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Jump-Jet Shake Feedback


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#241 mekabuser

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Posted 05 June 2013 - 04:14 AM

god almighty, beyonce..
JJ shake is fine. BUT>

Why isnt it more shake per JJ duration? 1 second burst light shake that increases over the time of the burn?

Thats an immersive, tactical change....

#242 PPO Kuro

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Posted 05 June 2013 - 04:45 AM

View PostRip Snorgan, on 05 June 2013 - 01:21 AM, said:


Hope your computer can handle really critically high temps, since you'll of course be playing the game to simulate the actual heat of a mech cockpit right? :angry:


HA that will make you watch your heat more. Then you will have to sit at your computer in real Mechwarrior combat gear, armoured combat boots, shorts and cooling vest! I would than totally stop playing this game because I can't handle heat/I hate heat ;)

Edited by PPO Kuro, 05 June 2013 - 04:46 AM.


#243 HitmanMr47

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Posted 05 June 2013 - 04:47 AM

I hate it ! Can't stand it ! there was no need for this jj fix and I really don't feel like playing anymore because I do get sick just looking at my crosshairs when using jump jets, if it ain't broke don't fix it !! these are the kinda fixes that just kills game play for me. unvuluntary shaking of my ability to aim it's ******** and stupid ! just take out jj !! that way we can all be on the ground.

#244 StandingCow

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Posted 05 June 2013 - 05:04 AM

If something in a game is making lots of people motion sick, it should be looked into. I do like the idea of cockpit shake but I hope they can do it in a way that doesn't make tons of people want to puke.

#245 VagGR

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Posted 05 June 2013 - 05:17 AM

one of the best changes PGI has done ever..stay on this path PGI..

i find the JJ fix just fine.. as for the motion sickness complains, yes some people do get motion sickness and a tweak on the shake may be needed..and im sure it will come...as for the poptarts using the sickness excuse to get their easy mode back, well not much i can say on that...

#246 Fiona Marshe

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Posted 05 June 2013 - 05:18 AM

Just had a live match.

Yes, the screen jitter needs to be toned down. Its worse than getting hit by a constant stream of AC20 rounds in Closed Beta.
* Suggestion: halve it at the next patch and see if thats enough.

Reticule shake is a bit too much at the moment; centred on an immobile target at <100; missed. Shots at point blank should still have a high change of hitting.
* Suggestion: lower it by 10%.

#247 Noesis

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Posted 05 June 2013 - 05:23 AM

Maybe its altitude sickness being confused here? Either way maybe adding sick bags as an in cockpit item for use might help for immersion? ;)

Seriously though, do what needs to be done to help people with genuine health issues.

Otherwise it is great to see the game beginning to drift into more variable game play and satisfying a wider spectrum of player and tech choices following the JJ changes. So even if early days after the patch and there is a potential need to reduce the apparent "visual" feedback the applied use of this mechanic is certainly very beneficial to the game imho.

Edited by Noesis, 05 June 2013 - 05:24 AM.


#248 No7

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Posted 05 June 2013 - 05:28 AM

View PostVagGR, on 05 June 2013 - 05:17 AM, said:

as for the poptarts using the sickness excuse to get their easy mode back, well not much i can say on that...


Oh, you mean just like the brawlers used the poptarting excuse to get their easy mode back? See the irony?


The screen shake needs to go. It is enough to widen the crosshair like was suggested in page 1, which is the way every other game solves the issue. Just look at world of tanks, they have it right. With decreased accuracy and all.

#249 SgtKinCaiD

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Posted 05 June 2013 - 05:32 AM

They are going to turn down the screen shake.

#250 Noesis

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Posted 05 June 2013 - 05:35 AM

Posted Image

#251 VagGR

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Posted 05 June 2013 - 05:36 AM

View PostNo7, on 05 June 2013 - 05:28 AM, said:


Oh, you mean just like the brawlers used the poptarting excuse to get their easy mode back? See the irony?


The screen shake needs to go. It is enough to widen the crosshair like was suggested in page 1, which is the way every other game solves the issue. Just look at world of tanks, they have it right. With decreased accuracy and all.

if you want to quote me then quote the whole thing...as i said a tweak on the shake maybe needed and it will probably come but you cant deny the fact that a lot of the sickness complains are coming from people who are not actually sick...and to be completelly honest it wasnt just poptarting that annoyed brawlers it was poptarting in combination with high alpha builds. this too needs to be addressed but this thread is not about this. as for me i still dream of a MWO that will promote balanced builds as mechwarrior should be. yes snipers and brawlers both need to have a place in the game but not being the dominant race...

#252 Kaemon

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Posted 05 June 2013 - 05:41 AM

They are not removing the reticle shake and are toning down the cockpit shake for customers that are complaining about it, that's called customer service.

