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Jump-Jet Shake Feedback


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#221 Shrike1989

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Posted 05 June 2013 - 01:43 AM

I find the shaking screen annoying :D but found it easy to keep doing the "pop-tart" :ph34r: thing. However if the kill-rate for jump jet enabled mechs is too high perhaps the tried and tested sollution of a weight nerf would be preferable to me.
Coming from mw4 I chuckled ;) at the whole notion of having 1 jump jet lift 90 tons 20 meters off the ground. Correct me if im wrong but the same amount in mw4 gave like 3 meters of elevation. Having 4 or more JJ in MWO to get the same elevation would be more fair in my humble opinion. Also this adds to realism because weight is every rocket/jet propelled vehicles enemy especially in overcoming inertia without losing all fuel.
So in short I would make pop-tarting a tactic that has as drawbacks lessened firepower, mobility, and jumping height of light upto assault mechs set against a hyperbolic function so that light mechs would need like 1 JJ , mediums are moderately penalized by having to carry 2 and assault 4 and still only get just enough lift to jump up like 10 meters :angry: (or whatever is the minimum to be useful in the current map pool ledges).

Edited by PlayForFree, 05 June 2013 - 01:44 AM.


#222 William Knight

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Posted 05 June 2013 - 01:44 AM

View PostMonkeyCheese, on 05 June 2013 - 01:29 AM, said:

Then why bother posting at all?


Because this is a feedback page.
The fact that I have no negative issue with the fix is just important as any other post.

#223 SgtKinCaiD

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Posted 05 June 2013 - 01:45 AM

They are going to reduce the screen shake : http://mwomercs.com/...ost__p__2419579

#224 William Knight

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Posted 05 June 2013 - 01:49 AM

View Postnopempele, on 05 June 2013 - 01:41 AM, said:

BJ-3 has only energy slots. Good luck hitting anything with lasers while in mid air. And without JJs this mech is nothing. And this motion sickness...



I run a Jenner-f, I have no problems with hitting mechs when in the air with laser, why should the BJ-3?.

#225 Septo

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Posted 05 June 2013 - 01:49 AM

This nerf of jumpjet wasn't needed because the PPCjump land was already finished.

Just half of mech are now useless because they can't use their JJ's anymore. Please stop do "too much patch"

poptart is a part of the game and now you kill all poptart due to jumpjet shake ....

#226 Jam the Bam

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Posted 05 June 2013 - 02:05 AM

View PostKyocera, on 04 June 2013 - 07:38 PM, said:

I never knew so much of the human race was susceptible to "motion sickness". It's a wonder that we managed to evolve to where we are now with such a crippling problem that so many of us suddenly seem to have!

So tell me, what's it like being a pro gamer, concentrating intently on the screen, making quick reactions and snap maneuvers yet suffering from so called motion sickness?


You Sir are an *****.

Of course people suffer from motion sickness. Ever heard of sea-sickness, car sickness? People start feeling ill in planes during turbulence. Anything like that? Its all the same symptoms and causes.

Lots of people suffer from it, and often its largely a personal thing and often affected by what you are used to. I've sailed for years and am never bothered by even the roughest seas. But I get terrible car sickness. And roughly 50% of new sailors I meet do feel some form of motion sickness when sailing.

Also 'making quick reactions and snap manoeuvres' has no effect on motion sickness. Go and learn what it is before opening your mouth.

So don't be so quick to judge people based on your own ignorance.

P.S. I'm a supporter of the changes, and don't feel any form of sickness when using the JJ's now. Though I'm not a fan of the random aspect. That's just too far and something that should be left in trash like WoT.

#227 kesuga7

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Posted 05 June 2013 - 02:16 AM

Shake , shake , shake!

I for one approve of all screenshakes

It's like pgi's own cruel way to punish poptarters ( seriously though? :D ;) )

and every step towards a enlightened virtual reality is welcome , to the future! :angry:

(jokin but should the randomness be like a trooper parashuting while trying to shoot his gun? I imagine the jumpjetting pilot in BT to feel crappy after too much of that, well generally flamers and jumpjets at the same time would suck ***. :ph34r: "

though screenshake for bigger mechs is understandable but for a light standing still well maybe not so much but if their moving all over the place , maybe

Edited by kesuga7, 05 June 2013 - 02:18 AM.


