Jump to content

Jump-Jet Shake Feedback


1217 replies to this topic

#461 Khavi Vetali

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 277 posts
  • LocationKooken's Pleasure Pit

Posted 05 June 2013 - 05:23 PM

I have more drops in JJ mechs, especially CTF-3D than any other kind, some sniper builds, some not. I think the change is great. No issues with motion sickness, love the decreased firing window caused by shake and stabilization only on free fall. If the shake is changed or removed, there needs to be something else done to compensate for it. Part of the reason the shake is there is to make it more difficult to line up shots while firing your jets, therefore decreasing the available aim time.

That said, after a slight adjustment period, it is pretty cake to hit targets under 800M while jumping, and still moderately easy at extreme ranges 800-1200 depending on target size/speed. I may miss a few shots, but still am able to land a majority. Someone in the thread said that the change ruins jump sniping at higher levels of play. I disagree. I think it does the opposite. Players at higher skill levels will adjust with little drop in performance. Others may be unable to adjust, and may stop using jump jets as a firing platform.

So it doesn't get missed, I feel for people who experience nausau or motion sickness because of the change, but if screen shake is removed or toned down, something else must be done to affect the firing window.

Edited by Khavi Vetali, 05 June 2013 - 05:23 PM.


#462 Vaan

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 116 posts

Posted 05 June 2013 - 05:26 PM

I think the best way to suit their ''needs'' is to reduce down the shake by abit.. Well, I really have to thanks PGI for implementing this JJ shake and CH Shake which really tone down a lot of whatever heavy/medium/light/assault build pop-tarters! Me and my friends have a lot of fun last night engaging tactics & brawling instead of hiding from being pop-tarted.

#463 RGoulet

    Member

  • PipPip
  • 44 posts

Posted 05 June 2013 - 05:35 PM

View PostVaan, on 05 June 2013 - 05:26 PM, said:

I think the best way to suit their ''needs'' is to reduce down the shake by abit.. Well, I really have to thanks PGI for implementing this JJ shake and CH Shake which really tone down a lot of whatever heavy/medium/light/assault build pop-tarters! Me and my friends have a lot of fun last night engaging tactics & brawling instead of hiding from being pop-tarted.


your scrub butt will continue to hide from me whether I have JJ's or no

#464 hoverstorm

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 107 posts

Posted 05 June 2013 - 05:36 PM

First of all, i have never played a poptart. In many of my games, what lrm and poptarts do is to force me to constantly stay behind cover before the push.

Though i do not think poptarts are a real big problem, its worthy to note that i do not have a problem with increasing the difficulty in playing poptarts.

However, what u have done here with the ladt patch is to make many of us dizzy, regardless of whether you are a poptart or not. You have also effectively nerfed the lights as well.

The implementation of this new mechanic is not well thought off and is plainly crude. I beesech you to rollback the changes on jumpjets as a hotfix until such a time where you are able identify a better solution. There are many great ideas in this thread that would achieve your desired objective of reducing poptarts.

#465 imdrunkontea

    Member

  • PipPipPipPipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 132 posts

Posted 05 June 2013 - 05:42 PM

I'm fine with the shake, but instead of the reticule jumping all over the place, I think it would be better if it simply got bigger.

FPS games like Counter-Strike and BF3 do this when your character moves, showing that your accuracy goes down. It's the same effect, but would help with the nausea.

#466 Vaan

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 116 posts

Posted 05 June 2013 - 05:45 PM

View PostRGoulet, on 05 June 2013 - 05:35 PM, said:


your scrub butt will continue to hide from me whether I have JJ's or no



Looking forward to it!!! :P

#467 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 05 June 2013 - 05:57 PM

One thing I dont understand, why does the screen shake, if the reticule shakes and you dont even fire where the reticule is anyway?

Even a seat of a semi could handle that shake as it isnt even visible from outside.

#468 Lindonius

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationTokyo

Posted 05 June 2013 - 06:00 PM

View PostKyocera, on 05 June 2013 - 05:15 PM, said:

I love you


Oh my! :P

#469 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 05 June 2013 - 06:02 PM

Proposed fixes:
1) Jump jets lift faster and burn through fuel faster
2) Less cockpit shake but still have shake (keep reticule shake the same)
3) Keep the lack of pinpoint accuracy but make the shots a bit less random
4) More benefit for having more jumpjets. Currently the difference between 2JJ and 4JJ on a Jenner is a couple meters in jump height, and hangtime is basically the same.

We don't need to kill jumping and shooting outright. Mechs that jump and shoot exist (Jenner, Spider, Victor, and later things like the Summoner, Uziel, Nova, etc). We want to be able to shoot at 270m. Right now jump jets provide almost no tactical benefit other than clearing obstacles.

Edited by Fate 6, 05 June 2013 - 06:02 PM.


#470 Gelion

    Member

  • PipPipPip
  • 63 posts
  • LocationSex Dungeon

Posted 05 June 2013 - 06:03 PM

Because of the random element of weapon spread while using jumpjets, would you consider rather than having the reticule shake as much as it does, both reduce screen shake (for those who are experiencing discomfort, I for one don't experience it) and also decrease reticule shake, rather increase the size of the reticule so as to show the greater variance in shot angles.

#471 Dude42

    Member

  • PipPipPipPipPipPipPip
  • 530 posts
  • LocationFL, USA

Posted 05 June 2013 - 06:11 PM

I don't believe the patch was effective in curbing poptarting.

Now we have missile poptarts too.

I wish people would not insist on standing in one spot and hopping up and down.

The only real solution seems to be to disallow weapons from firing while in the air.

At the absolute very least, reticule shake should continue until the tart hits the ground.

