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Jump-Jet Shake Feedback


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#441 MonkeyCheese

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Posted 05 June 2013 - 04:20 PM

View PostDeaconW, on 05 June 2013 - 04:12 PM, said:


Yep, this is the part that doesn't sit right with me either. I do believe there are several posting here who have a real physical issue with it and I sympathize...the others? Well, you said it better than I...



Well thats up to you to decide if you feel that way, but there is no need for the constant bashing and trolling in this thread when people say the are affected by the screenshake.

Sure it may only happen to a small percentage of the population but thats how forums work people come here to provide feedback, outside of the few that bothered to come and say its fine for me the rest of the masses wont even bother to log in and say anything

Atleast for myself I am getting the problems, dont poptart and I have given simple suguestions to fix it so that everybody is happy and people aim badly during flight aka my post here http://mwomercs.com/...65#entry2422765

#442 Milocinia

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Posted 05 June 2013 - 04:20 PM

View PostKunae, on 05 June 2013 - 04:08 PM, said:

You admit that you don't use JJ's, then you laugh at people who say it's game-breaking for some reason or the other?

Come back when you have an actual basis for having an informed opinion, rather than spouting pointless rhetoric out of your posterior.

You must have missed my previous post where I said I'd experienced this amazing JJ "phenomenon" first hand.

It's honestly laughable how many people have this screen shake sickness! Step away from the monitor lol. Tell me, how does a boat ride or an air flight feel for you? What about regular car journeys, what about your average theme park roller coaster? How does real life in general go for you?

I'm astonished that a simple little gaming company like PGI can induce so much "real" sickness in so many people from the tiniest bit of screen shake. I don't know about you but the reticule "vibration" was far more distracting than the NEGLIGIBLE screen shake. If I were you I'd get a class action lawsuit going or something hurr.

I wonder how I made it through life with genuine medical travel sleep apnoea, heavy activity related asthma and just generally being an old crock. Well I adapt, you know it's called survival of the fittest? I don't complain, I don't ask for people to treat me like I'm some speshul individual with speshul needs, I adapt to my environment. Because of that I have a secure and very well paid job and a seriously good life I'm very happy with.

Just wonder how you're all going to cope when you move out from your parent's house heh.

#443 Arcturious

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Posted 05 June 2013 - 04:21 PM

Any form of random number generator has no place in a competitive multiplayer game. Took all the JJ's off my mechs after extensive testing as they are no longer of any use.

My Jenner when aiming at the side torso of a cataphract was hitting the arm or legs. Any damage not done to the point you were aiming at is wasted heat, time and Dps. Same thing with Spiders, Blackjacks and Highlanders.

My builds are now less fun, but more powerful with more DHS, bigger engines, or AMS etc where I could fill tonnage.

So my overall damage etc will increase as a result of this patch (my HGN's especially can now fit more PPC's or bigger engines) however it is nowhere near as interesting. They now play just like all my other mechs. Spiders are smaller commandos, Blackjacks are mini Jagers, highlanders are small Atlas etc.

I'm already seeing much fewer JJ users on the field. It's almost a surprise now when I see someone take to the air, like witnessing seeing a dodo in the wild.

I'm still having fun playing of course, its still Mechwarrior. Just sans Jump Jets. Only PGI can make the call that this is a direction they want to take, no Jump jets in game or not. While any form of RNG is in, jump jets have gone the way of the small pulse laser.

Edited by Arcturious, 05 June 2013 - 04:23 PM.


#444 EndGame8968

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Posted 05 June 2013 - 04:22 PM

I think the screen shake is great. However, perhaps consider some attack and decay for how it ramps up and down?

#445 MonkeyCheese

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Posted 05 June 2013 - 04:25 PM

View PostKyocera, on 05 June 2013 - 04:20 PM, said:

It's honestly laughable how many people have this screen shake sickness! Step away from the monitor lol. Tell me, how does a boat ride or an air flight feel for you? What about regular car journeys, what about your average theme park roller coaster? How does real life in general go for you?

I'm astonished that a simple little gaming company like PGI can induce so much "real" sickness in so many people from the tiniest bit of screen shake. I don't know about you but the reticule "vibration" was far more distracting than the NEGLIGIBLE screen shake. If I were you I'd get a class action lawsuit going or something hurr.




for the last goddam time read what I am saying, this is a different problem than seasickness or general motion sickness,

It has been talked about earlier in this thread but for me I think its a combination of the background moving while flying in my spider, the crosshairs vibrating madly and the cockpit vibrating madly...