All of those in here that are loving the poptart's tears, try to remember they've been feasting on yours for quite awhile now, and when they figure out away around the current implementation (which will take about a week most likely) you'll be right back biting the old pillow at night.

If people were really concerned about the Poptardapocolypse, you'd be discussing more options to help curtail the issue (such as removing vision modes while in flight, having JJs not allow heat to reduce while active, etc...).

But you're approving a knee-jerk over reaction approach to fixing issues, which is interesting considering all the time we complain about it when they do it in other areas (weapons balance for instance).

Be consistent, it makes their job easier.

And for PGI:
Posted Image

Edited by Kaemon, 05 June 2013 - 05:42 AM.


#253 Kunae

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Posted 05 June 2013 - 05:42 AM

If they wouldn't have doubly nerfed SRMs, "poptarts" would have been a minor issue.

Why must they continue to break system after system, only to put in a knee-jerk "solution" which itself needs to be "fixed" a month later?

#254 pesco

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Posted 05 June 2013 - 05:43 AM

I like how this highlights how wrong the executive decision to stubbornly eschew all forms of inaccuracy in the exit angle of shots ("cone of fire") was.

Now you have a very tangible problem with over-accurate shots and feel the need to add violent optical annoyances because it must be the pilot who misses, not, god forbid, the weapon wiggling on its chain of mountings and actuators.

Edited by pesco, 05 June 2013 - 05:45 AM.


#255 Kaemon

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Posted 05 June 2013 - 05:43 AM

View PostKunae, on 05 June 2013 - 05:42 AM, said:

If they wouldn't have doubly nerfed SRMs, "poptarts" would have been a minor issue.

Why must they continue to break system after system, only to put in a knee-jerk "solution" which itself needs to be "fixed" a month later?


Ha! I just said that.

#256 Serapth

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Posted 05 June 2013 - 05:46 AM

View PostKaemon, on 05 June 2013 - 05:43 AM, said:


Ha! I just said that.



SRMs were the natural counter to poptarts... however poptarting and 6xPPC boating would have never been a problem in the first place if they hadnt uber buffed PPCs.

#257 Kunae

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Posted 05 June 2013 - 05:49 AM

View PostSerapth, on 05 June 2013 - 05:46 AM, said:



SRMs were the natural counter to poptarts... however poptarting and 6xPPC boating would have never been a problem in the first place if they hadnt uber buffed PPCs.

Agreed.

Balancing "for the moment" is not the proper way to make this game.

It will never be the 'e-sport' they're dreaming of, because they don't comprehend that any competitive system needs to be unchanging.

#258 ArchMage Sparrowhawk

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Posted 05 June 2013 - 05:50 AM

I kind of like the new shake effect, but I think it needs to be more of a cockpit and window shaking, over the reticule shake.The reticle shake seems greatly exaggerated and it needs major tweaking. When I'm zoomed in and using jumpjet, it's actually disorienting, I have to keep recalibrating my eyes.


Look. My eyes are going badly enough as it is playing these video games at odd hours of the day and night, so at least in that respect, try to be gentle? I like a gritty war experience as much as the next guy, but I value my eyes. If you need to incorporate some subtle accuracy nerf to try to counteract the jumping pop tarts, do it.

But can we not have the violently bouncing eye attracting thing having a siezure in the middle of my screen? Thank you. Please. Thank you.

edit:
i spend lots of my time zoomed in, I find it difficult to even see the ********* robots otherwise...

Edited by ArchMage Sparrowhawk, 05 June 2013 - 05:51 AM.


#259 Muzakman

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Posted 05 June 2013 - 05:51 AM

My impression of this feature when I first tried it was "holy cow, my mech is having a spaz attack!"

Correct me if I'm wrong, but along with this change, other mass-momentum related physics have been switched on as well, no? I'm noticing a lot more kinetic effects, e.g. get hit by AC/20 in arm knocks my HGN's torso to the side a bit. Liking it!

Not liking the degree of shake in the JJ though. It seems a bit unnatural, like it's on the wrong side of an uncanny valley of simulation physics.

Finally, I noticed that the shake seems to apply while you're in the air, not just while you're firing JJ - my reticule was shaking a whole lot while free-falling.

I'd like a chat with the so-called 'Mech Tech servicing my vehicles! He must've bought gyro parts from house Marik

#260 Featherwood

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Posted 05 June 2013 - 05:53 AM

View Postmekabuser, on 05 June 2013 - 04:14 AM, said:

god almighty, beyonce..
JJ shake is fine. BUT>

Why isnt it more shake per JJ duration? 1 second burst light shake that increases over the time of the burn?

Thats an immersive, tactical change....

It is actually MORE shake per JJ thrust duration.





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