Okay, I mentioned earlier I'd try to do a mock-up of what would be a more acceptable crosshair shake.
What I have is mild Photosensitive Epilepsy, triggered by "visual stimuli that form patterns in time or space, such as flashing lights, bold, regular patterns, or regular moving patterns" (or so says Wikipedia, but I agree with that assessment.
I've never had full blown seizures, but what I get is mild to severe eye strain based on the stimuli. The crosshairs as they are make me feel the need to look away from the screen entirely while jump jetting. Additionally, I had to give up using AC/2 builds on my hunchback because the flashing lights from the muzzle burst right next to the cockpit became too much for me to put up with.
If you ever watched the old old DragonBall Z fight sequences where energy blasts would make the background flash a lot, that caused a lot of eye strain too. The remastered clips on YouTube aren't as bad as the original but there's a bit of strain... look for 'goku vs vegeta first fight' to get an idea of 'flashing light' strain. I won't post here for obvious reasons.
The current JJ-shake crosshair falls under 'bold, regular moving patterns.'
So, I grabbed an animation plugin for paint.net and tried to mock up something easier on my eyes. This is a very rough concept but should give you the idea of where I'm coming from.
What I've done:
- Desaturated colors (more gray)
- Decreased opacity (blends in better with background ... harder to see here without an actual background but.. yeah...)
- Added slight blur (used Gaussian blur for this)
The 'motion trail' becomes increasingly transparent and blurred compared to the main crosshair.
Again, this is rough and I only spent like 30 minutes playing around with it to get something I liked, just a conceptual image here. But this makes things less 'bold' and the motion more fluid and blurry rather than ... twitchy and painful.
Edited by zwanglos, 05 June 2013 - 10:46 AM.