is able to aim like a hidden sniper with a longrifle in the bush.

In my humble opinion PGI did a great job on the last patch by adding the tremble and shaking and aim deficiency. You are blasing hot plasma out of your engine to bring your mech into the air and get an improved flexibility in manouvering. Therefore are jumpjets designed. Not for poptarting and now they are working as indendet... in my opinion as said already...

No one is forced to used JJs, even if a mech is able to equip it... if youre not feeling comfortable by using them to manouver, remove em and get a larger engine or more weapons or more heatsinks in it.
Build your mech like you feel it comfortable to play with... i will definitly keep my JJs in my HGN to climb up difficult paths faster and have the possibilty to jump turm and so on...

PGI good job on the last patch... go on with it.

#205 SiDheBRX

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Posted 05 June 2013 - 12:18 AM

Well done PGI, for sure a dramatic improvement with this patch, it's so much more fun right now!!

Let's face it: we finally have proper fights again. I did run poptarts myself, but it was not at all the kind of game I feel this is supposed to be, nor felt it right to be forced into certain tactics by the poptarting.

The action is back, we're back with proper battles where things other than staying in cover / sniping / sneaking up poptarts are happening.

I for one am very happy about that, even if it means that my 3D is less effective, and that's what I hear from most players.

- reduce screen shake perhaps,
- maintain crosshair shake
- perhaps make it shake for heavy mechs more than for lights.

#206 Corvus Antaka

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Posted 05 June 2013 - 12:23 AM

View PostVXJaeger, on 04 June 2013 - 11:03 PM, said:

Never been keen on poptarting, but this shaking nerf went bit too far. Combined screen- and reticuleshake causes physical illness after few matches, even when I use JJs only for ease of traveling.
And my Spidey became POS 'cause I cannot anymore shoot accurately from air, biggest funfactor in whole mech got ruined.

Heavy poptarts were the problem, not Jenners, Ravens or Spideys. Limit the shaking effect to heavier class JJs.
I guessed weeks ago that this FU will happen, but hoped for the best.


This. Plus, the shake is just unfun, it's uncomfortable and crappy. Even jumping and lrming, which remains totally viable and easy, is a nightmare of vibrations now while having no impact on functionality. Still glad that jumpsnipping is curbed for now, but imho a much better solution is needed.

#207 marlyy

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Posted 05 June 2013 - 12:34 AM

View PostColonel Pada Vinson, on 05 June 2013 - 12:23 AM, said:


This. Plus, the shake is just unfun, it's uncomfortable and crappy. Even jumping and lrming, which remains totally viable and easy, is a nightmare of vibrations now while having no impact on functionality. Still glad that jumpsnipping is curbed for now, but imho a much better solution is needed.


oh its unfun? yeah? and playing as atlas agaianst poptarts only was funfun? leave the poptart nerv as it is please ;) . love that "i feel sick after 1 hour poptarting" thats how it suppose to be !

#208 Corvus Antaka

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Posted 05 June 2013 - 12:36 AM

View Postmarlyy, on 05 June 2013 - 12:34 AM, said:


oh its unfun? yeah? and playing as atlas agaianst poptarts only was funfun? leave the poptart nerv as it is please ;) . love that "i feel sick after 1 hour poptarting" thats how it suppose to be !


Like I said "Still glad that jumpsniping is curbed for now, but imho a much better solution is needed."

Edited by Colonel Pada Vinson, 05 June 2013 - 12:36 AM.


#209 MonkeyCheese

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Posted 05 June 2013 - 12:43 AM

You trolls are disgusting making fun of this serious nausea problem. Once no one is driving lights you will probably go complain that there are no easy kills and we got outcaped cus we have no light mechs.

#210 Vullum

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Posted 05 June 2013 - 12:51 AM

Another step in the right direction PGI.

#211 Argent Usher

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Posted 05 June 2013 - 12:55 AM

View PostNoktoo, on 05 June 2013 - 12:18 AM, said:

Hey Guys...

have you seriously expected a construct of 20-90 tons of metal rise up into air without andy turbolances, smooth like a leave in the wind without any shaking and trembling?

Really?

Please imagine how much force is needed to move such a vehicle in 2 Dimensions. Only to move it forward. And then try to imagine how much power is needed to lift it up into the air. And then... please tell me that this movement is completly counterbalanced by any mechanics working to garantuee that the pilot is not feeling a single shake and is able to aim like a hidden sniper with a longrifle in the bush.

In my humble opinion PGI did a great job on the last patch by adding the tremble and shaking and aim deficiency. You are blasing hot plasma out of your engine to bring your mech into the air and get an improved flexibility in manouvering. Therefore are jumpjets designed. Not for poptarting and now they are working as indendet... in my opinion as said already...

No one is forced to used JJs, even if a mech is able to equip it... if youre not feeling comfortable by using them to manouver, remove em and get a larger engine or more weapons or more heatsinks in it.
Build your mech like you feel it comfortable to play with... i will definitly keep my JJs in my HGN to climb up difficult paths faster and have the possibilty to jump turm and so on...

PGI good job on the last patch... go on with it.



Hmm you mean the tech thingy in my mech which compensate the shake while running with +100 km/h over rough terrain, doesn't work properly in midair ? Really ?

Oh now i don't just hurt my eyes, stomach and head. Now also my brain hurts.



#212 William Knight

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Posted 05 June 2013 - 12:56 AM

View PostMonkeyCheese, on 05 June 2013 - 12:43 AM, said:

You trolls are disgusting making fun of this serious nausea problem. Once no one is driving lights you will probably go complain that there are no easy kills and we got outcaped cus we have no light mechs.