#446 El Bandito

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Posted 05 June 2013 - 04:25 PM

I am feeling like I can actually enjoy this game again, now the poptart population is reduced. Just yesterday I was on the verge of taking a long break.

PGI, let the crying poptarts eat cake. JJs should be mostly used for evasive maneuvers and terrain hopping anyway, not pin point shooting. Reduce the shake for lights but let 3Ds and Highlanders hurl chunks if they try to poptart.

#447 Kunae

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Posted 05 June 2013 - 04:25 PM

View PostKyocera, on 05 June 2013 - 04:20 PM, said:

You must have missed my previous post where I said I'd experienced this amazing JJ "phenomenon" first hand.
<snip>


Nope, I saw that you "dabbled". Tasting a bottle of $8 wine doesn't make you a sommelier.

And you obviously missed all of my previous posts, and the context of the one you replied to. I play Jenners, and I have never claimed to experience motion sickness.

#448 Milocinia

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Posted 05 June 2013 - 04:25 PM

View PostDeaconW, on 05 June 2013 - 04:15 PM, said:

Yep, this is the part that doesn't sit right with me either. I do believe there are several posting here who have a real physical issue with it and I sympathize...the others? Well, you said it better than I...

Exactly. Granted there will be some who might be affected by this, and I said it could be adjusted but seriously, this mass outcrying just makes me go all Jackie Chan.

I hope PGI makes this negligible screen shake disappear but keeps the reticule and accuracy nerfs, Everyone who posts after that is just a bit of a nob really.

#449 Kunae

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Posted 05 June 2013 - 04:26 PM

View PostEl Bandito, on 05 June 2013 - 04:25 PM, said:

I am feeling like I can actually enjoy this game again, now the general population is reduced. Just yesterday I was on the verge of taking a long break.

PGI, let the crying poptarts eat cake. JJs on heavies and assaults should be mostly used for evasive maneuvers and terrain hopping anyway, not pin point shooting. Remove the shake for lights but let 3Ds and Highlanders hurl chunks if they try to poptart.

ftfy.

Edited by Kunae, 05 June 2013 - 04:30 PM.


#450 Lindonius

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Posted 05 June 2013 - 04:26 PM

View PostMonkeyCheese, on 05 June 2013 - 03:57 PM, said:




So after like a year of playing with jumpjets on spiders/jenners/4x ravens and never ever having any kind of sickness problem in mechwarrior or any other game or any kind of situation in the real world ALL OF A SUDDEN jumpjets are not for me and I should never use them again, im sorry but no I wont stand for that kind of nonsense just because people are buthurt about a different style of play that dosnt have anything to do with my laser based light mechs.

I know I havent clocked at lot of matches like other people due to hud bugs and other things but here is my mech list and matches played

Posted Image

As you can see I play a lot of mechs with the 9m and spider being my top mechs, and I love my spider to death, especially in the last few weeks when I have had less bug problems in game, go look at my signiture about my hero spider thread, go look in the light battlemech guides or the new player help, find my posts, I love my light mechs and my 9m awesome.

I dont drive poptarts I have never even owned a cataphract and have only driven trials once or twice, the only poptart mech I have is a highlander 733p and here is its build
Posted Image
As you can see It is not a poptart its a stupid LL/LRM/SSRM build, I dont like poptarts or ppcs, not one of my 16 mechs has a single ppc installed.

Im just fighting this debate for the overshadowed jumpjet users and sufferers of this particular kind of screenshake because this is the wrong way to nerf poptarts, the are other ways to go about fixing this precise aiming in the air when jumpjetting, and PGI even said themselves that all you have to do is stop thrusting then take your shot.

For the final time I am not a crying poptart user.


You'll be alright with the spider in the next patch. They have said that they are adjusting the level of shake based on weight and the spider is pretty much the lightest jump capable mech.

View PostRGoulet, on 05 June 2013 - 03:54 PM, said:


stop trying so hard to sound smart mr thesaurus and spend some time learning to play



difference is if you don't "pander" to these guys we will just take our bucks elsewhere


Well I love the jump jet shake and I might consider taking my money elsewhere if it's removed.

View PostSerapth, on 05 June 2013 - 03:48 PM, said:

So, those of us that are affected should "just live with it".


In a nut shell. Yes.

