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Jump-Jet Shake Feedback


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#881 MonkeyCheese

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Posted 12 June 2013 - 02:25 PM

View PostMilt, on 12 June 2013 - 07:31 AM, said:

the jj nerf has made me change games to forumwarrior instead of mechwarrior. i suppose i really should find my next game. too bad i liked this game enough not to have already moved on like a lot of ppl already have


100% with you on this, I cant wait 2 weeks for a patch or 4 weeks for the patch after for word and fixes from pgi for something that is so game breaking to me. That is if they actually do intend on doing anything at all, wouldn't know tho because the last information I have seen from a official PGI is the first post in this thread....

Goodbye Mechwarrior Online ill come visit for the patch notes every 2 weeks I guess.

#882 Milt

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Posted 12 June 2013 - 03:33 PM

yep got my ac/40 jager going and working on my 6ppc stalker. figure if i cant play a spider might as well join the knuckledragging hillhumping meta whiners

#883 Corvus Antaka

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Posted 12 June 2013 - 03:36 PM

it's ruined all the fun of pilot a spider with an erppc, and any other spider is pretty much assault mech food with the current gauss/ppc/ac/20 meta.

#884 Milt

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Posted 12 June 2013 - 03:39 PM

View PostColonel Pada Vinson, on 12 June 2013 - 03:36 PM, said:

it's ruined all the fun of pilot a spider with an erppc, and any other spider is pretty much assault mech food with the current gauss/ppc/ac/20 meta.

this is it the jj nerf has made the spider and meds less than enjoyable to pilot now. while the 3d and hgn's are only mildly affected


a little feedback from the powers that be would go a long way in giving us some hope and reason to stick with this game instead of us (me) getting snarky about everything on the forums

Edited by Milt, 12 June 2013 - 03:41 PM.


#885 MonkeyCheese

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Posted 12 June 2013 - 03:42 PM

View PostMilt, on 12 June 2013 - 03:39 PM, said:

a little feedback from the powers that be would go a long way in giving us some hope and reason to stick with this game instead of us (me) getting snarky about everything on the forums


#886 Kunae

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Posted 12 June 2013 - 05:16 PM

View PostMilt, on 12 June 2013 - 03:39 PM, said:

this is it the jj nerf has made the spider and meds less than enjoyable to pilot now. while the 3d and hgn's are only mildly affected


a little feedback from the powers that be would go a long way in giving us some hope and reason to stick with this game instead of us (me) getting snarky about everything on the forums

Welcome to my last 9 months... :)

#887 SgtMaster

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Posted 12 June 2013 - 05:22 PM

Well, from observations

in the past 4 days, in about every 10 drops, i usually see:

1-2 mechs using JJ's
1-2 Firebrand "hero mech"
0-0 sherman camo


i think stats speak for themselves.

far from what we saw when the Heavy Metal or Misery were released...

people hate the "SHAKE" patch, and PGI/IGP are feeling it in their wallets...

ok, ok... so then because of the contest... you only see Atlas-Stalker in assault mode and cicadas in conquest...


Really sad situation that could have and should have been avoided...

Edited by SgtMaster, 12 June 2013 - 05:26 PM.


#888 Neutron IX

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Posted 12 June 2013 - 07:37 PM

I've been part of a handful of PUG 6-8 Jager drops of various make and model...sort of funny post-patch development I think.

#889 Nebelfeuer

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Posted 13 June 2013 - 10:05 AM

It would be nice to get some dev feedback for our feedback....
I still miss the game but it is near impossible to enjoy with the JJ changes - would be nice to hear if we shall erase it from our harddiscs and look for something else or if there is still hope to get enjoyable JJ fights back into the game.

If you ever participated in JJ duells between two Trebuchets or Spiders - flying high over the heads of the main battleforces playing hide and seek between the upper levels of buildings while aiming and shooting at each other midair you know that the current form is nowhere near acceptable.
That even players physical discomfort while using jumpjets is not worth an developer statement so far does not help either...

#890 MonkeyCheese

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Posted 13 June 2013 - 02:14 PM

View PostNebelfeuer, on 13 June 2013 - 10:05 AM, said:

It would be nice to get some dev feedback for our feedback....
I still miss the game but it is near impossible to enjoy with the JJ changes - would be nice to hear if we shall erase it from our harddiscs and look for something else or if there is still hope to get enjoyable JJ fights back into the game.