#472 HiplyRustic

    Member

  • PipPipPipPipPipPip
  • 390 posts

Posted 05 June 2013 - 06:13 PM

Well, I think they made poptarting a more skilled move with this patch; timing your firing so that you are at the top of your arc and have shut down the jets, needing to aim and fire in a split second to get the pinpoint accuracy a sniper's looking for.

I foresee a muchness of practice time in the testing grounds for those who are serious about wanting to be deadly at a mode which offers so much benefit to the pilots using it. :P

Edited by HiplyRustic, 05 June 2013 - 06:15 PM.


#473 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 05 June 2013 - 06:14 PM

View Postimdrunkontea, on 05 June 2013 - 05:42 PM, said:

I'm fine with the shake, but instead of the reticule jumping all over the place, I think it would be better if it simply got bigger.

FPS games like Counter-Strike and BF3 do this when your character moves, showing that your accuracy goes down. It's the same effect, but would help with the nausea.

View PostGelion, on 05 June 2013 - 06:03 PM, said:

Because of the random element of weapon spread while using jumpjets, would you consider rather than having the reticule shake as much as it does, both reduce screen shake (for those who are experiencing discomfort, I for one don't experience it) and also decrease reticule shake, rather increase the size of the reticule so as to show the greater variance in shot angles.



Yup exactly like the video I posted here http://mwomercs.com/...65#entry2422765
The cone of fire needs to be made bigger when flying so that you can shoot anywhere inside that reticule, This extra screenshake and reticule shake is just a needless bandaid that complicated other areas as well as fixing the problem that it was intended to fix.

#474 HiplyRustic

    Member

  • PipPipPipPipPipPip
  • 390 posts

Posted 05 June 2013 - 06:16 PM

View PostDude42, on 05 June 2013 - 06:11 PM, said:

I don't believe the patch was effective in curbing poptarting.

Now we have missile poptarts too.

I wish people would not insist on standing in one spot and hopping up and down.

The only real solution seems to be to disallow weapons from firing while in the air.

At the absolute very least, reticule shake should continue until the tart hits the ground.



Since there have been jumpjets on cats there have been poptarting LRM boats. Where have you been?

#475 JSparrowist

    Member

  • PipPipPipPipPipPipPip
  • 589 posts
  • LocationBoomer Sooner

Posted 05 June 2013 - 06:19 PM

This patch and nerf on poptarders has been wonderful! Matches have improved dramatically and the fun is back! I see people brawl now and use tactics other than hide behind a rock/ridge, press spacebar, alpha, then release space just to drop down to do it all over again.

It ran some of my friends off from the game, which took a long while to get them into in the first place...please don't let the lack of imagination of others further ruin the game.

Stand by your decisions, PGI.. please do not remove the nerf on poptarts! It has improved the game a LOT having them more or less gone..

#476 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 05 June 2013 - 06:24 PM

View PostJSparrowist, on 05 June 2013 - 06:19 PM, said:

This patch and nerf on poptarders has been wonderful! Matches have improved dramatically and the fun is back! I see people brawl now and use tactics other than hide behind a rock/ridge, press spacebar, alpha, then release space just to drop down to do it all over again.

It ran some of my friends off from the game, which took a long while to get them into in the first place...please don't let the lack of imagination of others further ruin the game.

Stand by your decisions, PGI.. please do not remove the nerf on poptarts! It has improved the game a LOT having them more or less gone..

Yes for the hundreth time we all know everybody including myself is happy with the poptart nerf, but screwing over jumpjets and non poptarts and causing sickness is not the way to do it.

#477 JSparrowist

    Member

  • PipPipPipPipPipPipPip
  • 589 posts
  • LocationBoomer Sooner

Posted 05 June 2013 - 06:30 PM

View PostMonkeyCheese, on 05 June 2013 - 06:24 PM, said:

Yes for the hundreth time we all know everybody including myself is happy with the poptart nerf, but screwing over jumpjets and non poptarts and causing sickness is not the way to do it.


Personally I believe that lights and mediums should be drastically less effected by the nerf than the heavies and assaults...which I believe is in the works anyways..

Can we agree on that?

Also, JJs are not "screwed over" by the nerf. Only poptarders. I still get around the maps fine with them. What's the problem?

Edited by JSparrowist, 05 June 2013 - 06:32 PM.


#478 Milocinia

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,470 posts
  • LocationAvalon City, New Avalon

Posted 05 June 2013 - 06:37 PM

View PostLindonius, on 05 June 2013 - 06:00 PM, said:


Oh my! :P


Posted Image

#479 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 05 June 2013 - 06:42 PM

If you want some screen shake to counter jump snipers just because people are getting butt ***** by them and prefer to complain on the forums rather then learn how to deal with them that is perfectly fine. Whatever gets people to stop crying about them and move there tears to the next mech and next loadout they get killed by. However did you have to make them so twitchy? I suspected some shacky screen to make it difficult for poptarts to do there thing and get accurate shots but to make it almost completly impossible to be a poptart pretty much diminishes the purpose of this game. To find a mech you like and a combination loadout you like to play with, at this point you may as well just completly get rid of jump jets.

#480 Grrzoot

    Member

  • PipPipPipPipPipPip
  • The Partisan
  • 496 posts

Posted 05 June 2013 - 06:46 PM

I have played with it a bit and would say this as constructive feedback.

leave the reticule shake as it.... the mech knows enough to counter a moving screen, just remove the cockpit shake. The Reticule shake/random movement/hit, is fine, just take out the overdoing it screen movement

Edited by Grrzoot, 05 June 2013 - 06:47 PM.






12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users