#228 kesuga7

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Posted 05 June 2013 - 02:22 AM

welp

Edited by kesuga7, 05 June 2013 - 12:35 PM.


#229 MasterBLB

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Posted 05 June 2013 - 02:30 AM

Overall,a change into definetly right direction.I'm writing that as jenner driver,A1 streak/lrm cat,3D/Highlander poptart driver.
However,some tweaks needs to be done.
1st,try to either remove crosshair shake or screen shake(prefferable),now it really could cause a nausea.Though I'm personally not affected by it it's uncomfortable to see all that moving here and there background and crosshair.
2nd,make each jumpjet class do different shake;also the shake amount should be related to their number.Ideally,bound these values with a mech tonnage - two V class jumpjets on 35t Jenner should not shake it considerably(or perhaps at all,let's give light mechs some advantage),while 90t mech equipping 3 powerful I class jets have to suffer serious turbulences.

Edited by MasterBLB, 05 June 2013 - 02:32 AM.


#230 B0oN

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Posted 05 June 2013 - 02:35 AM

Did any of the guys that get motionsick from shake try following ?

Try to look through ( or rather concentrate less on the reticule) the reticule when jumping, might be not so brutally straining for you guys.

Why this?
Tried around a bit in T.G., found out that if I were concentrating only on the reticule I was straining my eyes really heavy while jj´ing, whereas if I was looking through the reticule while jumping found it way easier on the eyes.

Hopefully this will work for some, if not, I am sorry.

Edited by Rad Hanzo, 10 June 2013 - 01:13 AM.


#231 Xeno Phalcon

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Posted 05 June 2013 - 02:36 AM

I would remove the crosshair shake, screen shake and weapon accuracy down the toilet is fine. (essentially 'hide' the shake effect for aiming but leave its effects on accuracy in, people wont have the motion sickness issue, but wont hit the broad side of a barn while jump jets are going anyways)

#232 MonkeyCheese

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Posted 05 June 2013 - 02:44 AM

View PostJammerben87, on 05 June 2013 - 02:05 AM, said:


making quick reactions and snap manoeuvres' has no effect on motion sickness. Go and learn what it is before opening your mouth.

So don't be so quick to judge people based on your own ignorance.


Don't worry this seems to be the norm for this thread and the forums today, even when I complained about felling sick after just my first match driving a spider people instantly jump to obvious bandwagons of "learn to play", "harden up and adapt" or "oh you are just a poptart supporter" or "I can still play fine so there is no problem and nothing needs fixing"

This adult community is really showing it ts maturity today.

#233 Black Templar

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Posted 05 June 2013 - 02:46 AM

well some people on here seem to get set up very quickly, but capital letters do not make your opinion more viable.
i have seen plenty of spiders with PPCs to safely assume that lights are poptarts, too. what some people are suggesting, is to reduce the shake for their beloved lights. egoists i say ;)
you see, poptarting would have never been a problem, if people had other weapon options at hand. jump sniping got popular when the maps alpine peaks and tourmaline got released. these wide open maps simply invited every player out there to use jumpjets, ERPPCs and Gauss rifles, since every missile weapon was crap. give me enough viable options to choose from and i'll be happy to jump back into my brawler!

in order to balance jump sniping it would have been enough to reduce the initial trust and increase the cooldown on jumpjets. maybe even reduce a mechs top speed after using jumpjets (because they draw energy from the reactor to recharge). the current implementation of "shake" is bad. it gives people headaches and can easily be avoided by letting go of the "jump" key.
it would have been better to let the player's skill decide wether or nor they hit an enemy. now my shots fly in a random direction. people can still jump snipe as fast as before, but with less accuracy (on which they can't improve since its random).

with the above suggested balance changes to jumpjets, jump sniping would have been a tactical decisson during battle which brings certain disadvantages. i guess shake is "realistic" in a world where 100t robots shoot each other with lasers, but i'd rather have it as a piece of cosmetic design.