I love it so much I think PGI could use it as a piece of clever marketing. They should do what all the popular rollercoasters and theme park rides do, which is pipe out disclaimers about the ride possibly affecting the young and the weak of heart while you are in the queue waiting for it. It really adds to the build up and the excitement. They could add it to the screens for new players while they are downloading it...

"Mechwarrior is a game that simulates futuristic combat in giant metal flying war machines. As such this game could cause motion sickness, headaches and loss of social life."

View PostRGoulet, on 05 June 2013 - 03:54 PM, said:

stop trying so hard to sound smart mr thesaurus and spend some time learning to play


View PostSerapth, on 05 June 2013 - 03:48 PM, said:


God you are thick.

Or... you know, PGI could fix their $@$ing game. Which fortunately, they announced they are going to do... eventually. So at the end of the day, what you think doesnt really mean jack **** anyways.


View PostRGoulet, on 05 June 2013 - 03:11 PM, said:

yeah that's real scientific. because you didn't feel motion sick on one particular day everyone else must be lying so they can perpetuate an easily counterable mechanic that you can't deal with because you're a scrub



I would also like to point out that resorting to personal abuse and name calling does not encourage me to address your points seriously.

Edited by Lindonius, 05 June 2013 - 04:32 PM.


#451 Iron War

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Posted 05 June 2013 - 04:54 PM

You could always try some Dramamine for the motion sickness :P

http://dramamine.com/

#452 bonapartist1

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Posted 05 June 2013 - 04:57 PM

First post on this issue.

PGI has consistently punished light mechs. Every patch seems to have some change which further destroys the viability of all the brave Spiders, Jenners, Commandos and Cicadas out there, who are already up against it due to massively buggy and overpowered SSRM and LRM.

Now this patch makes it so the screen shake is abominable for lights, so you've even taken the joy of flight from us! It's a f***ing headache playing a jumping Spider now. You already nerfed jumpjets so that light mechs had less airtime and less lift in the past, which simultaneously make it so heavy mechs get more lift! Now you've made it so that laser-based light mechs have a horrible, joyless time just trying to hit their targets in the air.

WHY DID YOU NERF THE JUMPJETS? Because people were using heavies and assaults to "poptart" with AC40s and PPCs. THEY CAN STILL DO THAT ALL DAY since only need one clear shot and can do it on the way down. All you've down AGAIN is destroy the game for light mechs. Instead of stopping pop tarting, you've instead demolished the game for honest, laser-based lights.

I honestly want my money back for the mechbays I've bought. Every patch gets worse. Every patch rewards mediocrity a little more and gives the shaft to everyone else. And your new changes to LRM are as abominable as anything you've done in the past.

BOOOOOOOO Piranha. BOOOOOOOO. This game has gotten consistently worse with every patch, with the exception of the last one... because the one before the last one made me crash to mechlab 100% of the time due to your moronic dropped-packets issue. Thanks for breaking the game for two weeks.

Also, for the simpletons defending the change in this thread, QQ is a WOW term and has no place here. Second, the motion sickness problem is real and at the very least is deeply annoying. Whether it's physically painful to simply savagely off putting, that doesn't make it FUN.

Edited by bonapartist1, 05 June 2013 - 05:06 PM.


#453 StUffz

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Posted 05 June 2013 - 05:02 PM

I like the shaking Animation. however PGI should put some redundancy per mastery of the mech. The shaking while jumping mech is quite a bit too heavy for a mech which has been mastered and in the future Technology scenarios there should be some stabilizers to avoid such heavy shakes when aiming.

Edited by StUffz, 05 June 2013 - 05:02 PM.


#454 cyric51

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Posted 05 June 2013 - 05:04 PM

i'm all for reticule bounce and weapon spread, but the screen shake has to go. I just played my first match since the new patch, and now i have a headache from using my highlander missile boat. I'm not usually too susceptible to motion sickness, but that was awful. I'm sure this has been said, and i'm not reading 23 pages of this stuff to see it or not. Just throwing in my 2 cents.

#455 Delete F4

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Posted 05 June 2013 - 05:05 PM

View PostGowan, on 05 June 2013 - 11:16 AM, said:



[REDACTED]

So let me get this straight -- because I think that jumping and shooting should carry some kind of penalty, I am only fit to play Call of Duty?

Makes sense, folks, since, as everybody knows, CoD is the only game in existence that makes it harder to jump and shoot (or does it? I honestly don't know). Seriously -- poptarting was the least enjoyable thing about MW4. But by all means, we should totally put flawed, super-abusable concepts from old games into new ones. Otherwise, how will we remember how frustrating they are?

