well some people on here seem to get set up very quickly, but capital letters do not make your opinion more viable.
i have seen plenty of spiders with PPCs to safely assume that lights are poptarts, too. what some people are suggesting, is to reduce the shake for their beloved lights. egoists i say

you see, poptarting would have never been a problem, if people had other weapon options at hand. jump sniping got popular when the maps alpine peaks and tourmaline got released. these wide open maps simply invited every player out there to use jumpjets, ERPPCs and Gauss rifles, since every missile weapon was crap. give me enough viable options to choose from and i'll be happy to jump back into my brawler!
in order to balance jump sniping it would have been enough to reduce the initial trust and increase the cooldown on jumpjets. maybe even reduce a mechs top speed after using jumpjets (because they draw energy from the reactor to recharge). the current implementation of "shake" is bad. it gives people headaches and can easily be avoided by letting go of the "jump" key.
it would have been better to let the player's skill decide wether or nor they hit an enemy. now my shots fly in a random direction. people can still jump snipe as fast as before, but with less accuracy (on which they can't improve since its random).
with the above suggested balance changes to jumpjets, jump sniping would have been a tactical decisson during battle which brings certain disadvantages. i guess shake is "realistic" in a world where 100t robots shoot each other with lasers, but i'd rather have it as a piece of cosmetic design.