That even players physical discomfort while using jumpjets is not worth an developer statement so far does not help either...


This

#891 Col Jaime Wolf

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Posted 13 June 2013 - 03:11 PM

View PostDestined, on 12 June 2013 - 03:37 PM, said:


Hello everyone-

Please stay on-topic and constructive.

Pro tip- if you're talking about a specific person, and not the jump-jet mechanics... you're not on-topic.

Cheers!



cool so how does this sound for a reasonable approach to the problem. first off drop all shake and random aiming/reticule completely. we are going to postulate a different system for the "balance" issues.

1 change JJ so mechs have alot less JJ fuel. make it so having 1 JJ limits your fuel to almost nothing and would only allow your mech to jump over rocks and small hills, using max JJ would allow the full jumping potential of that chasis. this would force players to use most or all the JJ a chasis allows if they want JJ to be useful = balance. mechs like HM will have their investment of 5 crits and 10 tons of JJ rewarded well compared to just using 1 JJ and trying to pop snipe. make JJ much more powerfull so that a little blast will send a small mech over the ridge or up the hill easily. then scale JJ up so that a full blast with max JJ equipped (using all your fuel while running max speed over mostly level terrain) would allow that mech to jump the same distance that mech would in TT in 1 round of movement. similarly change JJ recharge rate to be a bit slower and more accurately reflect the time represented in a single round of TT movement. <- this would make jumping tactically useful, and pilots would have to manage their fuel more like it was heat, not letting themselves push their mech too far, to keep a reserve of fuel for emergency maneuvers and forcing the player to think ahead before just jumping to any given spot=tactics. this would allow for much more then simply pop sniping and hoover scooting. these new tactical options would greatly overshadow such simple tactics as JJ in onespot/standing there and pot shoting, players with JJ would have to use them to move to good positions and think ahead to avoid getting caught in traps. this will make JJ a tradeoff of sorts instead of a straight maneuverability buff.

2 on takeoff all mechs can shake like the dickens as long as the shake is realistic (not random) and proportional to a chasis's unique profile. please take into consideration, is this a Jenner/Spider type mech? was this mech designed in bt lore to be a JJ mech? or a cursory afterthought/field modification? how many total JJ does the chasis allow vs total tonnage of a chasis's mass? does this mech have any advanced equipment, extra arm actuators or advanced gyro in BT lore? what does bt lore have to say about this mech and JJ if anything? some mechs should have advantages if those advantages were part of their design.

3 the shake would and should be at least somewhat consistent on liftoff and would smooth out as a mech rose off the ground. the shake would and should taper quickly past a certain terminal height above terrain. this effect would happen more then pilots think, low jetting over high objects would cause your mech to shake, hover scooting would cause your mech to shake. mechs are fairly dense objects so the shake shouldn't and wouldn't be violent, it would be more like long vibrations bouncing back and forth throughout the chasis, sway of axis. which is a real life control problem with VTOL.

4 the shake on aiming reticules as is, is unnecessary and ridiculous. your mechs guns should hit where the reticule points=skill. it is realistic that the arms of mechs would shake a little but it would not be either extreme or random and would be more like sway then shake.

5 fix the heat issues so we can all play with balanced ppc's

#892 Igchy

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Posted 13 June 2013 - 10:03 PM

I've compile the solution of JJ shake that i agree to this thread http://mwomercs.com/...shake-butvideo/ .Pls support it if u agree.If u dont feel free to argue.

Edited by Igchy, 13 June 2013 - 10:17 PM.


#893 Chaotic Knight

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Posted 13 June 2013 - 10:33 PM

Ok, so look up some vids of ships taking off from the earth and ascending into orbit, you get a few seconds of shake then nothing. This whole thing is a physics fail. Unless your boosters are failing or damaged then you would havve little to no shake at all. Your talking about the type of thrust that is multi-directional and stabilizing, its not going to throw your camera arround like your falling down a hill. This whole thing is nothing more than a POS attempt to stop the crying from skill less pilots. Yes those of you who use the term "poptart" or complain cause someone is using .....dare i say Tactics O_O. Fix or not ill still be coring you out 1 by 1 in my JJ'ing mechs.