You must had got crushed in MW4 by Snipe Jumpers (btw i was in a MKII) and now you want to cry about Jumping mechs here too?

#456 Gaden Phoenix

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Posted 05 June 2013 - 05:07 PM

I am loving the new patch. People actually have to think again, adapt and actually move. Brawling is once again viable.

Technically previously poptarting was not really that hard to counter (if you can aim and teams actually work together). But it did bred a horrible play culture on both sides and made it near impossible to play any other way but Long Range alpha sniping.

With the increase in skill levels and air time involved in poptarting now (and that it makes a tiny minority sick), people are forced to play other styles and actually adapt and counter.

So I am in the happy with the changes camp. To those that say that it makes you sick, I am sure PGI will make some adjustments and/or you can always play JJing lights when the weigh based patch comes out. No one is forcing you to play a specific mech in a specific way. You can always find other fun ways to play or if not, then I am sure we will be sad to see you take a break.

I think PGI is slowly moving the game in the right directions, even if it is 2 steps forwards, 1 step back every patch.

Now I hope they turn their attention to dealing with heat and the lack of "consequences" to constantly overheating due to extreme alpha strikes. That will help moderate those 6PPCs stalkers and other alpha strike like crazy mechs. Maybe the more one shuts down, the more likely things will explode, will be fun.

#457 Girth Fillmore

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Posted 05 June 2013 - 05:10 PM

My opinion on the new JJ mechanics is it's progress, but not quite there yet.

I have a Jenner that I use a fair amount, and a brawler Highlander (no poptart, I promise!) and I do experience some physical discomfort from the shaking.
I don't know if it's the combination of movements, or the frequency of the vibration coupled with a 60hz refresh, but I do feel nauseous after a relatively short period of time jumping around.

I'm not sure what the solution is, perhaps tone down the cockpit shake and keep the reticle shake as-is? Change the vibration frequency to something slower/more rolling?

#458 Gaden Phoenix

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Posted 05 June 2013 - 05:12 PM

View Postbonapartist1, on 05 June 2013 - 04:57 PM, said:

First post on this issue. PGI has consistently punished light mechs. Every patch seems to have some change which further destroys the viability of all the brave Spiders, Jenners, Commandos and Cicadas out there, who are already up against it due to massively buggy and overpowered SSRM and LRM. Now this patch makes it so the screen shake is abominable for lights, so you've even taken the joy of flight from us! It's a f***ing headache playing a jumping Spider now. You already nerfed jumpjets so that light mechs had less airtime and less lift in the past, which simultaneously make it so heavy mechs get more lift! Now you've made it so that laser-based light mechs have a horrible, joyless time just trying to hit their targets in the air. WHY DID YOU NERF THE JUMPJETS? Because people were using heavies and assaults to "poptart" with AC40s and PPCs. THEY CAN STILL DO THAT ALL DAY since


PGI has said that they will be introducing weight based JJing in the next patch. Maybe this will be a good time for you to take a break and recharge your MWO batteries. Not being insulting, it is just a suggestion.

Took a 1.5 month break during the poptart "era" and now and back. Glad I took a break.

I agree that lights are getting the short straw always, but overall, the game is moving in the right direction.

Edited by Gaden Phoenix, 05 June 2013 - 05:13 PM.


#459 Milocinia

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Posted 05 June 2013 - 05:15 PM

View PostLindonius, on 05 June 2013 - 04:26 PM, said:


You'll be alright with the spider in the next patch. They have said that they are adjusting the level of shake based on weight and the spider is pretty much the lightest jump capable mech.



Well I love the jump jet shake and I might consider taking my money elsewhere if it's removed.



In a nut shell. Yes.

I love it so much I think PGI could use it as a piece of clever marketing. They should do what all the popular rollercoasters and theme park rides do, which is pipe out disclaimers about the ride possibly affecting the young and the weak of heart while you are in the queue waiting for it. It really adds to the build up and the excitement. They could add it to the screens for new players while they are downloading it...

"Mechwarrior is a game that simulates futuristic combat in giant metal flying war machines. As such this game could cause motion sickness, headaches and loss of social life."








I would also like to point out that resorting to personal abuse and name calling does not encourage me to address your points seriously.

I love you

#460 The Cheese

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Posted 05 June 2013 - 05:21 PM

I'm not a fan of pop tarts, but there had to be a better way of toning them down.





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