I pilot lights, The jump-jet fix has no real negative effect for me at all.

Edited by William Knight, 05 June 2013 - 12:57 AM.


#213 blinkin

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Posted 05 June 2013 - 12:57 AM

View PostMonkeyCheese, on 05 June 2013 - 12:43 AM, said:

You trolls are disgusting making fun of this serious nausea problem. Once no one is driving lights you will probably go complain that there are no easy kills and we got outcaped cus we have no light mechs.

i have been hearing rumors that they are working on the screen shake and it should be adjusted soon.

many people are just used to hearing all of the poptart QQ and have developed a quick reflex response to anything that even resembles getting rid of the new jump jet effects.

#214 blinkin

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Posted 05 June 2013 - 01:02 AM

View PostArgent Usher, on 05 June 2013 - 12:55 AM, said:

Hmm you mean the tech thingy in my mech which compensate the shake while running with +100 km/h over rough terrain, doesn't work properly in midair ? Really ?

Oh now i don't just hurt my eyes, stomach and head. Now also my brain hurts.

EXCEPT rough terrain still shifts your mech around. like i have been saying all day, hop into a light mech and run over a few of the rocks around the stream bed in forest colony or run into one of the big trucks in the streets of river city and see just how smooth the ride stays.

even with the changes flying through the air with jump jets is still much smoother than most ground combat in a light mech.

#215 PPO Kuro

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Posted 05 June 2013 - 01:18 AM

Physical discomfort....REALLY? GOOD! Now it's more a simulator that I want ;) Now only for the biofeedback when you get killed in your mech and I'm a happy camper :angry:

#216 Neutron IX

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Posted 05 June 2013 - 01:21 AM

View PostPPO Kuro, on 05 June 2013 - 01:18 AM, said:

Physical discomfort....REALLY? GOOD! Now it's more a simulator that I want :angry: Now only for the biofeedback when you get killed in your mech and I'm a happy camper :D


Hope your computer can handle really critically high temps, since you'll of course be playing the game to simulate the actual heat of a mech cockpit right? ;)

#217 Herr Vorragend

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Posted 05 June 2013 - 01:27 AM

This "improvement" went a little too far in my humble opinion. I´ll try to give a statement quick and dirty:

pros:
- poptarting reduced a little

contras:

- physical issues as headache, nausea
- makes light mechs even more unusable

Suggestions:
drop a hotfix with following improvements:
- remove cockpit-shake, but keep the crosshair-shake (the human brain-eye-combo is able to filter when you´re sitting in a helicopter)
- stacking of JJ could bring back the known stabilty (if you wanna poptart without issues, you have to take more than one JJ)

#218 MonkeyCheese

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Posted 05 June 2013 - 01:29 AM

View PostWilliam Knight, on 05 June 2013 - 12:56 AM, said:


I pilot lights, The jump-jet fix has no real negative effect for me at all.

Then why bother posting at all?

This is a problem with people who are susceptible to a certain kind of screen shake that is making them feel nauseous.

CONGRATS that you people dont have any problems at all, but I have been playing for almost a year and driving my favorite class the light battlemech with 100% no problems at all and now I cant drive any with jumpjets thanks to this new heavy/assault poptarded fad and the resulting heavy handed nerf.

Its not that I love poptarting, I bloody hate it and want it nerfed too, and its not that I hate this screen shaking mechanic idea its just that its is physically nauseating and makes me not want to play my favorite mechs (spiders/jenners)

If it didnt make me feel this way I would be one of the people posting "I drive jumpjetting light mechs and I have no problem with this I still perform the same way I did before the patch"

This has nothing to do with playing a fps, quick twitching, zigzaging, rollercoasters, car sickness, sea sickness, as stated earlier in this thread this is a different kind of nausea causing effect.

Its quite simple really copy other kinds of fps games where when you jump in the air your cone of fire widens dramatically.

For a random example from a crosshair thats this wide when walking |-------|
to a crosshair thats this wide when jumpjeting |------------------------------------|

I know people want their poptarts nerfed but why cant it be done just by altering the aim while jumpjetting and just removing all this unneeded screenshaking?

That way 3 problems are solved
1. poptarts cant aim with their instant dammageppcs/gauss
2. Other mechs can still use skill to compensate for the bad aim with their laser weaponry
3. People who feel sick from this kind of nausea can still play their chosen jumpjetting mechs

#219 Hresvelgr

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Posted 05 June 2013 - 01:39 AM

Nice move, I was just thinking about penalties for mechs in mid-air (which also won't affect PPC/Gauss specs) when PGI already made it ;) But c'mon, at least reduce or remove that nasty screen shake, it's really bad for mental health (or make jumping mech shake when looking from the side, that should look funny). I guess some visual reticle indicator showing that weapons are not aiming properly while in the air should do much better than that crazy shake.

#220 nopempele

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Posted 05 June 2013 - 01:41 AM

View Postblinkin, on 05 June 2013 - 12:17 AM, said:

i pilot jenners and SRM catapults primarily (mostly because they have jump jets) and have since early closed beta. i played my jenner today and did just fine while jumping around. the catapult was crap but that was from SRM that do crap for damage, i had no issues with landing shots.

BJ-3 has only energy slots. Good luck hitting anything with lasers while in mid air. And without JJs this mech is nothing. And this motion sickness...

Your comparison with SRMs is completely invalid.





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