#234 More Dread

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Posted 05 June 2013 - 02:57 AM

View PostDeaconW, on 04 June 2013 - 10:17 PM, said:


Is it so hard to believe that some people are so dishonest and narcissistic that they will feign this problem to try and get their poptart meta game back?


for the last time.. ppl are not asking for their poptarts back.
we wanna be able to play with JJs without feeling sick.
stop claiming you know whats going on.. its disrespectful and youre just painting yourself in a really bad light for those who HAVE the issue and know its not lies.

the way you have presented yourself in here i will have a pretty hard time taking you seriously on future issues that might arise.

Edited by More Dread, 05 June 2013 - 03:13 AM.


#235 Nebelfeuer

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Posted 05 June 2013 - 03:01 AM

Again folks JJ shake did nothing to prevent poptarting - you can still do it:
take a mech with JJ and 1-4 direct firing frontupdmg weapons of your choice - hide behind an obstacle - fire your JJ - look for a target and roughly aim in that direction - stop your JJ - finetune your aim and fire while falling - land safely behind cover.
Try it yourself - you will still be quite accurate.

What is did cause is headaces and it made JJ useless in all other fighting situations which especially hits light and medium mechs and does make JJ useless in a brawl.

#236 Jam the Bam

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Posted 05 June 2013 - 03:03 AM

View PostMonkeyCheese, on 05 June 2013 - 02:44 AM, said:

Don't worry this seems to be the norm for this thread and the forums today, even when I complained about felling sick after just my first match driving a spider people instantly jump to obvious bandwagons of "learn to play", "harden up and adapt" or "oh you are just a poptart supporter" or "I can still play fine so there is no problem and nothing needs fixing"

This adult community is really showing it ts maturity today.


Adult Community? Now there's a joke.

For a game that appears to have one of the older average ages of gamers people here are impressively immature, and seem to enjoy abusing people more than many other communities I have come across.

#237 Kamies

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Posted 05 June 2013 - 03:18 AM

People at Diablo 3 forums are complaining about these same symptoms that some of them are getting from the screen shake effect used when casting spells and it is not even a FPS game! Many professional gaming journalists (for example N.Nirvi in here Finland) are well known for their hatred against all kind of screen shake effects. Many, many people here are complaining about motion sickeness including me.

And in this game players using jumpjets are going to experience extreme amounts of screen shake all the time.

Please remove the screen shake effect and nerf the jumpjetting with something else. Anything else. I don't want to poptart, I want to be able to play this game!

#238 SgtMaster

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Posted 05 June 2013 - 03:31 AM

EPIC FAIL..!

teams are made of:

- 3 ppc/ gauss assaults ( atlas - Stalker )
- 1 or 2 jump snipers ( highlander - Cataphract )
- 1 missile boat
- 2 Bralwers ( heavies - mediums )
- 2 scouts ( cicada/ jenners/ ravens/ spiders )

It is all about balance,
PGI has consistently removed the LRM effectiveness, then nerfed the lights, now the jump snipers...!

This game is moving towards the 6 ERPPC boat or the brawlers...: Segregation..!

EPIC FAIL..!

my 2 cents...

Edited by SgtMaster, 05 June 2013 - 03:32 AM.


#239 RiSE

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Posted 05 June 2013 - 03:32 AM

This change is great, but it should only be activated when a 'Mech is going faster then 10-20Kph I think...

Since this patch JJ's are useless, I like to climb up rocks and hills with help of JJ's, this is almost impossible since this change.
My 2 cents

#240 Kunae

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Posted 05 June 2013 - 04:02 AM

View PostWilliam Knight, on 05 June 2013 - 12:56 AM, said:


I pilot lights, The jump-jet fix has no real negative effect for me at all.

Pft.

You're either a liar or you don't play/know how to play Jenners.





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