P.S. The whiners are probably the same people who complained about lights XD...and PPC's....and LRMs...lol whats next, making only one uniform mech to pilot so no one can ***** :)

#894 MonkeyCheese

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Posted 13 June 2013 - 11:19 PM

The easy fix is expanding crosshairs aka a wide cone of fire when jumping just like other fps games aka this http://mwomercs.com/...65#entry2422765, but sadly that takes more work than this bandaid fix of shaking...

Look when you implement the new ppc boating nerfs all the poptarting highlanders and cataphracts will not be a threat anymore, too many alphas and they are done for they will be forced to play safely or alter their builds with less ppcs, this plus widening the cone of fire would be perfect and noone would have a reason to complain.

If this is all too much to bother with at least remove the shaking from light mechs and possibly mediums. They are not part of this poptarting threat, lights and mediums jumping up and down with minimal heat capacity and armor wouldnt be a threat to anyone and never were. If people cry that they are then clearly they have no idea how to play this game or how to use tactics.

All the shaking is not needed at all, I just want to drive my spider and be able to see while flying and not feel ill after a match, if it aims badly mid flight then so be it.

#895 nubcake

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Posted 14 June 2013 - 12:31 AM

View PostMonkeyCheese, on 13 June 2013 - 11:19 PM, said:

If people cry that they are then clearly they have no idea how to play this game or how to use tactics.


I'm probably gonna get flamed for this, but seriously - you get the same argument back, when you cry about the screen shake. This change achieved its goal perfectly: there are WAY less poptarts now. In fact, it's pretty much impossible to play one currently, apart from missile boats.

I'm sorry you don't like being unable to aim while jumping, but the solution is simple: adapt! Use jets more for maneuvering, less for shooting. Use your main weapons while you're on the ground, use streaks or a couple of lasers to keep the pressure while airborne.

Noone likes when the style of their game has to change, but that's the nature of any online game: it constantly gets changed.

#896 MonkeyCheese

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Posted 14 June 2013 - 01:17 AM

View Postnubcake, on 14 June 2013 - 12:31 AM, said:


I'm probably gonna get flamed for this, but seriously - you get the same argument back, when you cry about the screen shake. This change achieved its goal perfectly: there are WAY less poptarts now. In fact, it's pretty much impossible to play one currently, apart from missile boats.

I'm sorry you don't like being unable to aim while jumping, but the solution is simple: adapt! Use jets more for maneuvering, less for shooting. Use your main weapons while you're on the ground, use streaks or a couple of lasers to keep the pressure while airborne.

Noone likes when the style of their game has to change, but that's the nature of any online game: it constantly gets changed.


I was talking about the so called poptarting mediums and lights when I said people will still cry. And seriously if players dont know how to deal with light and medium mechs with their levels of armor that do the poptart thing (up and down repeatedly on the spot) then they really dont know how to play the game.

And yeah as for everyone telling me to man up and adapt to this broken mechanic that makes me feel sick, well I have adapted its called spending my 30 dollars this week that was for premium time for future mechs on planetside 2 instead.

I refuse to adapt to a broken mechanic for heavy and assault mechs that affects my light mechs and my much loved laser spider when there are other ways to fix the problem aka the larger cone of fire and the ppc/heat tweaking.

Also why couldnt everyone else just adapt to the natural advantages of these larger mechs with jumpjets, I dont really care about highlanders or cataphracts (of these I own a lrm/LL boat P highlander), but if they are going to sacrifice crit slots and tonnage for their heavy jumpjets then they deserve the advantages to their weapon and heatsink boating land brothers.

Im not going to just sit around and abandon my jumpjeting light mechs that I have been perfectly able to play 100% since I got into the closed beta almost a year ago, just because all of a sudden surprise I cant use anymore thanks to the combination of the screenshake and the crosshair shake making me feel sick after a very short period of time. All thanks to a nerf of a playstyle that has nothing to do with me. I will continue to fight this stupid bandaid fix.

I dont want to go anywhere because I love this game and my light mechs, But I will abandon this game 100% if pgi says everything is working as normal and they refuse to fix it. I am still waiting on the official feedback from pgi

Again congratulations to everyone who dosnt get sick and its happy the poptarts are nerfed, I am happy for you too, but why are you people even here debating our nausea problems and our proposed fixes that still nerf poptarts when you are unaffected. I dont go into colorblindness threads and debate with people who do have colorblindness.

Edited by MonkeyCheese, 14 June 2013 - 01:54 AM.


#897 Col Jaime Wolf

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Posted 14 June 2013 - 09:24 AM

View PostIgchy, on 13 June 2013 - 10:03 PM, said:

I've compile the solution of JJ shake that i agree to this thread http://mwomercs.com/...shake-butvideo/ .Pls support it if u agree.If u dont feel free to argue.


you have a good idea with the reticule widening. that is a good way to reduce accuracy rather than the shaking. just understand myself and alot of pilots really dislike random die rolls (aside from things like crit hits and such) in a game like this. this isn't D&D, this is a FPS MMO (16 player lol) based in the future with advanced tech. which is why i like the reticule widening, it doesn't seem "as" random, as just outright shaking :D. that being said, a real solution would involve JJ becoming better for traversing distance and terrain, but also coming with a tradeoff, with the real penalty of having JJ coming from having to pay attention to more things (JJ fuel reserve/heat from JJ, thinking where to go, where to jet, where to land). if JJ just made it so pilots have to think ahead more before jetting, you wouldn't need shake at all because pilots would use JJ for tactics instead of pot shoting.

#898 Fomorian

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Posted 14 June 2013 - 09:57 AM

Just make JJ fuel limited per match....just my two cents. Honestly all the poptarts are just ***** targets.

#899 Hashashiyyin

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Posted 14 June 2013 - 09:59 AM

I am dismayed by the changes.

I used to enjoy playing fast, agile Light 'mechs, relying on speed and positioning and mobility using Jump-Jets. My favourite 'mech far and away is the Spider.

I'm not good (kill/death raio of 0.73) but enjoyed playing. Being an average/below average pilot, but enjoying the game (and sinking my real money into it, because I enjoyed it), I liked playing the 'mech I enjoyed even though it was challenging and mostly I lost.

Having enjoyed the game and invested in the game I am very very disappointed by this Jump-Jet shake. This shake makes it unplayable for me.

I would have been delighted by heavier weapons (ballistic and LL, ERLL, PPC/ERPPC) being non-functional when using Jump-Jets. I would be delighted with missile tubes being shaken and unable to use missiles when using Jump-Jets.

To, instead, change game display to make the game more difficult has made me (an average/below average player) unable to play the game, let alone enjoy it.

This is disheartening.

#900 MonkeyCheese

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Posted 14 June 2013 - 12:27 PM

View PostMellifluer, on 14 June 2013 - 09:24 AM, said:


you have a good idea with the reticule widening. that is a good way to reduce accuracy rather than the shaking. just understand myself and alot of pilots really dislike random die rolls (aside from things like crit hits and such) in a game like this. this isn't D&amp;D, this is a FPS MMO (16 player lol) based in the future with advanced tech. which is why i like the reticule widening, it doesn't seem &quot;as&quot; random, as just outright shaking ;). that being said, a real solution would involve JJ becoming better for traversing distance and terrain, but also coming with a tradeoff, with the real penalty of having JJ coming from having to pay attention to more things (JJ fuel reserve/heat from JJ, thinking where to go, where to jet, where to land). if JJ just made it so pilots have to think ahead more before jetting, you wouldn't need shake at all because pilots would use JJ for tactics instead of pot shoting.


Its all right here http://mwomercs.com/...ost__p__2422765

Jumpjets don't need more penalties like heat, they were fine the way they were they needed lots of tweaking yes but they don't need penalties like heat or screenshaking. What's the point of a spider mech?

Who cares if a wider cone of fire is like a random die roll, isn't that the point of this screen and reticule shake anyway? To make the shots random?

I shall carry on my debate

The problem is as already proved in other threads and as pgi said in their patch notes ALL you had to do was stop thrusting your jumpjets and then take your shot... Good people and people who practice can still poptart away.

Yes numbers of poptarts are down and it isn't easy mode for the masses who have clearly moved on to ppc/lrm atlas/stalker builds, but it hurts light pilots and people affected physically by the screenshake more than the pro poptarting highlanders and cataphracts. They can continue if they choose to poptart, but I can't continue to drive my spider or any other Mech with jumpjets as even something simple like jumping up a slope or building makes me feel sick.

Don't use jumpjets people will say? Then what is the point of a spider or any other jumpjetting mech? I didn't put all my effort being good and performing well each match with my spiders and founders jenner and to fall in love with them just to permanently mothball them.





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